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1456  Help & Tutorials / Help / Re: CSP too Big (now it also freezes, why?) on: August 12, 2009, 06:22:45 AM
Don't put too many CSPs onto common5.pac.  Doing so will likely cause the game to freeze the instant you go to the character select screen.

I've been able to have up to 130 portraits without too much issues.
1457  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: DMN (dark Meta Night) FirstHex,Metallica Toon Link! on: August 11, 2009, 09:08:09 PM
I checked,no one has done it,I <3 dawn :3 Anyways still having trouble making her dress tranparent,also have to update M.T.Link.
@milkaholic:what's wrong with it D:


A person that went by the screen name Daisy29 did a Dawn Peach texture.

Also, to make Peach's dress transparent, you need to remove portions of her dress.  OizenX made a post relating to that question.


When you open Peach's .pac file its in the folder "02PeachTexB"

You get a picture of her dress, delete some of it to make a skirt.
Texture:


^Notice huge transparent hole.

it will look like this in the game



then all you have to do is put cat ears and a tail on it and wait for picano to rush over and get it.


Keep in mind though that Peach has no indexed textures, so magenta (#ff00ff) will not work when making the dress transparent.
1458  Help & Tutorials / Help / Re: Samus texture problem on: August 11, 2009, 09:02:01 PM
Zero Suit Samus's texture parts include the texture parts for her power suit.  Make sure that when you do a Zero Suit Samus texture that the power suit texture parts match with the Samus texture parts that go with it.

Also, both Samus and Zero Suit Samus require their PAC files.
1459  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Smash Enigmas-Texture Team[Updated August 11-Assault textures released/Eversion] on: August 11, 2009, 03:13:58 PM
It may have took awhile for the downloads for Assault Fox and Assault Falco to become available to us, but at least they came late instead of never showing up at all.

One thing that everyone needs to keep in mind is that not everyone will make their newest textures downloadable upon revealing them to the public.  Of course, that can backfire at times; the owner of the texture may accidentally delete the texture.
1460  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: DMN (dark Meta Night) FirstHex,Metallica Toon Link! on: August 11, 2009, 02:01:35 PM
You must be attempting to make Peach look similar to Dawn, the female protagonist of the Pokemon D/P games.  I do recall that someone else did something like that.
1461  Help & Tutorials / Help / Re: ASH won't work for me. on: August 11, 2009, 01:58:57 PM
Motion PACs contain additional PAC files.  If you were to extract a fighter PAC though, ASH would work more easily.
1462  Help & Tutorials / Help / Re: CUPASH is imposibble for me! on: August 10, 2009, 07:51:17 PM
Then you're not being very specific about your problem.  I can't help you unless I know the whole story.
1463  Help & Tutorials / Help / Re: CUPASH is imposibble for me! on: August 10, 2009, 07:42:00 PM
Try redoing the CUPASH steps all over again to see if that makes a difference.  Keep in mind though that it'll never operate right if you're lacking ntcompress.exe and TexConv.exe.
1464  Help & Tutorials / Help / Re: sonic's eye. (white part) on: August 10, 2009, 07:38:35 PM
The texture part, FitSonicEyeBase, controls the color of Sonic's eye base.  Its dimensions are 1x1 pixels.
1465  Help & Tutorials / Help / Re: CUPASH is imposibble for me! on: August 10, 2009, 07:34:39 PM
Big portraits need to have a size of 128x160 pixels, while the small portraits need to have a size of 48x56 pixels.
1466  Help & Tutorials / Help / Re: Kirby texture smash help on: August 10, 2009, 12:47:01 PM
You'll have an easier time editing Kirby's Final Smash eye textures if you have Photoshop CS3 or CS4.  That way, you can edit the Alpha Channel so that only Kirby's eyes are glowing.  I do have an image example that you can look at.



Note: Magenta only represents transparency for +2 textures.  The magenta on the bottom-right image is only there to represent that the Alpha Channel is turned on.
1467  Help & Tutorials / Help / Re: Texture problems on: August 10, 2009, 12:37:00 PM
What a pain, whyd they do that.... oh well thanks.

If anything, it's probably a color code.  Red team textures use 01 (07 for Plumber Wario), Green team textures use 02 (08 for Plumber Wario), and Blue team textures use 03 (09 for Plumber Wario).  If any team battle colors are used as a default outfit, one of the numbers is excluded depending on which team color the default outfit is on.  In that type of dilemma, Fit[Character]06 is used.

The characters that have a team battle color as their default outfit are Mario (Red), Link (Green), Yoshi (Green), Luigi (Green), Ness (Red), Bowser (Green), Diddy Kong (Red), King Dedede (Red), Lucario (Blue), R.O.B. (Red), Toon Link (Green), and Sonic (Blue).

Coincidentally, not only are Lucario and Sonic the only fighters to have their default outfit represent the blue team, they both only have 5 recolors.
1468  Help & Tutorials / Help / Re: Is hacking breaking wii's ?? on: August 10, 2009, 07:10:38 AM
The SD card's life span should last longer if you limit which things that you're trying to hack.  It won't last very long if you're using music hacks.
1469  Help & Tutorials / Help / Re: Converting .pac to .pcs on: August 09, 2009, 12:32:44 PM
Create a new PCS file with ASH.
1470  Help & Tutorials / Help / Re: Problems with Bowser on: August 09, 2009, 12:29:38 PM
Giga Bowser only has one texture slot that's used by all 6 Bowser textures.  You need to name the Giga Bowser texture, FitGKoopa00, or else it will not work.

Also, you only need Giga Bowser's PAC file when doing the transformation.  Unless you're using a code that will let you start a match as Giga Bowser, the PCS file is useless.

On a side note, Wario has a similar scenario when becoming Wario-Man.  All 12 of Wario's textures uses one specific Wario-Man texture (FitWarioMan00).
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