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1096  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Pinutk's Music Mania!!! on: July 11, 2009, 12:27:49 PM
>_>
Yea its not so much a "mainia" with only one song or the fact that you are still mad I posted this on ESH
Nah, I wasn't mad, just a tad bit annoyed. And, the fact that the song is an immitation of MJ's "Bad."
1097  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Pinutk's Music Mania!!! on: July 11, 2009, 12:22:02 PM
>_>
1098  Help & Tutorials / Help / Re: Codes Questions on: July 09, 2009, 06:09:11 PM
Isn't the line limit for one code file 256 lines? You'll never fit all of that at once (that's what *shot*). I think there's a way around it, though I don't know how to do it. Try GSCentral or something.
The new Gecko OS (Since 1.Cool can support WAY more than 256 lines. Also, about time you were --  *shot*
1099  Help & Tutorials / Help / Re: Codes Questions on: July 09, 2009, 06:00:04 PM
...

Get the Homebrew Channel, with the Code Manager, and Gecko OS.

In code manager, create a new .txt guide, RSBE01. Create a new code, and copy, and paste the code lines, then apply. Export to your SD card. Place the textures--[censored], read the FAQ on that part.

>_>
1100  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Dally's Textures *updated 07/09 requests done on: July 09, 2009, 05:03:51 PM
Sorry, But Mario as Conker is epic fail. I can't believe that actually got made. Even my crappy version is better than that.
I can't believe it either. Some guy kept spamming the request thread for it.
1101  Help & Tutorials / Music/SFX Tutorials / Re: Music Guide and FAQ on: July 09, 2009, 08:51:39 AM
I hate to say it Vyse, but you gotta update this, and strike a few things that are no longer facts...

Though, mu_mainmenu_en, and info_en need to be replaced via .iso for them to fully work.
1102  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Wii's Textures on: July 09, 2009, 08:23:22 AM
Love your stuff. I remember nabbing these over at SCHC.
1103  Welcome / Rules / Feedback / Brawl Vault / Re: (April 11!) SD Loaded Textures! NTSC & PAL! on: July 08, 2009, 10:24:46 PM
NO! Not the noobs!

...Anything but the noobs!
I've hired Solid Snake the for the job.
1104  Welcome / Rules / Feedback / Brawl Vault / Re: (April 11!) SD Loaded Textures! NTSC & PAL! on: July 08, 2009, 09:48:38 PM
O GAWD O MAN O GAWD O MAN O GAWD O MAN O GAWD!

*slaps* Get a hold of yourself, man!
I am... *shiver* I'm just afraid of the.... Noobs!
1105  Welcome / Rules / Feedback / Brawl Vault / Re: (April 11!) SD Loaded Textures! NTSC & PAL! on: July 08, 2009, 09:23:45 PM
O GAWD O MAN O GAWD O MAN O GAWD O MAN O GAWD!

1106  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Stage Selection Portraits (Currently working on) on: July 07, 2009, 07:57:13 PM
Lots and lots of SSBBinsert.
*Thinks of Vile's item packing method*

*fetal position*
1107  Help & Tutorials / Help / Re: Brawl Makes Ike Crazy when appying effect textures on: July 07, 2009, 03:20:02 PM
Why are you even touching ef_ike.pac? That file doesn't do anything.


It's because when I edit FItIke.pac by itself nothing happened, and no they both have the same texture
Then edit FitIkeMotionEtc.pac

That seems to have the rest of it.
1108  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Chaotix's Awesim Textures! *Updated* CSP Downloads! 7/6/09 on: July 07, 2009, 02:36:45 PM
Shadow...do u mean the small zelda and sheik pics but if they where together as the zelda/sheik big pic?

Thanx WW
Yeah, but for the _big pic, it wouldn't be their faces, it'd by almost a full shot of them to match the small pics.
1109  Help & Tutorials / Help / Re: Brawl Makes Ike Crazy when appying effect textures on: July 07, 2009, 02:26:48 PM
Why are you even touching ef_ike.pac? That file doesn't do anything.
1110  Help & Tutorials / Help / Re: motion and effect files... on: July 07, 2009, 02:25:38 PM
... Do I need to supply Vile with a DVD5? I have both NTSC, and PAL Brawl .isos for various reasons. Or, do I need to do this for you? I will just copy the effects over to the PAL effects...
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