I uploaded the video again. The link stills on the first post on the same place, but I also placed it here in the spoilers section. I watched it here without problems, but if anyone see it always freezes on the same spot again please warn me.
The length of the YouTube video was too scary to watch. Also, you didn't mention who the final smash was being used by in the description so that's probably a small reason for the lack of feedback.
Since the video was cut into segments in the description I finally got around to watching it and I must say I really enjoyed them. Despite a lot of them being OP, I feel most of them can be implemented into most peoples games with just an edit to the duration.
I really enjoyed the metal gear and caption falcon background hit & run fs (I know you named them but I'm on my ipad right now and I can't see the names). The bowser fs where he gets help from kamek is terrific.
It's a shame you don't plan to release them. I'd like to change he fs of some of the psa I'm currently using.
Well, I didn't try to hide the character name. I didn't write their names because I made some of them over psas, like Gray Fox for example. So if I was to release it, it would have to be over Meta Knight as I can't release a changed psa file that's not mine. If I had written "Metal Gear - Gray Fox", people could misunderstand that, and if I had written Meta Knight and show Gray Fox, they could get confused as well. It was better simple not to write anything. But maybe I'll put their names now. For some reason, I don't really care anymore.
Yeah, I made them overpowered in purpose becase that's what fits my gameplay style, though I never had any intention of releasing them that way.
I'm glad you liked them. Several of those final smashes granted me some bugs I had never seen before in brawl characters. Metal Gear is by far the most complicated routine I ever made, and I'm sure I lost at least 40 hours to make it work properly. And I didn't say they won't be released, I just want to be sure some people want it, because the work I'll have to release them on a fresh pac file will be pretty huge. Thanks for the compliment, it helps getting me motivated.
The video seems to stop buffering at around the 1:24 mark. :/
I do like what I see. Though this PSA seems to suffer what my Silver v1 suffered. Too many electric attacks.
You're doing a good job, Mortimer. At least from what I'm able to see...
Damn, I thought it was youtube's problem, but I checked it and everyone had the same problem Thanks for telling me, I'll have to upload it again and hope it was not a rendering problem. The electric attacks I used to avoid using the aura/darkness effect on every best spot because they are a bit spammer to me. But I think I can remove them, I mostly used them on weak attacks but there's no real need for that. I'll just let the effect on the down tilt to avoid attack spamming and maybe something else.
I think it will be some kind of technique PSA... Hmm... Since I didn't test it, I can say much, but you should maybe use the alt Up smash for a B move (Ground Up B or Ground/Air Down B)
I made it on up smash mainly because I only thought about it after I did the special attacks, but I think if I let it being able to use at anytime, it can be annoying to the enemies because it's a long move, compared to the other attacks on brawl at least. I could let it on the B move like a move you could do after X damage instead of a random attack on up smash, I don't know what people would prefer.
The Dry Bones PSA is nearly finished. Well, it's finished since some months ago actually, but I thought on little things I still want to do. I updated the first page with explanations about the attacks, screenshots and a video about it. I know it's hard to see, but if anyone see something way too grotesque about it, let me know.
I thought it was his Up Tilt at first, but I came to the conclusion that it was his Up Smash, due to the comments talking about his Forward Smash.
Speaking of Forward Smash, I say you should have used TransN movement to keep his right foot in place for the whole duration of the animation, because currently, his foot just unnaturally slides back.
I did use the TransN. The problem is the angle I picked to make the gif. He stands on his left foot, than lifts his right leg and bring it back to the original position, but it can't be seen because he hides his own leg on that angle, and the wait animation and the slim legs doesn't really help on that matter. Typical animation challenges. But I can make that more evident. I learned here that you must make exaggerated movements to make them look good in game.
I agree, these animations look really good! If only I was able to animate like this xD
Anyway, did you already start to code them? Or you're still making animations?
They are coded. Some attacks, like Attack11 and Attack12 I took from other characters by lack of inspiration on what to do. But those animations I uploaded are not all what I made, they are more or less to let people have an idea of what I did and if they will like it.
