The download now includes the Metroid Other M Ridley Texture. This is the one we will be using from now on. http://fc08.deviantart.net/fs71/f/2010/316/b/7/ridley_pac_by_aetherech0s-d32i4vk.rar Once again, DO NOT USE SIDE SPECIAL. We are currently trying to give him a fireball and it isnt working. IT WILL CAUSE THE GAME TO FREEZE. We are trying to get someone to make a fireball but he hasnt responded yet : /
I saw the Other M Ridley, it looks pretty cool despite it being pretty much a recolor.
I think you should just go with the default Ridley texture instead of the Other M recolor. The Other M recolor is just a recolor. It would be better if it were vertex hacked to look like Other M Ridley, but otherwise the only thing somewhat similar would be the color scheme.
Also, I have a Ridley costume pack in my Vault. It was actually uploaded by StarWaffle himself, I just gave him the password to my account, haha
The only real difference is that the model now has "hip spikes" like the M:OM Ridley. I vertex with Anim8ter and Ridley's vertices are messed up in it, so I can't vertex his head. This is probably all the vertex work that I'l be doing until I can find some way to work on his head shape.
@ Wiikness, I made this texture because I thought I would be able to do some serious vertexing to Ridley's model, but in Anim8ter, his head is resting ground level between his feet. Any changes I make to it do horrible things to his feet, so we're stuck in that department XD.
What kind of fireball do you want him to do? Are you trying to create an actual projectile or a fake projectile? If a fake projectile fireball, I can definately try help you out there
I really want this PSA to get done asap! It looks awesome! There is no love for Charizard barring KJ's Enhanced Charizard and for you to make a fantastic character like Ridley using Starwaffle's vertex is great
We asked Cuddly-Metaknight to make the fireball for us, but he/she hasn't responded so I don't know if he/she has even saw the message. So I'd appreciate it if you'd just do it as well.
I'd prefer if it were a ThrowN projectile if you know how to make those work. They seem to work the most flawlessly. However, if you are already familiar with false projectiles (offset-made projectiles) go ahead do it that way.
For his SideB on the ground: Just tack a random fire graphic effect on it and I'll change it if needed. If possible, offset up and down ever so slightly as it moves forward, as though it's bobbing. That way it would look more similar to his fireballs from Super Metroid. Weak damage, forward trajectory, knockback similar to Falco's blaster. Make it go about as far as Link's Boomerang.
For his Aerial SideB: Do the same as above, just make it go slant downwards in an angle close to Ness's PK fire. I'm going to add a shockwave hitbox to this one if it misses an opponenet and collides with the ground.
I like the way this is going. Keep up the good work! ^Are you using Brawl+? I've heard some FitMotions won't work with it.
That's not it, I use Brawl + and it works just fine for me.
I don't get it then. I've heard that Brawl+ has some weird specifications about .pacs and such, but I haven't heard anything about fitmotions randomly refusing to work.
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I'm taking a break from this Ridley for a while to work on another project.
sounds good! (The only real problem for me is the f-smash, so I'll be good till then!)
Wait, so the forward smash is the only one not working now? For me it looks completely differently in-game than it does in BrawlBox. It looks sort of clunky in-game. It might just be a little glitchy and for some reason won't show up for you. The animation came from one of his Edge-raise up attack animations I think if you wanna look for it and replace it in.
If you haven't saw the post where I mentioned it yet, would you please make the fireball for us? I've literally tried every thing I can think of, yet I still end up with one major problem or another.
Does RiiVolution not use normal fitmotions? I'm not familiar with it. This one has been made and tested on Balanced Brawl only, so I'm not sure if it's compatible with any of the other types. I wasn't aware that there was any real difference in the files that they used.
Just a question. I was playing with the V2 update or whatever (the first update you released after starting). And I used his side B and a wierd blue rock came out. What was it?
Before we started his moveset, I put a Phazon texture over his rock. While his ThrowN is already going forward in the path the fireball was meant to take. In that version, the rock is still set to appear, so it shows it lol. The new version's sideB shoots the fireball but he then disappears or T frames. I'm working on it.
Just don't use his SideB in any of the versions until we state that it's safe/usable.
Still waiting for Cuddly-Metaknight to respond and tell us whether he/she is going to do the fireball for us.
Hey, I made a decent Fireball for my Bowser Jr. moveset. Would you want me to make one over his Side B?
I tried copying all of the Neutral B (heavy) information into Charizard's Forward B subaction, then went into the Special section of Bowser Jr and copied all of it into Charizard's. I then changed all of the subaction references to fit Charizard's. However in-game, after firing the fireball, which works fine, he disappears and doesn't reappear. It won't let me move or be attacked. Its as though the character is just gone.
lol Awesome. At least he looks unique, as he should. Are those with the corrected proportions? or Mario's? His legs look awful short.... They should be closer to this length to look natural.
I'd be willing to spend some time giving him that pose as a Wait animation as well if you'd like. Once you get a sword implemented that is.
Although this one has the best body proportions.......they made him fisheyed.... ruining the picture.
