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181  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: M&SG's Custom Textures - Texture Sneak Peek 4/26 on: April 26, 2012, 12:41:12 PM
I've recently been able to test out my texture modifications, so I'll now show screenshots of my work.  The screenshots are in a spoiler box, considering their size.

Mario Party 9


Red Yoshi















I do need to do some final tests before considering releasing the texture modifications though, but I've managed to cover most of the files that contain the icons and portraits.
182  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: M&SG's Custom Textures - Texture Sneak Peek 4/22 on: April 22, 2012, 06:19:12 PM
It has been over "2" months since my last texture hack.  Ever since I've got my 3DS, my hacking activity went down, especially with games like Super Mario 3D Land, Mario Kart 7, and Dillon's Rolling Western.

However, I've recently bought Mario Party 9, and apparently, it appears that that game's contents can be edited too.  Because of this, I'm making an attempt to do texture hacks for that game now.

Anyway, the following is a sneak peek of what I've been working on recently.  It's a spoiler though...

Mario Party 9


Red Yoshi







Now, I have yet to test all of this stuff out, since I'm still working on unlocking all of Mario Party 9's game modes.  I'm also attempting to write down all the files that I have to modify if I want to edit all the icons and portraits.

Still, if all goes well, I've reveal actual screenshots of my work.
183  Help & Tutorials / Help / Re: USB Loader help (wiiflow) on: March 27, 2012, 04:49:10 PM
excuse me for my noobness but i dont know what b+ or b- are?


Brawl + and Brawl -.  They're basically codes that adjust Brawl's game play elements.
184  Help & Tutorials / Help / Re: Renaming DOWNLOADED textures problem on: March 27, 2012, 07:17:44 AM
Still, Peach's PAC files use the same amount of memory, so you'd think that you can use them on any color slots.

The only very picky color slot that I know of is Jigglypuff's green outfit, where its sleep cap is treated as a separate model.
185  Help & Tutorials / Help / Re: USB Loader help (wiiflow) on: March 27, 2012, 07:14:52 AM
About that, WiiFlow has a 256 line limit with your codes, so systems such as B+ and B- are out of reach with that USB Loader application.
186  Help & Tutorials / Help / Re: Renaming DOWNLOADED textures problem on: March 26, 2012, 07:20:09 AM
If you have to, just do a "Save As...".
187  Help & Tutorials / Help / Re: USB Loader help (wiiflow) on: March 25, 2012, 09:18:19 PM
I put the .txt file in both my codes folder on the sd card and the wiiflow>codes folder on the sd


You need to place your GCT file in...

SD:\wiiflow\codes\gct\
188  Help & Tutorials / Help / Re: Renaming DOWNLOADED textures problem on: March 25, 2012, 09:15:23 PM
For one thing, Brawl uses the LZ77 compression method.  When viewing certain archives, check the compression setting; if the compression is set to "None", the archive is decompressed.  You can change that compression setting at any point.
189  Help & Tutorials / Help / Re: USB Loader help (wiiflow) on: March 25, 2012, 04:27:08 PM
You made sure that you placed your hacks in their proper directories, right?
190  Help & Tutorials / Help / Re: USB Loader help (wiiflow) on: March 25, 2012, 11:16:15 AM
Certain USB hard drives may have issues with WiiFlow.  Look at the following page for some notes...

http://wiki.gbatemp.net/wiki/USB_Devices_Compatibility_List
191  Help & Tutorials / Help / Re: Renaming DOWNLOADED textures problem on: March 25, 2012, 11:07:44 AM
Typically, most PAC files are decompressed.  With BrawlBox, you can change the compression settings that your file is using.
192  Help & Tutorials / Help / Re: Changing Mr. G&W skins? on: March 16, 2012, 11:23:23 AM
Mr. Game & Watch does not have any textures.  Instead, his colors are controlled by some CLR0 files, which are in FitGameWatch00.

Based on my memory, there are two CLR0 files, which are for...

1: Mr. G&W's body.
2: Mr. G&W's equipment.
193  Help & Tutorials / Help / Re: Hacks failing over Player 3 Slot on: January 18, 2012, 07:38:27 PM
Could it be your codes?  I know that when I use my hacks, they all work with all the player slots.
194  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: January 14, 2012, 12:57:07 PM
My hack count should NOT be rising whenever I edit one of my contributions.  Last I've checked, I have about 435 hacks, but after making three edits, it went up to 438, and I never submitted anything new yet.
195  Welcome / Rules / Feedback / Brawl Vault / Re: Moderation [Appreciations, suggestions, reports] on: January 08, 2012, 09:22:48 AM
An interesting idea, though it does have its drawbacks.  For example, the thread that I use to input my texture hacks (http://forums.kc-mm.com/index.php?topic=3302.0) isn't limited to just playable characters.
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