Oh
*gets coffee to focus*
You could try naming the bones on the models you want and then rename the bone animations to match but that'd take a LONG TIME to do though
*gets coffee to focus*
You could try naming the bones on the models you want and then rename the bone animations to match but that'd take a LONG TIME to do though
it's worth it >:3
but I don't quite think that would work...
maybe if I could add bones to the original animations (CHR0 files)...
that way I'd have 2 differant bone sets in a single CHR0...
that might just work >:3
I'll try it with just 1 file and see if it works...
then I'll report back...