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16  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's - GCT Analyzer updated again (07/Aug/2012) on: August 09, 2012, 09:23:03 AM
Regular Zelda Icon (CSS)
046900E8 60000000

Unknown Code
80693D50 38800004
06693D6C 00000008
38000000 3880000F

Regular Zelda Icon (CSS)
046900E8 60000000

dont know why i have the regular zelda icon code two times
17  Super Smash Bros. Brawl Hacking / Model Imports / Re: Mastaklo's World of Model Imports | 3 DBZ Stages Released on: August 08, 2012, 11:00:00 AM
Hi there. I've seen the Kami's lookout release (along with the other 2 Dragon Ball stages) and I've decided to lend a hand.

Basically, there's one thing that needs a real improvement, and that one is the shadow model. In the release video, it's clearly visible that at certain zones, characters don't cast a shadow.

So I've re-made the model to make it include the shadows. I've also made it shaded instead of flat colored (personal preference) and I've made a bigger version that gets walkoff instead. Those with a few camera adjustments.



So, if anybody wanted my quick-modded versions, or mastaklo wanted to use anything on them to improve his contribution, you're free to. They're here in this mediafire:

http://www.mediafire.com/?bxx4ybbpcm843

Not gonna put them in brawlvault, cause it's not my hack.

Anyway, if you need to make better shadows in the future, look this thread, it sure will help you.

http://forums.kc-mm.com/index.php?topic=47160

Greetings from your teammate, Mewtwo2000


didnt knew that with the new shadow system
thanks for the info

18  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's - GCT Analyzer updated again (07/Aug/2012) on: August 08, 2012, 10:26:12 AM
thanks for the update man
but i still got one more unknown code

Unknown code
80693D50 38800004
06693D6C 00000008
38000000 3880000F

i searched a bit and the only thing that i found was that the code are the first three lines of this code

CSS fixes for Samus/ZSS and Zelda/Shiek
80693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000

dont know if its a problem with the programm or it is a different code
19  Super Smash Bros. Brawl Hacking / Model Imports / Re: Mastaklo's World of Model Imports | 3 DBZ Stages Released on: August 07, 2012, 01:48:02 PM
will you ever finish all those previous char previews?

Yes
Next release is spiderman

20  Super Smash Bros. Brawl Hacking / Model Imports / Re: Mastaklo's World of Model Imports | 3 DBZ Stages Released on: August 07, 2012, 12:26:59 PM
Happy Face glad to see dbz stage

the kami lookout is wonderfull  AWESOME 2.0!

good continuation  Kirby Dance
thanks
and ill try myself on my first custom made stage
its king kais planet
pics to come when progress is made
21  Super Smash Bros. Brawl Hacking / Model Imports / Re: Mastaklo's World of Model Imports | 3 DBZ Stages Released on: August 07, 2012, 10:59:02 AM
3 DBZ Stages Released
Karins Tower
Karins Tower

Model: Dragonball Z Budokai 2/Custom Made


Kamis Lookout
Kamis Lookout

Model: Dragonball Z Budokai Tenkaichi 3


Time Chamber
Time Chamber

Model: Dragonball Z Budokai 2/Custom Made

22  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's - GCT Analyzer updated again (01/Aug/2012) on: August 04, 2012, 10:36:41 AM
add this please
Character/Costume Replacement
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF0400
4A001001 00000000
38000004 FF000000
10000000 0000002E
100003C5 00010000
E0000000 80008000
4A001000 00000000
38000002 00FF0400
4A001001 00000000
38000004 FF000001
10000000 0000002F
100003C5 00010000
E0000000 80008000
4A001000 00000000
38000002 00FF0400
4A001001 00000000
38000004 FF000002
10000000 00000030
100003C5 00010000
E0000000 80008000
4A001000 00000000
38000002 00FF0400
4A001001 00000000
38000004 FF000003
10000000 00000031
100003C5 00010000
E0000000 80008000
4A001000 00000000
38000002 00FF0400
4A001001 00000000
38000004 FF000004
10000000 0000002C
100003C5 00000000
E0000000 80008000
4A001000 00000000
38000002 00FF0400
4A001001 00000000
38000004 FF000005
10000000 0000002D
100003C5 00000000
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
23  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's - GCT Analyzer updated again (01/Aug/2012) on: August 03, 2012, 06:32:40 AM
I guess that unknown may be 'Character/Costume Replacement', I'll check it.

