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16  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Interface Mods *NEW 100% Tutorial for Riivolution* on: July 25, 2015, 10:30:33 AM
those are quiet the sexy files i assume
17  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 22, 2015, 05:41:21 AM
http://gfycat.com/AlarmedThunderousCats

cookie for anyone who recognizes this
18  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: July 20, 2015, 05:42:30 PM
i know everyone is aware of this, but the 503 errors are becoming really annoying, and the site's response times are ridiculous as well, is this because of a bad host, or something fixable?

It's really annoying
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: July 19, 2015, 04:58:28 AM
reminds me of falcon kick lol
20  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: July 18, 2015, 08:02:35 PM
i think the spinning is fine as it is, brawl is full of static animations of this kind, and as you said, he'll be covered in flames all the time, and the rotation itself is enough to fool the eye
21  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! MM3D Majora's Room Released... 07/09 on: July 15, 2015, 12:48:37 PM
temple of time looks beautiful
22  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 12, 2015, 03:19:58 AM
this is the day kc-mm explodes
23  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! MM3D Majora's Room Released... 07/09 on: July 09, 2015, 03:16:31 AM
yo DSX8, have you ever thought of using all this stage knowledge on making some sort of original stage?
24  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 07, 2015, 09:48:03 AM
well, we all gotta thank BJ for turning all those pervy "guests" into real members Tongue
25  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Interface Mods *NEW 100% Tutorial for Riivolution* on: June 29, 2015, 07:29:05 PM
asf1nk, do you have the files for your amazing CSS laying somewhere for anybody else to pick up and continue?

'cause it looked amazing, and it's a shame it'll never get finished unless you do it yourself Sad
26  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.64?? on: June 26, 2015, 11:40:20 AM
but i want it to be in the oficial build, so it gets into the netplay build xD
27  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.64?? on: June 25, 2015, 05:04:53 AM
i want my N64 models!
28  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: June 22, 2015, 02:17:21 AM
i guess he's asking for a "edit and notify to followers" button
29  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 19, 2015, 02:00:03 PM
please fix those arms and that face xD
30  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Castle Siege Released... 06/12 on: June 17, 2015, 09:37:21 AM
textures do impact fps drops, because they need to be stored in RAM, so if they are smaller, they require less space, meaning the RAM is less likely to overflow, also im pretty sure render speed depends on texture size as well
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