Though I think the Up Smash's rotation could use some work, but I'll wait until I see what it looks like in-game.
I tend to have somewhat high quality standards. xp
Thanks. I agree with what you said about the rotation. While I was doing that animation, for some reason, every single frame ended up with a keyframe on some bones I tried to fix it without erasing everything and made things even worse, then I got lazy. By the way, didn't know it was that obvious it was the up-smash.
I based the third animation on Luigi's side smash, but all those animations I made from scratch, including the scale change. None of them is copy of another animation. Lol, I don't know how saw Luigi's animation on those.
They are truly overpowered... But is Final Smash not supposed to be a victory move? Well, I think they are incredible and spectacular to see! If you could release, at least a few of them, that would be awesome! I'd like to use one or 2 of them... (Or more, who knows )
Thanks. I really appreciate what you said, but after 2 months nearly without opinions I'm unmotivated to release all of this. I'm not being lazy to upload things, it's just the amount of work I will have fixing those PSAs before they could be generally acceptable by people. At least for now, I won't work on this. By the way, I didn't have the intention of releasing them overpowered like this. I just didn't want to nerf everything to make a video.
Changing the purpose of this thread, I made a poll asking if people would like a dry bones psa. That was not meant to decide if I will make it or not, because I already did it. Actually, I finished the psa like 5 months ago, but never released due to the adjusts I'll have to make before, and I was busy working on those FSs. Obviously, no one knows how good or bad it is because I got nothing to show yet. I'll make some animated gifs and post them tomorrow or after, hopefully. I'm making this poll for those who don't want to talk/write, so you can say "yes" or "no", and also because I don't know how popular dry bones is here. He is over Lucario. Not that it really matters, since he can be rel ported now.
They would be nothing more then suggestions. You can do with them what you will. I don't play with final smashes anyway. It wouldn't bother me one bit if you didn't use my suggestions.
Well, you can tell me then if you wish. But I'm a bit surprised almost no one said anything about this. Probably the video length scares people, and I know how personal this is, so I can understand this situation. The problem is I have no reason to release any of those FSs anymore, since no one would download them. I probably will release Ragnell's Tear and The Ceremony in consideration of Azure_Shadow's compliment, if he still want them, of course. If you give me your ideas, I have absolutely no idea if and when they will be finished. Besides, making them for release can be a waste of time. I didn't mind with those ones because I have being doing them for fun since 2 years ago or maybe even more, and I even had fun making the videos, but making them specially for release is completely different. I won't stop making new FSs, but, for the people here, I probably will focus in something more attractive. PSAs more specifically. I know they are very time consuming, so I'm not sure yet about this. I'll get this decided in next few days.
Peoples. I just finished what I wanted to do. In overall, those smashes gave me an absurd amount of work compared to the last one. Fortunately, I managed to make this video better, so there's less delay before going to the next FS.
@Kagemaru I'm sorry man, I didn't see your reply on my own thread If you wish, you can tell me what you planned, but I doubt I will make them. I still have some ideas that will take a long time to be done. I probably would mix them with my own style, but then you may not like it. I'd rather not do them to not cause any disappointment, mainly considering time issues.
Cool Final Smashes. You're right that they're overpowered for most players, but there are several of them that I'd like to modify and use in my personal PSAs-- if you don't mind, of course. I especially liked Ragnell's Tear and The Ceremony.
It might be faster just to copy the Final Smash code and models to a new .pac file than to delete all the non-original code in those movesets. Although for some characters (like Captain Falcon), I imagine it'd be nearly as much work either way...
I don't mind at all. The only point of releasing this would be someone wanting to use them or modify like you want. I know it's unlikely many people will want this, but there's no reason for me not trying to release them. But in case of Ike's FS, I still have to find the reason of why opponents are not sent away with the last attack.
I planned to do something like this too. But more balanced...
Nice work though.
Thanks. But like I said, everything can be adjusted: damages, areas, durations... I won't release them like this, since they are adjusted in a very particular way.