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46  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 19, 2014, 09:47:13 AM
If someone else rigs it there could be a version over Lucas. It's only on TL because I'm terrible at rigging so I'm using him as a base.
47  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 19, 2014, 09:39:42 AM
It would be awesome if the Scott Pilgrim moveset had some alts that weren't just Scott himself with different t-shirts :L

Are you making Ramona from the game or from the comics?
I'm making her from the game first, with some different costumes from the comics if I have time. It's going on Toon Link.
48  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 19, 2014, 09:27:21 AM
Don't know who that is, but it could just be me.
It's Ramona's Hammer from the Scott Pilgrim game/comics, I'm just showing the hammer now because the main model is barely started.
49  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 19, 2014, 08:43:50 AM
50  Help & Tutorials / General Tutorials / Re: Scout's Uploading Tips #1: Ingame Pictures on: July 12, 2014, 11:42:46 AM
I use dolphin and the images come out as a scrambled mess.
For dolphin just press f9 and it will automatically put a png screenshot in your /dolphin emulator/screenshots/"game id" folder.
51  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 08, 2014, 11:16:55 PM
Nope it's perfect 100% rig 11/10 Gamespot Ign.
52  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 06, 2014, 08:56:31 PM
Re-doing the green Doctor becuz reasons:
This one is based more on the Doctor Luigi game version.
53  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: June 29, 2014, 09:16:49 PM
That makes sense, doesn't mean someone couldn't have also T-posed it, actually Iwvi and DemonBoy had posed it separately back in January.

Also there was a rumor DemonBoy was in the PMBR at one point.
54  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: June 29, 2014, 08:57:33 PM
It's all looking great AlGeorgeRomo ;DChecking this thread is actually the first time I've seen these new additions, I'm flattered that MY Light Suit Samus is in it, but I don't like that no credit was given and I wasn't even asked... They edited her some, but that doesn't mean they get all the credit for her, lol.
I don't mean to start anything, but why do you think that they specifically used your model?
The only similarity I see is that they used the MP2 model as a base.
55  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Remastered Melee Texture Hacks on: June 27, 2014, 09:01:28 AM
Red's color scheme in 2001 was red jacket, white sleeves and black hair. So if you are going by what they would have looked like back then, it would be that.
56  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 26, 2014, 11:08:48 PM
Working on something I've wanted to do for quite a while now

Took ZSS hands and part of her chest for this. Most of her is still Peach, just edited to look better. Still working on her torso. I am going to make her paralyzer her tennis racket, but I have no idea what to do for the other 2 weapons, or her parasol. Any ideas what to do for those?

Looking good, for one weapon you could use Samus's arm canon.
57  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 21, 2014, 11:40:21 PM
@Beyond So.....you used Brawl Link as a base right? You could've imported Link into 3ds Max with his default rig and worked from there. Would've saved a s*** load of time for whoever is going to rig him. Im srs here
I think he said he did that, and that if he changed too much the rig might be lost Looks like he did enough to the model for that to happen.
58  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 21, 2014, 01:29:27 PM
Yeah both are mine, the first one just has the hat edits + an alternate texture, and and bottom one is what I had before breaking the import, so I had to do everything over besides the hat.
59  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 21, 2014, 01:08:57 PM
Hey guys, how do you bone edit exactly? I changed these bones on Donkey Kong to fit a model of Palkia in BrawlBox, but when I play it in Brawl, he just changes back into the normal Donkey Kong bones, how do I fix this?
I'm actually trying to figure out how to do that too, it would be nice to know.
60  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 21, 2014, 12:40:11 PM
I'm working on a classic/fake Smash 4 design of Ness, going to add some bone edits to make him taller later.

(Using Smash 3 textures right now because I'm lazy.)
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