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91  Welcome / Rules / Feedback / Brawl Vault / Re: Blog Curators! Looking for Volunteers yet again! (4/27/2014) on: April 27, 2014, 10:51:32 PM
I'm still up for it.
I have my computer now, and I'm checking the vault way more often than I really think I ever have in years.
92  Super Smash Bros. Brawl Hacking / Programming / Re: Projet M Codes on: April 27, 2014, 10:46:06 PM
Turbo makes all landed hits able to cancel into another attack.
93  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 26, 2014, 09:07:45 AM
So, this is happening.
94  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Page 33 Announcement! on: April 25, 2014, 10:11:41 AM
This is actually a really good idea.
95  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: NEW NEW NEW NEW NEW NEW NEW NEW NEW NEW on: April 22, 2014, 11:18:58 PM
I like the Perfect Chaos stage. I'd like to see a revamp of Hueco Mundo with some platforms and hills in the sand.
96  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 22, 2014, 10:52:26 PM
The model is a little over 9000 tris so you can add around an extra 1500 tris to it. It's a obj file and a maya file,

The obj gives me an invalid normals index error, also you forgot shadow's head texture.
Got my Skywardy-Brawl Link model all rigged up. Even added some shine to his mail and shield.


This should have been his Smash 4 design instead of just being TP again.
97  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 22, 2014, 10:04:27 PM
^please do, but I don't know how much we can add without crashing the game.
98  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 22, 2014, 09:04:52 PM
Speaking of stuff like that:
Hair and head aren't rigged properly yet but I needed to see if I could get it in game without it crashing.
99  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 18, 2014, 07:18:58 AM
^ I don't know what it's from, but it's a subway stage, and I like those.
congratulations! you win the cookie! thats my inspiration if I could create a titan only using SSBB Fighter Material xD
I thought it looked familiar. I'll kill all the PuffKongarios I'm going to kill every single one of them!
100  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 17, 2014, 09:04:16 PM
^ I'm leaving it Brawl styled, but since both Luigi and Peach have been done by the Smash 3 project I'll ask if I can use their textures for another version.
odd, i remember this more vividly as something from the super mario bros comic thing. man i wish i knew where mine was

It is from that:
101  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 17, 2014, 08:27:31 PM
102  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 16, 2014, 08:19:41 PM
More of Toon Link cosplaying things, but the SAO model I'm using has weird UVs so I'll have to deal with that somehow before I continue.
103  Super Smash Bros. Brawl Hacking / Model Imports / Mansta8's Transmutation Circle on: April 14, 2014, 08:07:50 PM
I started making model imports so here's a new thread because the old one is old. Im srs here

SNK Toon Link
Robot Ness
Doctor Luigi
Unmasked Man:
/copy paste from smashboards


Previews:
T-posing this model:
it sucks because the model is in this starting position.
104  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 14, 2014, 09:52:10 AM
^ I actually used Erin's jacket instead of the previous one I was using, the only issues I really had with the models were with re-sizing them to fit Toon Link.
105  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 14, 2014, 09:11:45 AM
Almost done, I just need to figure out some weapons and update the textures.
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