Like I said, it wasn't necessarily directed at you. It was directed at the 10+ people that have been hassling me about this since the very first pictures weeks ago.
I could edit them to my heart's content, but I decided to go with accuracy rather than opinion. That's all I've got to say on the matter. __________________________________
On another related note, I have every intention to release the BETA version of Blue/Green/Leaf/****itI'mjustgonnacallherBlue tomorrow afternoon.
The reason it's beta is because there are some obvious flaws I don't have the means to fix at the moment. (All of which I listed in an earlier post) I have minimized the flaws and, for the time being, I will leave them there because Blue is a background character, you will never notice the problems during game play unless you zoom in on her.
When she's released, you're all free to make textures for her and whatnot as long as you credit me for the model. (I'm only one person so this took a long time.)
After that, the thread should go back to the norm.
I'm guessing not much can be done about those legs. They don't have to be thinner at all (The curves would look nice at that size X3 *SMACKED*), if only they could just be edited and folded to look a pit more like actual human legs instead of pants...
Oh well. Still looks good. Can't wait for the release. :3
I'm only going to say this once.
The character is completely based off how she looks in FR/LG and Pokemon Special. Not sure if any of you have noticed, but humans in pokemon have big legs. It's not meant to look realistic, it's meant to look how she does in official artwork. DEAL WITH IT!
It's not just you, Wave. A LOT of people have been hassling me about this.
Actually, that picture is the result of what happens when I moved the vertices outward. I can barely move it at all without it crunching.
I haven't had much time to work on Wartortle at all, but considering the fact that his entire head is one big Face polygon, I think I might run into some problems with him as well unfortunately.
You know, for the idiots that studied Spanish for 4 years, became fluent in Mongolian, and then forgot all their Spanish?
Yeah, para those guys. >_>
If you get wasted and wake up in Mongolia 2 days later with a rash, the second thing that will cross your mind will be "Damn, I wish I would have learned Mongolian!" Just sayin', it could save your live.
This week has been hectic, so I might just release Blue without Wartortle since I'm not going to be able to make the Saturday deadline for him anyway. But I did throw in a few extra things to make up for it...
yo Katakiri is bulbasaur n wartotle just textures? or are they gonna have a custom new moveset now?
Bulbasaur's not going to happen unless someone can do it for me.
Wartortle is going to have Fangs, Ears, and an Edited Tail along with a texture. Like I said already, there's no need for new moves since I'm not changing anything major about how he attacks.
Well, looks like Bulbasaur's not gonna happen unless someone else can do it.
Everytime I move the bulb I get something like this: Apparently there's a VERY limited area I can move the bulb before it crunches the model regardless of how big it is.
I'll try Wartortle now, hopefully I don't run into any problems like that with him. :/
Well, Charizard can't really go back to his previous forms while still having the same attacks. A lot of his attacks use his wings and long neck, so I'm just going to keep him the same.
Bulbasaur and Wartortle have all the same features as Ivysaur and Squirtle and they're actually the right size. (Squirtle is WAAAAY too big in Brawl) The only attack that would look odd at all is Ivysaur's F-Tilt where she spins her leaves. We can just call it Whirlwind when Bulbasaur uses it. xP (lol pokemon anime. "Finish it off with False Swipe!")
should be called..project tranny.lol so next weak? And now we can edit SFX XD
lol Sounds about right. Yea, since Cloud was released today, I might as well move the release back a week and just make the pokemon too. I'll make it worth the wait though.
Blue's model is complete finished now! I'm pretty happy with it, but I'm gonna label it as "beta" for now. There are some issues that I'll list that I can't seem to work around at the moment. - Cannot edit shirt sleeves (they have no editable points) - Legs poke out through the skirt in idle stance (minimized but still visible) - Cannot connect the back of the skirt fully - Cannot edit the neck atm unless someone volunteers to do it for me. (Just need exactly 4 points changed) I hope to fix these problems once the BrawlBox vertices editor is done. Actually being able the SEE what I'm editing is gonna be a big help. ;P
I'm going to move on to Bulbasaur next, then Wartortle. Another busy week for me. xP
Well, I just finished the model this morning. I'm going to take a break from it today and actually play brawl.
All that I need to do now is to finish the texture and maybe touch-up the model a bit. She'll be done by tomorrow night.
Just so you guys don't think I'm trollin, here's what I had done last night. (before I fixed her legs [they looked fat] and whatnot)
Spoiler tag for those that still want it to be a surprise.
Now, people have been asking about the pokemon themselves. If you're willing to wait about a week longer for Blue/Leaf, (I call her Blue) I might be able to give her a Wartortle and Bulbasaur. But, that's completely dependent on how patient you can all be and how well I can edit Squirtle's head.
Even if you did make the pokemon trainer a girl, it doesn't make him less annoying. Though its gonna be awesome. But once we know how to change voice files, all the Pokemon trainer ones are gonna be silent.
We can already do that using PSA. Besides, he only talks when he switches pokemon.
Now, get him to talk through the Triple Finish text box and I'll be impressed.
Imagine if KSSU came out before Brawl. MK only talks because he's had full dialogue in KSS. Dedede would be talking too. @_@