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2056  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gray Fox - 2nd release out - Sound Pack coming soon! on: August 16, 2010, 12:54:04 AM
I don't think I can fix his shield now, but I can maybe make him hold items in the right bone.

Edit: http://i35.tinypic.com/ap9p2e.png

Time will tell when the hurtboxes will be fixed.
2057  Help & Tutorials / Model Tutorials / Re: A noobs guide to model swapping, glitch fixing and bone hexing :Update 8-15: on: August 16, 2010, 12:52:45 AM
.....Thank you. Now Gray Fox can hold items in his left hand rather than his BustN bone.
Now his item swing won't be useless.

Bump for reference and sweet convenience
Edit: Can you be more specific about the hexing part?
I'm looking in Brawlbox and the result makes me afraid to put it in the game.

Edit: oh. For reasons unknown, changing the bone index to the value of MK's LHaveN, what MK uses for items,
"breaks" Gray Fox's spine.
2058  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gray Fox - 2nd release out - Sound Pack coming soon! on: August 15, 2010, 12:09:55 AM
That's why it's a beta.
I'm open to suggestions, just so you know.
2059  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gray Fox - 2nd release out - Sound Pack coming soon! on: August 14, 2010, 11:48:12 PM
Look at the OP. There a quite a few things tweaked like the tilt hitboxes and added like the up taunt.

A changelist is in the OP you know.
2060  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gray Fox - 2nd release out - Sound Pack coming soon! on: August 12, 2010, 08:16:10 PM
I cannot fix them until Dantarion spills the beans on this:
<a href="http://www.youtube.com/watch?v=qNS-gqFsTDE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=qNS-gqFsTDE</a>
2061  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gray Fox - 2nd release out - Sound Pack coming soon! on: August 12, 2010, 04:53:25 PM
Who knows, but it's not game breaking. It seems to only extend the hurtbox for the hip for the duration of the animation.

Oh, beta 2 is out now.
2062  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gray Fox - 2nd release coming soon - Ninja editing since Last Week on: August 05, 2010, 12:45:09 PM
I found a way to make it appear seemingly by vertexing MK's Mantle into an armgun.
I know how to vert edit, but this will take time.

Hmm.... it seems to stretch his waist there for some reason.... Maybe stretching the waist to the left for that animation will balance it out.
2063  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gray Fox - 2nd release coming soon - Ninja editing since Last Week on: August 05, 2010, 11:03:04 AM
Just so you know, I'm still working on the Armgun, but it will likely be removed for the V2 release later today for freezing reasons.
2064  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gray Fox - 2nd release coming soon - VIdeo up! on: August 03, 2010, 02:50:53 PM
Just so you know, I'm waiting for Dantarion to gather more information about hurtboxes before the next release.
In the meantime, I've been creating an SFX pack for Gray Fox.
2065  Super Smash Bros. Brawl Hacking / Attacks and Animations / EY's I - ALL Projects suspended indefinitely on: July 29, 2010, 12:39:56 AM
<a href="http://youtu.be/hetsLqeyWpE" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/hetsLqeyWpE</a>


Gray Fox is in the OP.

There is no room for all 4 characters' info in the OP so I will update the link to Lyn's post when it is time.

Sora's post is here:
http://www.smashboards.com/showpost.php?p=12942713&postcount=55

Mega Man's post is there.
http://forums.kc-mm.com/index.php?topic=12108.msg395015#msg395015
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17180

Frank Jeager, the Gray Fox, has made his late arrival!

Download

This is Beta 0.5, which updates a lot of things
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10027

An outdated demonstration Video is right here.
NOTE: Video is of a build in between the alpha and v0.2.
#Invalid YouTube Link#

Gray Fox is a very mobile character. He may not run as fast as Falcon, but he's still fast.


He weighs the same as Yoshi, but falls quickly for a Brawl character. Keep this in mind when you edgeguard.

His jab is similar to his Assist trophy slash, but slightly nerfed from that. In it's current state, it can rack up a lot of damage if you trap your opponent on a wall.


His dash attack has him lunge over a high distance with his sword pointed out.
It's sweet spot is at the tip of the blade.


Gray Fox's utilt functions... differently now.
The animation I made has him slashing the sword....how to explain....
Think Marth's utilt inverted.

Still has the deceptive range.


His forward Smash is a series of 2 connecting powerful hits. It has good KO power, does 25% damage, and decptive range.

The first hit.

and the second hit.

Angling the Fsmash nets you a different attack.
This one is based heavily off of his attack animation from the PSX version of his boss fight.


These first 2 hit link together.

There is a third kick which is stronger and sends you at a lower angle, but it;s hard to land.


His down air is..... different now.
Unwieldy and has a lot of land lag, but it's unique.

The sweetspot will meteor opponents and is indicated by a GFX.
The sourspot will send foes sideways.
It can also make a very deadly anti-tether weapon.


His Back Throw has Gray Fox stabbing his opponent with strong force.

So strong, it forces the victim to drop whatever item they are holding.

The NEW Hunter Slash has no pics yet.......
Check back later.

I made a new animation for his up taunt where he "loses himself".

He'll spaz out hand bang his head on the ground.
His head banging will bury anyone near his head.
This move is slow, but can make for quite the shield breaker against anyone foolish enough to shield all the hits.

This taunt is present in the v0.2 beta.

I added a new attack in V3.
It works similarly like his AT Slash, but not so overpowered.
It's fast, weak, hard to DI out of, and can lead to other aerials or the Hunter Slash.


He can grab items too.
Version 0.3X Fixes the HaveN Bug.
Also I made a new Item Smash action.


