You can check and fix the materials, but it's faster if you just make new ones. Pick and object like her body, Right Click and select Add new Material. Then choose Lambert. On the right tab that shows up pick color, and then file. Then Click the folder and choose the texture you want.
Well I got this working with Charizard's tail, but sadly not the wings. When I try to do anything involving IK with the wings, they become..... dislocated and trying to go to the bind pose doesn't do any good when it comes to animating time.
Hey are you guys still doing things, cause I have a request.
When I preview all models, would it be possible to have all models in a .brres play an animation simultaneously when I select/play an animation? It would make updating Poke Floats 2 much less of a headache.
I almost read that nick as Segaman... oh it IS Segaman.
Anyway, I need a new SD card, so I'm gonna improve Simon's model in the meantime for practice's sake and would like feedback down the line. Keep in mind that I'm not as skilled in modelling ATM as I am in animating/PSAing.
Starting, once more, with the boots. Old one is on the right and/or the brighter colored mesh. Once again, completely from scratch, though I used Ike's boot as a visual reference this time.
So I'm trying the new build with a build with 51 CSS icons and I don't see any big issues.... The Toon Link EX module is working great with Simon so far too. except for 1.
Is there a way to customize how the CSS icons are arranged when using the CSS Expansion thing? This big waste of screen real estate makes me really sad, as there's no reason to have them so small and arranged to have 100 icons, when I only have 51.
-Major lack of quality PSAs (but I can't blame you, since there's only so few quality PSAs out there).
I just want to add an addendum to this. I think the REAL problem is that there are almost no PSAs that are up to the standards of today. There were decent PSAs back then considering our limitations, but many don't age well(thanks mostly to BB animation and the old inefficient importer we had to use) and barely(or not at all in some cases) hold up to today's standards.
Not only are almost all of the model import based PSAs STILL using old models that haven't been tristripped(Ryu/Wolverine), which will result in lag that shouldn't be there, there are also PSAs using old vertexes still (My old Sora/VJoe) that use size mods which are a nono in today's standards. Not to mention that they all need the Maya touch....
I think it would be lovely if many of the older PSAs got an update, even if it's just for tristripping the model/giving animations the Maya touch/bug fixes. I mean, I updated Gray Fox about 2 months ago, and it was a rather large one that improved the overall quality and also made him play better. It's not hard, just a little time consuming.
If anyone cares, I have a copy of the Ryu PSA where I reimported the provided model (no more lag), and added recolors mostly based on his MVC3 colors. I'm not putting it on the vault, but I'll share the Ryu folder if anyone wants it.