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46  Super Smash Bros. Brawl Hacking / Model Imports / Re: hextupleyoodot kirby hats (need someone with 3DS max!) on: March 17, 2012, 02:37:51 AM
You're so lazy. You could have at least posted a video...
<a href="http://www.youtube.com/watch?v=YjDtMaLCetU" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=YjDtMaLCetU</a>

If you can't even be bothered to do that, what makes you think you can manage a project?
47  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: March 17, 2012, 02:21:48 AM
No no, I mean the MODEL is there already, we'd just need the tuxedo textures.
Remember to quote the person you wish to reply to, LC-DDM.
I know that there is a PSX model that was ported into SSBB. I was the one who ripped the model from the PC port of "Metal Gear Solid: Integral." What I'm trying to say is that the model I ripped is not the same model used for PSX Solid Snake's tuxedo texture. Therefore in order for the tuxedo textures to be used properly, you would need to rip PSX Solid Snake's tuxedo costume model to go with it. Alternatively, you could edit the PSX Solid Snake model to fit the tuxedo textures. But as the model is so basic, it would be very hard to edit.
48  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: March 15, 2012, 08:17:56 PM
Well I can supply the textures, but the model would be very tedious to rip... The tuxedo costume will not fit the PSX Solid Snake model that was used, so you would need to vertex edit the model to suit the textures.
49  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: March 15, 2012, 07:22:42 PM
More importantly, do you have the Tuxedo suit for MGS1 Snake? Since there's an MGS1 Snake releasted now...
Do you mean the MGS1-styled model, or the MGS1 model?
50  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: March 11, 2012, 08:05:45 AM
Looks legit, EternalYoshi. Cheesy
51  Super Smash Bros. Brawl Hacking / Model Imports / Re: Now Ripping Super Mario Galaxy 1 & 2! GALAXY REQUESTS OPEN! - Boygo's Rip Center on: February 23, 2012, 06:42:25 PM
I got that last filename:
Mecha-Koopa - MechanicKoopaMini
52  Super Smash Bros. Brawl Hacking / Model Imports / Re: Now Ripping Super Mario Galaxy 1 & 2! GALAXY REQUESTS OPEN! - Boygo's Rip Center on: February 22, 2012, 04:54:03 PM
Bullet Bill - HomingKiller
Blooper - Gesso
Thwomp - Dossun
Bomb-omb - BombHei
Bomb-Boo - BombTeresa/BombTeresaTongue
Major Burrows - Dodoryu

Sorry for the late reply, and I didn't have enough time to find the MechaKoopas again. Feel free to ask for more names.
53  Super Smash Bros. Brawl Hacking / Model Imports / Re: Now Ripping Super Mario Galaxy 1 & 2! GALAXY REQUESTS OPEN! - Boygo's Rip Center on: February 20, 2012, 04:02:06 PM
I can help you find the filenames of any model from Super Mario Galaxy 1 you can't find...
54  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 20, 2012, 02:27:24 PM
Most of the models are used without credit too...
I agree on applying an "Edit Normals" modifier on that Haunter model.
55  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: February 17, 2012, 09:14:36 PM
Can't you just Frame-by-Frame it? I've seen Brawl TAS's, so why not?
I tried slow-down and I tried auto-key macros, both didn't work for unkown reasons. You are free to try it if you want to though.
56  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: February 17, 2012, 05:24:04 PM
Quite painfully, I'm afraid the Konami code won't work on Dolphin. This is only because the very short input time during the Konami logo is too laggy for Dolphin to pick up all the key presses.
57  Super Smash Bros. Brawl Hacking / Model Imports / Re: Neku Taylor's Ripping Center on: February 17, 2012, 02:09:19 AM
It's nice to see another ripping topic open. Just be sure to regulate it. Wink
So about your model collection, what does it consist of? Gmod, XNALara, Unreal Engine, MMD, that kind of thing? Or do you specialise in something else?
58  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: February 16, 2012, 01:16:46 PM
Meh, it's okay. I don't expect anything from the internet. Tongue
59  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: February 15, 2012, 10:20:02 PM
Sorry, I forgot.
Try to look for a "hide" button within the element select menu roll-out. You should be able to hide the correct faces and delete the problematic ones.
60  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: February 10, 2012, 08:08:48 PM
I think I've explained myself incorrectly...
I'll upload some pictures of what I mean tomorrow. i had the same problem with another MGS model.
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