V0.4 enables wall jumping.


V0.5 improves the projectile reflections. It works on more attacks now and almost all Sword based moves can reflect. Be sure you are facing the projectile or it won't work.



Some moves are easier to reflect with than others.


His Final Smash is still a WIP. It hasn't been looked at since the alpha release but it still works without glitches.

Character Portraits and such
These are included in the beta release.
Here are previews.


CSP portraits


Alt Pose


Brawl Pose


Stock Heads


Battle Portraits


Character Text


(For PAL spelling)

Character Portraits




Known Glitches..... were apparently fixed when I fixed the hurtboxes.
No moar polygon stretching when he climbs a ladder, get Pikmin latched on, Homing attacked on, C4ed, etc.

To Do List
Change forward B and tweak down B.
Make him Wall Jump
Further improve Graphical effects to better match sword motion.
Make Horizontal Sword swipes reflect projectiles. Still not working despite the defensive collisions.
Tweak Flags so the hit types match the action.

Kirby hat!
Remake Neutral B animations
Fix IDC
New Final Smash

Change list

v0.6

New Up+B - Looks completely different than the old hunter slash

New Item Smash animation - hits in front better than the old one
Slightly refined A attack animations
Fsmash/ Ftilt, Fair, Dair, Up B, Down B, and Dtilt hitbox size and locations are more sensible
Fsmash given slightly more KBG on sword hitboxes
Perfected Sword Glows
Rebuilt Model- meaning:
New bones aren't glitchy
Metal Textures
Sword Rigged, enabling me to make the new Up+B
Smaller file size
Perfected hurtboxes
Kirby Hat!

v0.5
Some big change that improves collisions with stages and such that no one will notice
New Uthrow
New Dthrow
Minor knockback tweaks on certain moves
SFX pack updated
IDC is gone
Neutral B hitbox from MK's Tornado End is gone
Forward B animation and hitboxes slightly altered
New CSPs included
Dtilt, Fsmash, Fsmash Down angled, Ftilt, Ftilt2, Special Nair, Fair, Second part of Bair, Dair, Forward B, Up B, and get up attacks can reflect projectiles now

v0.4
Re-reanimated fair
New Ftilt 1 and Ftilt 2
New Utilt
New Dair
New Up Angled Fsmash
Wall Jump!
KB Based Pain sound effects added
Forward B Given more control over direction
Yet Moar AI Tweaks
Alternate Red Costume Included
Added cool electric sparkles to smash charges, Utaunt, and Entry actions
HURTBOXES FINALLY FIXED
C4 and Homing attack bugs no longer occur.
SSE Attributes now identical to normal attributes

v0.3XX
Fixed Location of heavy items when lifting
Dropping heavy items will no longer stretch the polygons of the item
Bair hitboxes tweaked

v0.3X
New Bair(May change again)
Balance Tweaks to landing lag from aerials
Fixed Item Swings and HaveN Bug fixed
Gray Fox's effects restored meaning:
Sword Glow is much better
Eye Glows now

v0.3
New Aerial A+B (in the air)
Sound Pack included
Armgun Added
New Usmash
New animations for Neutral B
SSE Attributes slightly tweaked
Better recovery AI
v0.2X
ThrowN reference Fixed this means:
- Big shield
- Working pummels
- Throws and Footstools work correctly and do not stretch polygons
- Damage effects such as electricity and aura display correctly and do not stretch GF's polygons
Up B gives extra vertical distance if B button is held after first slash
Hurtboxes (mostly) fixed
Experimental Forward B Added
New back throw
New Crouching animations
New Dtilt
Knockback on Fthrow and Uthrow tweaked.


v0.2
Included portraits and such
Created Up taunt and hitboxes for Up taunt
Change Neutral B to an arm gun shooting a laser a la The Twin Snakes
Added better Sword glows
Tweaked ftilt1 and ftilt 2 hitboxes to link slightly better
Runs slightly faster
2 New Victory Animations
Fixed ledge attack (slow) hitboxes
Fixed Shadow to be sensible
Added electric element to Hunter Slash's second slash hitboxes and hitlag on sweetspot.
Added angled Forward Smashes and forward tilts, each with their own hitboxes and animations.
Change Neutral B from 3 shots to 1.
Minor tweaks to AI to make AI better aware of range.
Added Gray Fox theme from The Twin Snakes brstm and port of Snake's Victory theme made by xxTerminatorxx
2066  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mario's Pad on: July 19, 2010, 09:49:14 PM
For me, anything after Celebi is going downhill, aka 251 is my limit.

Anyway, if you make a successful rip with PCSX2, may you please post the settings/plugins you used??
2067  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mario's Pad on: July 18, 2010, 02:03:00 PM
I wanted Volgin, Big Boss, and the Groznyj Grad area.

I should try to see how I can get the game to run under 3Dripper without crashing.
2068  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mario's Pad on: July 17, 2010, 10:02:39 PM
I got MGS3: Subsistence to run in PCSX2 without freezing, but when you try to add 3D ripper DX, the plugin fails to load and closes. So depressing.

I used versions 0.9.6 and 0.9.7

and used the GDSX9 plugin under the direct 3D9(Software)

The encryption method used in MGS3 is currently insurmountable. T.T
2069  Help & Tutorials / Help / Re: Final Destination with Platform on: July 11, 2010, 05:09:51 AM
I was looking for a reference on how to make collisions animate with parts of the stage. Thank You.
2070  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: July 10, 2010, 12:02:13 AM
I'm working on MGS2 Marth over raiden too.
And I have Gray Fox over Meta Knight.
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