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31  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW on: May 17, 2013, 02:48:16 PM
Hey, do I need codes for the P&P modules?
32  Super Smash Bros. Brawl Hacking / Programming / Re: (FilePatch3.5.3)Custom CSS 50 slots, SFX Progress on: May 14, 2013, 05:57:31 PM
its possible
but far from getting done
im starting to decode file patch beta 4 for errors or what not

It's alright,  I'm just wondering, take your time with it. It will be amazing if you take little by little.
33  Super Smash Bros. Brawl Hacking / Programming / Re: Final: File Patch Code V 3.5.3(NTSC-U)-Custom CSS 50 slots on: May 13, 2013, 02:43:58 PM
I asked about that before on a different thread. I was told that SFX and THP mods for Gecko would require a ridiculous amount of coding.
Oh geez. Ok, just curious Smiley

It was already done, but on beta
I'm guessing it's very risky, meaning a possibility of freezing.
34  Super Smash Bros. Brawl Hacking / Programming / Re: Final: File Patch Code V 3.5.3(NTSC-U)-Custom CSS 50 slots on: May 11, 2013, 08:31:05 PM
Is there a way to make an FPC with sfx and THP video availability?
35  Super Smash Bros. Brawl Hacking / Programming / Re: Extra Character Slot on: May 11, 2013, 08:29:54 PM
This process seems to be causing a lot of problems for people. It is cool, I'm not saying it's bad. It's just that...it states that there is a possibility of corruption. So I'm going to wait until there's a more stable way to do this.
36  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: waiting for next Brawlbox, Dr Mario PSA next on: May 03, 2013, 03:14:23 PM
I love that Dr. Mario PSA Cheesy What is his Final Smash going to be?
37  Super Smash Bros. Brawl Hacking / Programming / Re: Final: File Patch Code V 3.5.3(NTSC-U)by Mr.MW w/ credit to DW and PW on: April 28, 2013, 03:05:45 PM
its already possible
though the character sfx was not working due to them not being properly imported into the brsar
im hoping the new brawlbox will fix this
WHAT?! I guess I've been gone for a really long time then. Where can I find this FPC?
38  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Venusaur RELEASED on: February 19, 2013, 03:39:42 PM
I love the Venusaur. Very well done Nanobuds, as usual Cheesy. I'm just curious, that's Tormod's model right? Why didn't you try to use an actual Venusaur model. No offense to Tormod, the model looks great, I'm just curious.
39  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: RSAR almost done on: February 03, 2013, 06:47:10 AM
This program...kind of pointless if you have Gecko...but still, it looks very well done.
40  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SWolf-SBrawler-LExodio's PSA Thread: Master Chief WIP on: January 22, 2013, 05:54:57 PM
I just choose not to post here unless i have to because the less posts we post, the less idiots it attracts
This...I love it :3
41  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SWolf-SBrawler-LExodio's PSA Thread: Master Chief WIP on: January 22, 2013, 03:10:38 PM
Dude, just...be quiet. The main creators of these hacks are very busy. ShadowWolf needs to have surgery on his wrist and won't be back until a few months later, SonicBrawler said he was going to be gone also, and Leon Exodio...idk what's up with him, but he's probably busy too, so be patient.
42  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects:Future King of the Pirate/HyperActive Knucklehead Ninja is next on: January 16, 2013, 02:28:24 PM
Naruto still wins though Tongue
43  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: This Year! Page 180 happy news! on: January 06, 2013, 05:35:22 PM
hope you use the version with my n-B codding xD
N-B coding? Explain...
44  Super Smash Bros. Brawl Hacking / Programming / Re: File Patch Code v3.5.5 on: January 06, 2013, 06:13:15 AM
The guy above you...I love you. I totally agree with you. I want a new FPC that can use SFX, THPs, etc, and so does a lot of people.
45  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: January 05, 2013, 08:11:27 AM
Sonic Brawler: Fortunately there are some people who can understand you. While it's true I'm curious to see what the next port will be, I think it's much better to say you to progress at your own rhythm, to take your time of course and also to keep secret all progress you've made if this is what you have decided. And about what you said, of course, you're the only one to decide, and I know you must feel annoyed some time with all spamming messages, but don't let yourself too much annoyed by this to the point of leaving the vault: there are things much more annoying that could be a very good reason for you to leave.
I agree with this completely. Why do you think I left for a short time?
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