Texture-wise, He's going to need a straight line mouth instead of that smile XD. Maybe move it alittle further down his face. Maybe some light lines above his eyes to make him look a little more serious. Oh and his shoes are supposed to be dark green, like a swampy color.
Are you guys still in need of pictures? Because I can help that out with that.
Sure, if you have a high quality method of obtaining them. I think someone else was supposed to be taking them, but he hasn't posted back yet. We can just add every picture we get to the OP anyway.
We need a picture demonstrating each of these attacks, posted here as a thumbnail preferably.
Neutral A combo.
Forward Smash. Get the picture of it right before the tail hits the ground I guess so you can see more of it.
Down Tilt.
Down Smash. We'll need at least 2 pictures for this one. One focusing on where his tail is going during the animation, and another showing where his head is during the animation. I was thinking maybe take the picture as you are hitting an opponent from each side so you can see the difference in the hitbox for each side of the attack.
Forward Air.
Down Air. Picture needs to be when his tail is fully extended.
Dash Attack.
I think that's about it for now. No one has commented back about the fireballs yet, so the rest of his B moves are on hold for now.
* I just finished his Other M texture/slight vertexing and it will be included in the download starting Tomorrow morning, so wait until sometime tomorrow before you do the pictures....if you haven't already started.
I still wonder how can parents know a thing about Wii and modding.
The StackSmash method, on your SD, there should be a .GCT file, am I wrong? (Use the Search tool and look up for GCT and see if it shows up)
The only thing our parent's know about it, is that when modding any game system, there is a chance that it will become bricked and rendered un-usable. This is enough for them to say no to modding.
Great job Aether! At least it seems at least you have something done unlike many "projects", I'll look forward to this.
He's actually working on it kinda fast as well. Most of the projects going on right now are moving at a horrendously slow rate, while we should have this finished in a few weeks/months.
I just realized, will his up special be like pit's? Or will you just leave it be?
I think it's going to be left virtually the same. I'd like to make it so you can move it during the animation, like Metaknights forward B, but I don't know if that's possible. Aether kept it the same because it is his only means of recovery right now because he can't glide anymore for some reason. We'll have to fix that.
ONE PROBLEM. He's TINY right now. Samus is taller. He needs a one-slot size mod like Viewtiful Joe to make him proper Ridley Size. When he gets a super mushroom, he's just slightly bigger than Bowser, which seems about right to me, so if somebody could find the bones or animations that control the the super mushroom size switch, we could play with those so that it's on all the time for Ridley. Or we could do the one-slot size mod if anybody knows how to do that.
Ya he is a bit small. He would need to be as tall as Bowser or just a few inches taller than Samus to be wholly accurate. However, during battle it isn't that noticeable. The creator of the model did such a good job that you don't really notice things like that.
Dunno if this has been mentioned or not, (I'm to lazy to read right now.) Or if you have already thought of it, but I hope that for his neutral special you will be doing something along the lines of him shooting fireballs. (Fireballs? YUM!)
I can't even get a single fireball to work as his forward B, so I don't know if we'll even be changing his neutral B. Right now it's just the normal fire breath. If I can get the fireball to work, I can just offset it, so that it bobs up and down a bit like his fireballs from SuperMetroid. We might end up replacing his firebreath with these fireballs and do something else for the forwardB, I just don't know at this point and it's up to Aether.
Also, for his Side Special, would it be possible to incorporate his charge from Prim 1/Corruption? As in, hold B to charge it, and let go to charge forward. Similar to Ike, I suppose.
Right now, the ForwardB is planned to be a fireball. We might end up having him doing some sort of charge/dash or something instead though. It probably wouldn't take much work to make him have a dash like Ike's. We have to get the ThrowN projectile worked out before we can really go much further in his B move set.
that could work as his aerial Side Special too. The shockwave would be complicated though. I also need to make him move forward during his jab combo like he does in MOM
stop hijacking my thread :/
I'm not hijacking. If I was hijacking I'd have a box cutter or something since those seem to work so well.
The shockwave can just be a graphical effect for when you miss with the aerialForwardB. Just make it have the last hitbox really big and set with IF's, so it activates when the collision/throwN hits the ground. There are a bunch of graphical effects for shockwaves like that. BUT WE NEED A WORKING FIREBALL FIRST.
EDIT: Kodak says the video file is broken...apparently it thinks I recorded a video of Metaknight or something like that. So my video of this Ridley is on hold for a while.
I like the FS ideas that I've seen with the fire ball bursting and sending the shockwave that kills everyone.
But how about having a less cheap FS where Ridley locks a character who's very close to him in place and goes off stage to fire three fireballs (like the ones that Meta Ridley fires in Boss Battles) where the first two are smaller and do maybe 5-15% damage and then a bigger one that does roughly 15-30% and sends that character locked in place flying for a distance?
Or is that not possible?
So would that be, the first 2 fireballs only hitting one character, while the last one hits everyone on the stage (only giving knockback on the final hit?)
I'm not really sure whats possible. Most of the new Final Smashes I'v saw in the vault aren't very complex so maybe it's a lot more complicated than it sounds to make them work correctly.