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16  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: July 09, 2013, 05:47:16 AM
Just once per animation.
17  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: June 19, 2013, 02:20:34 PM
Any advice on how to bug Chadderz to fix CTools? He didn't release the source code, despite "releasing" CTools under the GPL, which requires source to be publicly available. Or should I just hate him for being a hypocrite?
It should be easy enough to bug someone, but considering their work is entirely hobby-based, you shouldn't expect much from them unless they specifically promised you something. If I understand correctly, annoying somebody will not motivate them. It's just [censored]ing annoying.
18  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: June 15, 2013, 09:40:14 PM
Well, when ever I run it, it wont even load.
Does anything happen upon running the executable?
19  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Do you think hackers will "port" SSB4 to SSBB? on: June 13, 2013, 01:20:17 AM
Well, let's look at it this way: How likely is Nintendo to use roughly if not exactly the same MLD0 format that +100 Nintendo-licensed Wii software titles already use? Very likely. The only tough part will be figuring out the new archive compression, but only if it is different.
20  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68b Updated on: May 16, 2013, 11:41:14 PM
I've been to Disney Land. In Japan!
It sucked.
21  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68b Updated on: May 09, 2013, 08:05:48 PM
I think... I think that they are replying to a post from ages ago that asked for names for Ikarus.
22  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68 Released on: May 01, 2013, 08:52:12 PM
Here's all the documentation on SF2 soundfont files for later if you want to try exporting SEQ data to a readable format.
23  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Hackers in the DC area? on: April 29, 2013, 10:50:54 AM
I found a literal hackerspace in your area called HacDC, but nothing specifically orientated towards game modification.
24  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68 Released on: April 29, 2013, 05:33:59 AM
Will there be support for exporting SEQ files from BRSAR archives in the future? Perhaps as a MIDI/SF2 combination.
25  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68 Released on: April 28, 2013, 06:17:55 PM
Thanks for the new release.
Segtendo, is your paged pool memory low or something? Try restarting your computer.
26  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: The answer is no / it's in the OP on: April 09, 2013, 08:45:20 PM
Well I guess then people will just continue modding SSBB. :V

btw EternalYoshi, you might know this already, but there's some MGS2/3 models for XNALara being released now in this skydrive.
27  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: The answer is no / it's in the OP on: April 09, 2013, 08:18:53 PM
I predict that after SSB4 is released and a method to decompress the game's files is obtained, most of BlackJax96's reverse engineering work will hold water. Considering Nintendo's bad habit of only slightly altering their file formats, we might even be able to just insert the new assets into SSBB and forget about SSB4 altogether.
28  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: I don't even know on: April 08, 2013, 09:11:55 PM
...Nah. They're pixel shaders.
29  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: The answer is no! on: March 29, 2013, 04:04:08 AM
I'm surprised nobody picked that up sooner. >>
30  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: The answer is no! on: March 28, 2013, 07:44:03 PM
I also do too also in the same way.
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