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2836  Help & Tutorials / Help / Re: Lucus. . . on: July 28, 2010, 10:16:19 AM
when you export, type '.png' at the end
2837  Help & Tutorials / Help / physx separation (PSA) questions on: July 28, 2010, 06:30:06 AM
also called the cloning engine I hear

anyways...
if you were to put the FitChar.pac into the FitChar0#.pcs and load that up into PSA...
would you be able to edit the char's logic and physx from their file??
2838  Help & Tutorials / Help / Re: Random vertex stretching... wtf? on: July 28, 2010, 06:23:07 AM
if you use VBox...
that's probably why...
2839  Help & Tutorials / Help / Re: Need Complete Help on: July 27, 2010, 10:18:21 PM
hey no prob Smiley

I'm all about the computer, brawl, and melee...
and game development...
if you ever need help with anything...
feel free to ask Cheesy
2840  Help & Tutorials / Help / Re: Need Complete Help on: July 27, 2010, 08:26:27 PM
they're the hack files...
so yea... pretty much... Smiley

if they don't load...
they're either named wrong, or your gct don't work...

but let's hope neither of those happens Tongue
2841  Help & Tutorials / Help / Re: Something can extract some model from SSBM? on: July 27, 2010, 06:02:12 PM
does this help??

http://meleeconverter.bravehost.com/Melee%20Model%20Tutorial.rar

and here are the images:

http://www.megaupload.com/?d=KDNZGBZG
2842  Help & Tutorials / Help / Re: how to change POkemon in POkeballs on: July 27, 2010, 06:57:10 AM
what pac do you have??

texture is not a folder in 'item'...
2843  Help & Tutorials / Help / Re: Something can extract some model from SSBM? on: July 27, 2010, 06:33:12 AM
you're gonna want to talk to my friend Milun about that...

here's his website with downloads to his program:
http://meleeconverter.bravehost.com

sry, but it's not a GUI...
but at least it works...
2844  Help & Tutorials / Help / Re: Help with Upload Pics on: July 26, 2010, 04:46:26 PM
alright...
I'm completely missing the point here,
and I'm completely confused :S

could you post an image of what's going on D:

EDIT:
wait... duh... I do this all the time...
use a small image as a thumbnail...
and link that to a large image
BBC
[url = (url of large image) ][img ]http://(url of thumbnail)[/img][/url]

sry bout the trouble and frustration  Embarrassed
2845  Help & Tutorials / Help / Re: Need Complete Help on: July 26, 2010, 12:28:03 PM
Yeah but theres another issue, Theres only a single .pac file in basically all the fighter folders with the exception of a few,

Example: Fitsheik.pac

Thats all thats in there, no Fitsheik01.pac or anything

FitChar.pac is the Physx and logic
FitCharMotionEtc.pac is the moveset
FitCharFinal.pac is the final smash
FitCharDark.pcs is the SS enemy char
FitChar0#.pcs is the char

out of you showing noobness Tongue
you need to put the FitChar0#.pcs files in there
(FitChar0#.pac files can be deleted)
2846  Help & Tutorials / Help / Re: Help with Upload Pics on: July 26, 2010, 12:22:17 PM
I don't understand what you mean by "Red X"
is that where the image does not display??

what I did to get the differant sizes is:
well just look at the picts...
I'm not too good at explaining things...

2847  Help & Tutorials / Help / Re: Final smash help on: July 26, 2010, 01:17:19 AM
fine... T_T
2848  Help & Tutorials / Help / Re: Game and watch texture help on: July 26, 2010, 01:14:59 AM
I could better explain this as:

Game and Watch actually has no textures at all...
the colors you see in game are his material colors

I just now however learned the CLR0 files are the material color data...
or more like color nodes Tongue
(useless info to everyone except game developers writing import scripts) XD
2849  Help & Tutorials / Help / Re: flat on: July 25, 2010, 08:59:12 PM
that would be a 2D filter on the particular stage...

you'd most likely have to work with flat zone to get the results you'd want... Tongue
2850  Help & Tutorials / Help / Re: Need Complete Help on: July 25, 2010, 08:57:44 PM
for chars:
(assumig you have the pf/fighter/char/ directories)

they ahould only be PCS...
there's no need for the PAC...

since you've got the hacks a FitChar0#.pac...
you will need brawlbox.
open your pac up in Brawlbox, and save it as pcs.
simple as that...

as for stages...
(assuming you have the pf/stages/melee/ directory)
be sure they're named correctly...
there's alot of people out there that like to change the stage name to confuse you... DX
I still have a few stage hacks that IDK how to name...

anyways...
make sure that the REL file is named accordinly as well...
(assuming you have the pf/module/ directory as well)

that should just about cover all your issues Smiley

if things still don't work right, let me know Smiley
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