Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 45 46 47 [48] 49
706  Help & Tutorials / Help / Re: Gecko Codes without HomeBrew channel? on: November 03, 2010, 05:11:12 PM
I think he means something like what I do...

I use the gecko channel... (not HB)

but I compile the codes into a gct the usual way :/
SD:/codes/RSBE01.gct

How do you compile them into the RSBE01.gct? Is there a program that you download that does it on your computer?
707  Help & Tutorials / Help / Re: Gecko Codes without HomeBrew channel? on: November 03, 2010, 10:46:59 AM
I know that, but how do i use the codes? Theres no place to imput them on the Gecko Menu. Do i have to make it a certain file type and put it on the sd card in a certain place?
708  Help & Tutorials / Help / Gecko Codes without HomeBrew channel? on: November 03, 2010, 08:47:51 AM
Sorry if this is in the wrong section.
I was wondering if there is any way to use Gecko Codes without using the Homebrew channel. I mean like putting them on the sd card and using them through the Stack Smash method. Iv looked around but everything talks about applying them with the channel. My wii isnt hacked for it and i would really like to know if there is another way.

709  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: ~PROFESSOR LAYTON [Another puzzle solved!]~ on: November 02, 2010, 10:47:48 PM
I'll send it to you once I port it over Ike, which will be tomorrow (most likely). In the meantime, just download the actual Jeff model found here.

Is that supposed to be Layton? Because I checked the textures and it was Jeff.


thats just Jeffs model. I can get a better idea of how its going to look when animating using Jeff's model than i can with Ike's. Hes supposed to be working on porting it right now. Which shouldnt have taken this long D:
Its pretty simple imo.
710  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: ~PROFESSOR LAYTON [Another puzzle solved!]~ on: November 02, 2010, 01:07:13 AM
yeah, 3 is the best but you would probably understand it all better if you started with the first one, The Curious Village.


Back on topic though, have you ported it to Ike yet?
711  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: ~PROFESSOR LAYTON [Another puzzle solved!]~ on: November 01, 2010, 06:36:54 PM
just ignore the fact that they are puzzle games. The story is what makes them what they are. You should really play them.
712  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: ~PROFESSOR LAYTON [Another puzzle solved!]~ on: October 31, 2010, 09:51:46 AM
yeah, sorry about jumping to conclusion like that. After bumping the topic back to page 1 three times i started to worry.

i took a small break from this project also, and made a Ridley PSA moveset for StarWaffle's texture. Its almost done and if i cant finish the psa work myself i might have to make a thread here for it.
713  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: ~PROFESSOR LAYTON [Another puzzle solved!]~ on: October 30, 2010, 08:51:06 PM
...... Pik, is something wrong with Cuckoos? He hasnt responded since about 4 days ago. Just wondering if he has gave up on this or something.
714  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: DARK SAMUS V2 RELEASED!! (V3!! 90% Done) on: October 30, 2010, 07:29:14 PM
Not sure if you were aware of this or even meant for it to be in there, but on the v2DarkSamus, the DownB seems to have a frame that KO's around 5-10%. It seems to activate when the white waves first appear if the opponent falls into the animation from above or at an angle.  Was it meant to do that?
715  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Isaac (From Golden Sun) Over Ike *NEED HELP WITH PSA* *VERSION 2 OUT*! on: October 29, 2010, 01:29:40 AM
Is the new Link Isaac project still going on?

Coincidentally, I started on a Link - Isaac texture a few days ago. I'v already finished the texture and I'm playing around with some animations and psa work. I'l see if theres anything in your v2IkeIsaac's Motion/psa file that I can salvage if you don't mind.
716  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: ~PROFESSOR LAYTON [Another puzzle solved!]~ on: October 28, 2010, 03:26:28 PM
i know that. i just thought it was weird that it stretched it perfect like that lol.

I know, but its awful tedious to rotate it on every frame. i was wondering if anyone had came up with a better fix for it yet. I mean there are thousands of sonic vertexes and moveset changes, so somebody must have found an easier way.

And have you came up with his B attacks yet?
He really should have a stun/confuse move first and foremost.

********EDIT*******
So far, iv made/found his
AttackDash
AttackLw3
AttackS4S
AttackAirF
AttackAirHi
AttackAirLw
AttackAirN

They all have Jeff's normal proportions instead of stretched proportions and im currently working on fixing the first and last frames of them. You said you already chose Snake's Wait1, so ill use it.
I havent fixed the arm rotation on all of them yet, because every time iv tried it i make it about 20 frames in and something goes horribly wrong D:
I dont know what the problem so ill leave that off for you to do when i upload my fitikemotionetc.pac

What all animations have you made so far? It would help if we keep up to date with who has done what to cut down on the redundancy.

717  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: ~PROFESSOR LAYTON [Another puzzle solved!]~ on: October 27, 2010, 07:49:09 PM
i recommend you play them all lol. they are by far one of the best game series out right now.
iv played and finished the first 3 games, played a little bit of the prequel and watched the movie. The whole series is amazing. thats why i just had to help with this.  either way hes pretty much guarenteed in ssb4 anyway.


*EDIT*
lol Ike's running, walking and jumping animations look perfect with Jeff's model, it even stretches him to the correct height. Have you looked for a way to fix the arm twisting problem though?
718  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: ~PROFESSOR LAYTON [Another puzzle solved!]~ on: October 27, 2010, 06:33:15 PM
k. Any of the animations that you would specifically want me to make?

also, could you send me the texture.pcs or just the model or whatever you have at this point? just pm it to me if you dont want others to have it yet. its kind of hard to guess how things would work without seeing it in action.
719  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: ~PROFESSOR LAYTON [Another puzzle solved!]~ on: October 27, 2010, 04:56:52 PM
PLOT TWIST

xD

Guess we'll just have find out when you move it over lol.
720  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: ~PROFESSOR LAYTON [Another puzzle solved!]~ on: October 27, 2010, 05:35:19 AM
oh. Well it should look a  little better in-game anyway : /
any progress on the proposed moveset?
Pages:  1 ... 45 46 47 [48] 49