I'm quite enticed to see how it'll look in-game. In fact, we should probably get one of those types of previews next time.
Also, keep in mind that it's not going to look exactly like it did in BT3. No sir, it needs to look like it belongs in Brawl. Not like it does, though.
According to vault pack rules, there needs to be content by the author. I don't know if it has, will check soon. Also it says they should include a ReadMe, doesn't have one on the root. And also should be SD ready, is not.
The thing is, I don't even know if this qualifies as a pack or what, so I ask what other staff members think.
Honestly, I think these are unnecessary. If it really doesn't contain his own content, I think it should be removed. If it does, then I think a report on how he set up the hack would be in order.
Seggy's made .rel packs for many other stages as well. Some guy also made a .rel pack for all stages. Furthermore, I have a topic that contains all stage module files. Wait, there's more! We have a module converter for NTSC and PAL users in the resources, like you said. Rel packs are also unnecessary, the way I see it.
Maybe a question like this should be posted somewhere else next time.
Oh my [censored]ing goodness, I've been looking for this stage for ages. Thank you so much.
There was no music in your download, but that's what the Audio section is for. Better than not having the stage. Also removed the broken preview video.
Hey guys, I hate to bother you and all, I'm usually just lurking around. I can't seem to browse the BrawlVault; whenever I go to click on another page, it either doesn't load at all, or it takes me back to the first page. This is effectively making the vault kind of unbrowsable. Is there some sort of fix or should I use a different browser? I'm using Google Chrome currently. Thanks in advance.
Sorry to bother you with this, but I'd like to get only a particular part from the SSE, and so far you seem to be the only one I've seen that knows how to get this done. Did you export them as .dae files, what'd you do with the pop-up about normals? Also, no matter what I do, I get this error log: While reading or writing a file the following notifications have been raised. -Warning: The transform of node "static" is not compatible with FBX, so it is baked into TRS.
Yeah, I export them as .dae. I'll often get some errors when importing models that are rigged to a bone. I usually just click okay when I see such errors.
Honestly, I have no problem sending you the files, if needed be. It's just that I'm like a bunch of you: I want to know how to get things done. It still pisses me off that I need to ask for help, no matter how much I do it.