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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: Snoopy's Stuff - 1-15 - Dexter released on: January 17, 2012, 12:22:34 PM
Dexter looks great! Is there also a Chicken (from Cow and Chicken) model that can be imported or some of the PPG?
2  Help & Tutorials / Model Tutorials / Re: How to Fix Miscolor Shading glitch Without nulling the shaders! on: December 08, 2011, 04:59:10 PM
When will Dry Bones be released?
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: Crash Bandicoot on: November 29, 2011, 10:47:06 AM
I still would like to see Classic Crash.
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: Crash Bandicoot on: November 14, 2011, 04:22:34 PM
Classic Crash all the way!
5  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Look at reply #3493 right now! on: September 05, 2011, 07:19:27 AM
Can you be a little more specific... Was there an error? Can you post it? I'm still making the rebuilder compatible with v11 MDL0s (because the node id is sometimes written in a different order and the primitives need to be corrected) so you'll probably have problems right now anyway.

Code:
Unhandled exception has occured in your application.
If you click Continue, the application will this error and attempt to continue.
If you click Quit, the application will close immediately. Index was outside the bounds of the array.

Details:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at BrawlLib.Wii.Models.ModelLinker.Write(Byte*& pGroup, Byte*& pData, Boolean force)
   at BrawlLib.Wii.Models.ModelEncoder.Build(ModelLinker linker, MDL0Header* header, Int32 length, Boolean force)
   at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnRebuild(VoidPtr address, Int32 length, Boolean force)
   at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(VoidPtr address, Int32 length, Boolean force)
   at BrawlLib.SSBB.ResourceNodes.BRESNode.OnRebuild(VoidPtr address, Int32 size, Boolean force)
   at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(VoidPtr address, Int32 length, Boolean force)
   at BrawlLib.SSBB.ResourceNodes.ResourceNode.Rebuild(Boolean force)
   at BrawlLib.SSBB.ResourceNodes.ResourceNode.Merge(Boolean forceBuild)
   at BrawlBox.Program.Save()
   at BrawlBox.MainForm.saveToolStripMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
6  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 04, 2011, 07:00:20 PM
Can't save Mario Kart Wii mdl0 edits.
7  Help & Tutorials / Help / Help making vids SFX on: August 29, 2011, 11:08:25 AM
Is somebody willing to make video's my of SFX hacks? I'm getting reports for not having a preview.
I'm currently unable to do it myself. I would appreciate it. Just PM me the youtube link.
8  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 27, 2011, 06:49:08 AM
Could you edit the values in the Colors section of the MDL0, in the new version?
9  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Testing model rebuilder for errors. on: August 25, 2011, 08:35:47 AM
I can't wait for the new BrawlBox to be released. Would it also be possible edit the values in the Colors section of the MDL0?
10  Help & Tutorials / Help / Rosalina Jiggs FS eyes on: August 09, 2011, 05:05:08 AM
Does anyone else have Rosalina Jiggs with glowing FS eyes constantly?
Is there a fix for it?
11  Help & Tutorials / Help / Re: Result screen name replacement on: July 05, 2011, 01:51:49 PM
Grrrrrrrrrrrrrrrrr it's so well hidden. There has to be some kind of reference in STGRESULT.pac which leads to the actual file.
12  Super Smash Bros. Brawl Hacking / Music & SFX / Jaleel White Sonic voice pack on: June 02, 2011, 01:50:24 PM
I've decided to make a voice pack of Jaleel White for Sonic.
Ideas for quotes and battle grunts are welcome. Here is how it works.
Upload the quotes and battle grunts as wav files in a zip file and PM the link. Make sure they're in good quality.  
The more help, the faster the voice pack will be ready.



I need:

- Final Smash
- Attack 5x
- KO 2x
- Star KO
- Dizzy (FuraFura)
- Sleepy (FuraSleep)
- Ledge catch
- Damage 2x
- Standing on the edge (Ottotto)
- Passive
- Appeal 3x (Taunts)
- Swim
- Victory 2x
13  Help & Tutorials / Help / Polygon removal results in lag on: October 29, 2010, 06:23:38 PM
Could anyone please give me explanation why Peach is glitched up after you remove a polygon from a Clean Peach model? I have followed Stickman's tutorial and used HxD to remove Peach's crown and for some reason, when I load the game, it starts lagging (and it continues all the way to the result screen) and the model is completly invisible except for the eyes. What am I doing wrong? Someone please help.
14  Help & Tutorials / Help / mario & sonic mdl0 materials1 help on: October 25, 2010, 05:59:57 AM
I'm trying to change lighting of a Mario & Sonic model, but it doesn't seem to work. I've edit Flag 6, from 255 to 70 and Flag 3 from 3-lambert to 2-cell-shade. But it's still grey in-game. What else could I try? 
15  Help & Tutorials / Help / vertex polygon swap problem on: October 23, 2010, 04:34:38 PM
I want to swap vertices and remove polygons with hexing. But when I do that most vertice and polygons are renamed for some odd reason. It caused a very low frame rate in-game! How do you fix this?
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