.....Thank you. Now Gray Fox can hold items in his left hand rather than his BustN bone. Now his item swing won't be useless.
Bump for reference and sweet convenience Edit: Can you be more specific about the hexing part? I'm looking in Brawlbox and the result makes me afraid to put it in the game.
Edit: oh. For reasons unknown, changing the bone index to the value of MK's LHaveN, what MK uses for items, "breaks" Gray Fox's spine.
Just so you know, I'm waiting for Dantarion to gather more information about hurtboxes before the next release. In the meantime, I've been creating an SFX pack for Gray Fox.
An outdated demonstration Video is right here. NOTE: Video is of a build in between the alpha and v0.2. #Invalid YouTube Link#
Gray Fox is a very mobile character. He may not run as fast as Falcon, but he's still fast.
He weighs the same as Yoshi, but falls quickly for a Brawl character. Keep this in mind when you edgeguard.
His jab is similar to his Assist trophy slash, but slightly nerfed from that. In it's current state, it can rack up a lot of damage if you trap your opponent on a wall.
His dash attack has him lunge over a high distance with his sword pointed out. It's sweet spot is at the tip of the blade.
Gray Fox's utilt functions... differently now. The animation I made has him slashing the sword....how to explain.... Think Marth's utilt inverted. Still has the deceptive range.
His forward Smash is a series of 2 connecting powerful hits. It has good KO power, does 25% damage, and decptive range. The first hit. and the second hit.
Angling the Fsmash nets you a different attack. This one is based heavily off of his attack animation from the PSX version of his boss fight. These first 2 hit link together.
There is a third kick which is stronger and sends you at a lower angle, but it;s hard to land.
His down air is..... different now. Unwieldy and has a lot of land lag, but it's unique. The sweetspot will meteor opponents and is indicated by a GFX. The sourspot will send foes sideways. It can also make a very deadly anti-tether weapon.
His Back Throw has Gray Fox stabbing his opponent with strong force. So strong, it forces the victim to drop whatever item they are holding.
The NEW Hunter Slash has no pics yet....... Check back later.
I made a new animation for his up taunt where he "loses himself".
He'll spaz out hand bang his head on the ground. His head banging will bury anyone near his head. This move is slow, but can make for quite the shield breaker against anyone foolish enough to shield all the hits. This taunt is present in the v0.2 beta.
I added a new attack in V3. It works similarly like his AT Slash, but not so overpowered. It's fast, weak, hard to DI out of, and can lead to other aerials or the Hunter Slash.
He can grab items too. Version 0.3X Fixes the HaveN Bug. Also I made a new Item Smash action.
V0.4 enables wall jumping.
V0.5 improves the projectile reflections. It works on more attacks now and almost all Sword based moves can reflect. Be sure you are facing the projectile or it won't work.
Some moves are easier to reflect with than others.
His Final Smash is still a WIP. It hasn't been looked at since the alpha release but it still works without glitches.
Character Portraits and such These are included in the beta release. Here are previews.
CSP portraits
Alt Pose
Brawl Pose
Stock Heads
Battle Portraits
Character Text (For PAL spelling)
Character Portraits
Known Glitches..... were apparently fixed when I fixed the hurtboxes. No moar polygon stretching when he climbs a ladder, get Pikmin latched on, Homing attacked on, C4ed, etc.
To Do List Change forward B and tweak down B. Make him Wall Jump Further improve Graphical effects to better match sword motion. Make Horizontal Sword swipes reflect projectiles. Still not working despite the defensive collisions. Tweak Flags so the hit types match the action. Kirby hat! Remake Neutral B animations Fix IDC New Final Smash
Change list
v0.6
New Up+B - Looks completely different than the old hunter slash New Item Smash animation - hits in front better than the old one Slightly refined A attack animations Fsmash/ Ftilt, Fair, Dair, Up B, Down B, and Dtilt hitbox size and locations are more sensible Fsmash given slightly more KBG on sword hitboxes Perfected Sword Glows Rebuilt Model- meaning: New bones aren't glitchy Metal Textures Sword Rigged, enabling me to make the new Up+B Smaller file size Perfected hurtboxes Kirby Hat!
v0.5
Some big change that improves collisions with stages and such that no one will notice New Uthrow New Dthrow Minor knockback tweaks on certain moves SFX pack updated IDC is gone Neutral B hitbox from MK's Tornado End is gone Forward B animation and hitboxes slightly altered New CSPs included Dtilt, Fsmash, Fsmash Down angled, Ftilt, Ftilt2, Special Nair, Fair, Second part of Bair, Dair, Forward B, Up B, and get up attacks can reflect projectiles now
v0.4
Re-reanimated fair New Ftilt 1 and Ftilt 2 New Utilt New Dair New Up Angled Fsmash Wall Jump! KB Based Pain sound effects added Forward B Given more control over direction Yet Moar AI Tweaks Alternate Red Costume Included Added cool electric sparkles to smash charges, Utaunt, and Entry actions HURTBOXES FINALLY FIXED C4 and Homing attack bugs no longer occur. SSE Attributes now identical to normal attributes
v0.3XX
Fixed Location of heavy items when lifting Dropping heavy items will no longer stretch the polygons of the item Bair hitboxes tweaked
v0.3X
New Bair(May change again) Balance Tweaks to landing lag from aerials Fixed Item Swings and HaveN Bug fixed Gray Fox's effects restored meaning: Sword Glow is much better Eye Glows now
v0.3
New Aerial A+B (in the air) Sound Pack included Armgun Added New Usmash New animations for Neutral B SSE Attributes slightly tweaked Better recovery AI
v0.2X
ThrowN reference Fixed this means: - Big shield - Working pummels - Throws and Footstools work correctly and do not stretch polygons - Damage effects such as electricity and aura display correctly and do not stretch GF's polygons Up B gives extra vertical distance if B button is held after first slash Hurtboxes (mostly) fixed Experimental Forward B Added New back throw New Crouching animations New Dtilt Knockback on Fthrow and Uthrow tweaked.
v0.2
Included portraits and such Created Up taunt and hitboxes for Up taunt Change Neutral B to an arm gun shooting a laser a la The Twin Snakes Added better Sword glows Tweaked ftilt1 and ftilt 2 hitboxes to link slightly better Runs slightly faster 2 New Victory Animations Fixed ledge attack (slow) hitboxes Fixed Shadow to be sensible Added electric element to Hunter Slash's second slash hitboxes and hitlag on sweetspot. Added angled Forward Smashes and forward tilts, each with their own hitboxes and animations. Change Neutral B from 3 shots to 1. Minor tweaks to AI to make AI better aware of range. Added Gray Fox theme from The Twin Snakes brstm and port of Snake's Victory theme made by xxTerminatorxx