I thought I added that wario no crawl one, maybe I deleted it by mistake.

I'll check all of them to get them properly included, thanks a lot for getting me to them, and for the sonic fixing thing too Cheesy

no problem bro
and i think you are right about the unknown code
i remember that i have the alloys giga and warioman over zss
would be cool if you can figure it out cause i want to clean up my gct a bit to have more space for new codes
24  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's - GCT Analyzer updated again (01/Aug/2012) on: August 02, 2012, 08:39:37 AM
i have some codes for you

wario has no crawl
04B0B6F4 00000000

wario no entry data
00AD8045 00000000

wario no result data
00AD807D 00000000

wario has lucarios soundbank
4A000000 80AD89E0
14000054 0000001F
E0000000 80008000

rob has marths jab
04B0B9E8 00000002

rob has marths soundbank
4A000000 80AD89E0
1400008C 00000013
E0000000 80008000

olimar has ikes soundbank
4A000000 80AD89E0
14000064 00000020
E0000000 80008000

peach has no entry data
00AD803c 00000000

and i have a code that i dont remember what they are for
but maybe someone else knows them

unknown
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF0400
4A001001 00000000
38000004 FF000000
10000000 0000002E
100003C5 00010000
E0000000 80008000
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF0400
4A001001 00000000
38000004 FF000001
10000000 0000002F
100003C5 00010000
E0000000 80008000
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF0400
4A001001 00000000
38000004 FF000002
10000000 00000030
100003C5 00010000
E0000000 80008000
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF0400
4A001001 00000000
38000004 FF000003
10000000 00000031
100003C5 00010000
E0000000 80008000
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF0400
4A001001 00000000
38000004 FF000004
10000000 0000002C
100003C5 00010000
E0000000 80008000
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF0400
4A001001 00000000
38000004 FF000005
10000000 0000002D
100003C5 00010000
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000

also i noticed this code in the programm

Donkey Kong has Mewtwo's IC-Constant
C2858928 00000003
2C040001 40820008
3880002F 1C040038
60000000 00000000

mewtwo has to be replaced with sonic
it the code that donkey has sonics ic-constant

25  Super Smash Bros. Brawl Hacking / Programming / Re: Super Sawndz! on: July 18, 2012, 06:21:21 AM
The version in the vault works for me now
And thanks for correcting my name
26  Super Smash Bros. Brawl Hacking / Programming / Re: Super Sawndz! on: July 17, 2012, 09:32:44 AM
when i click on insert it wont do anything
does it support sounds that are longer than the original one cause mine is 1,40 and the original is 0.80
27  Super Smash Bros. Brawl Hacking / Programming / Re: Super Sawndz! on: July 16, 2012, 12:57:31 PM
does it work on 64 Bit PCs with preview sounds?

i have 64 bit and preview the sound works pretty good
but i cant figure out how to insert the .wav in the .brsar
28  Super Smash Bros. Brawl Hacking / Programming / Re: Super Sawndz! on: July 16, 2012, 12:21:06 PM
finaly its written in c# so it loads up faster
but how exactly does it work
i cant figure it out
maybe youl write a short tut in the op
also i noticed that my name is speled wrong when you click on About or in the pic in the op
29  Super Smash Bros. Brawl Hacking / Model Imports / Re: Mastaklo's World of Model Imports | Cloud AC v2 Released on: July 15, 2012, 01:22:29 PM
Cloud v2 release
Download in brawlvault or op
30  Help & Tutorials / General Tutorials / Re: How to Port Characters the .rel way on: July 13, 2012, 07:52:47 AM
does this work with every character?
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