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1486  Help & Tutorials / Help / Re: ASH Help... on: August 01, 2009, 05:25:37 AM
Something tells me that you're trying to do this manually.  Did you allow step 1 to do its job?  You should've ended up with only 30 folders when step 1 was done with extracting Toon Link's texture parts.
1487  Help & Tutorials / Help / Re: Pokémon Trainer Final Smash... on: July 31, 2009, 08:39:45 PM
I posted a thread relating to indexed textures.  If you have Photoshop CS3 or CS4, go there for your answers.

http://kittycorp.freecp.net/index.php?topic=128.0

For The GIMP users, select Image > Mode > Indexed... to index an image.  Keep note that most indexed textures need to be indexed through Photoshop since ASH isn't exactly designed to handle textures that were indexed through The GIMP.
1488  Help & Tutorials / Help / Re: CUPASH trouble plz help on: July 31, 2009, 07:59:29 AM

Like what VILE said.  Try doing everything all over again, starting with step 1.  You obviously messed up somewhere.
1489  Help & Tutorials / Help / Re: Pokémon Trainer Final Smash... on: July 31, 2009, 07:57:22 AM
Just to let you know, the Pokemon Trainer's Final Smash is compatible with ASH, so you should be able to easily edit that Final Smash texture file.

Of course, before working on the Final Smash, extract the texture parts for all three of the Trainer's Pokemon, and place the folders in a separate directory.  Next, extract the Final Smash texture and run The GIMP or Photoshop.  Replace each texture part that the Final Smash texture contains, but do keep in mind that Ivysaur's Grass texture part requires an indexed palette.

By the way, there's no Emerald Texture version of this Final Smash.
1490  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Marcov15's Texture Emporium *Last Updated: June 19* on: July 30, 2009, 05:01:01 PM
I don't think his eyes are affected by Brawl's version... Emerald characters have always the same eyes, white pupils and the rest is black. I don't have any idea of what may have happened.


I don't exactly know myself, but that's what I got.  Oddly enough, I've seen snapshots of Lucario's Emerald Textures in which you see the white pupils, but the eyes aren't colored black at all.  Here's one example.

Jonathanjo's Crystal Ocean Lucario
1491  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Marcov15's Texture Emporium *Last Updated: June 19* on: July 30, 2009, 03:31:38 PM
This may sound odd to you, but when I got hold of your Cosmic Bowser texture, the eyes looked different compared to what was shown on your snapshots.

Marcov15's Snapshot


My Snapshot


Is it possible that his Emerald Texture eyes are affected by which version of Brawl is used?  I saw this scenario on Vide Infra's Fire Bowser as well.
1492  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ..::catgowoofs Textures::.. ***UPDATE Phoenix Mario Texture -28/08-*** on: July 30, 2009, 06:25:02 AM
Somewhat curiosity of me but does Pheonix Mario have to replace all of Mario's outfits or movesets or just one?

It replaces all of the outfits.

That's only true for Mr. Game & Watch; his only texture file contains all 6 of his color slots.  All the other Emerald Textures replace a color slot of your choice.
1493  Welcome / Rules / Feedback / Brawl Vault / Re: Tryouts Results! on: July 30, 2009, 06:18:36 AM
You know, considering that practically every texture that I've done is just a mere recolor, I guess it's pretty obvious that I wouldn't pass the tryouts.

Anyway, congrats to the ones that won.
1494  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: MrGameNwatch's Textures. (Updated 7/29) Mr. i - kirby) on: July 29, 2009, 06:18:50 PM
Yep i do use Photoshop CS4. But i didnt know how to make Kirby's fs eyes transparent. I'm not sure if Magneta was supposed to be the trick.


Kirby's Final Smash eyes are normal textures, so magenta will not work.  You need to mess with the Alpha Channel in order to choose which spots are visible, while the others are transparent.  I'll give you a small example of what I mean.



Note: The magenta on the bottom right image only represents that the Alpha Channel is turned on.  It does NOT represent transparency for normal textures.
1495  Help & Tutorials / Help / Re: 2 problems: Sheik Textures and Wifi freezing on: July 29, 2009, 06:14:29 PM
All Sheik textures are placed in the set directory below.

[SD drive]\private\wii\app\RSBE\pf\fighter\sheik\FitSheik##.pcs
[SD drive]\private\wii\app\RSBE\pf\fighter\sheik\FitSheik##.pac

Replace ## with 00, 01, 02, 03, 04, or 05.
1496  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: MrGameNwatch's Textures. (Updated 7/29) Mr. i - kirby) on: July 29, 2009, 06:00:31 PM
For future reference, you need to have Adobe Photoshop CS3 or CS4 in order to edit Kirby's Final Smash eyes properly; editing them properly with The GIMP is practically impossible.  This is also the case for Pikachu, Ness, Ice Climbers, Lucas, and Jigglypuff.
1497  Help & Tutorials / Help / Re: CUPASH trouble plz help on: July 29, 2009, 05:55:17 PM
nope nothing

Are you even trying to follow my steps?  You place the InfFace###.brres files in the same folder as the common5_en.pac file.
1498  Help & Tutorials / Help / Re: CUPASH trouble plz help on: July 29, 2009, 02:18:10 PM
What you need to do is follow these steps below.

1: Place all the InfFace###.brres files and common5_en.pac into the neededfiles folder.

2: Run step 1 of CUPASH.  Let it do its business and then continue.

3: All new portraits that you create need to be stored in the newfiles folder.  DO NOT edit any of the portraits in the templates folder.

4: Run step 2 of CUPASH.  If the step is completed, you'll get three new folders in the newfiles folder.  The new InfFace###.brres files are stored in the info\portrite directory.  The menu\common\char_bust_tex directory contains the MenSelchrFaceB###.brres files, which are used on the match results screen.  The system directory contains your new common5.pac file.

Hope that this helps you out a bit.
1499  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Gamma2813's first texture hack...Cassandra on: July 28, 2009, 06:21:02 AM
If you try to make the hair shorter, you'll end up seeing through her head.  Also, the parasol could've been edited so that it's the same color as the dress.  I know that it's just equipment, but you've seen the parasols change in color when you use the basic recolors.
1500  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: M&SG's Texture Mega Pack on: July 27, 2009, 10:32:48 AM
...How does my Vyse have wings in that picture?

I did say that I modified some of the textures.  No offense Vyse, but I just found it strange whenever I see Pit do three midair jumps without any wings.
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