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166  Help & Tutorials / Help / Re: Benefits of ISO on: January 15, 2010, 07:09:32 PM
Everything in Partition 2 on the .iso can be loaded on the SD Loader.

The SD Loader has many flaws (Especially with music, it's known for switching to another song at random/creating static sounds). In the .iso, it's a simple replace, and you don't have to rename what you want to replace.

Burning an .iso can load all of the portraits you have in your common5_en.pac, and not crash at the character select screen.

That's all I can think of. I'm pretty sure there's more.
167  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Front Cap Ness animation on: January 14, 2010, 05:08:06 PM
I caught them when I run with Ness.  I would not know what to call it except that he doesn't move smoothly.

Let me guess, he looks like he takes a step back? It's also in the walking animation. I have the same problem, there's something wrong with the loop of the run.

EDIT: Also, PSA =/= BrawlBox animation editing.
168  Help & Tutorials / Help / Re: CSP Not Showing Up on: January 14, 2010, 05:05:34 PM
The naming of the common5_en.pac must be common5.pac. It will not load if it is named common5_en.pac

If that doesn't help, then I don't know. It's usually that problem.
169  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Nukes Custom Animations and PSA on: January 13, 2010, 09:59:57 PM
Just an FYI, animations, and model swaps do not belong in the PSA boards unless they are modifications to your PSA (Ex. Knuckle Joe, Waluigi, Pain etc).

Does any of this currently have actual use with the PSA program? If not, I will move your topic.
170  Help & Tutorials / Help / Re: Model hacking limitations on: January 13, 2010, 06:16:21 PM
but I could prolly edit them so that they are inside his body or something, so that you wont be able to see them.  maybe that will work who knows?

Then you would be looking into animation editing, and I still think it will be impossible. >_>;
171  Help & Tutorials / Help / Re: Model hacking limitations on: January 13, 2010, 05:10:49 PM
so Is there jus no way for me to do it at all then? you cant think of anything,  is there some way to force texture transparency?  Maybe I'll try to edit the vertices with the vertice editor wil that work?

I really don't think editing vertices will even remove it.
172  Help & Tutorials / Help / Re: Model hacking limitations on: January 13, 2010, 08:23:46 AM
is it possible to hex off just part of marth's shirt?  I want to get rid of the part of his shirt that hangs below his belt

No, it takes his whole body with him.
173  Help & Tutorials / Help / Re: Model hacking limitations on: January 12, 2010, 05:02:20 PM
I guess more what i ment was the things were people place like a boss or something over an alloy and make that into a chracter

That's only a simple swap. It's still not a model hack, nor a model edit.
174  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed PAC Files - Use These for Complete Customization of Your Characters. on: January 12, 2010, 04:51:53 PM
Errr... could somebody please make an "Capeless, Scarfless, Headband-Tailess Ike" with no shoulderpad and no chestplate? I need it for a revamp of one of my textures.

Ike's cape, scarf, and headband tails support transparency. You're better off making them transparent because Jack's Capeless, Scarfless, Headband-Tailess Ike has graphical glitches.
175  Help & Tutorials / Help / Re: Model hacking limitations on: January 12, 2010, 04:38:37 PM
For one, there are no model hacks. Those models with their polygons hexed off are not model hacks, they're simple model edits.

Model hacks will most likely be impossible.

All we can do so far with models is unmirror textures on it, and hex off parts. That's it.
176  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed PAC Files - Use These for Complete Customization of Your Characters. on: January 11, 2010, 05:44:21 PM
Hi! I want to say that I use a lot of your fantastic model hacks guys! by the iso replacement method. and all work perfect except No Laurel, Wings, Jewelry, or ArmRings Pit , when hi is on the halberd or the queen parasite chamber with another model hack or rob he Lag my game and sometimes crash it.

Heh, I was starting t had doubts until I tried R.O.B. on the Halberd. It started graphically glitching when I turned around, and did an aerial just a few second after the match started.

I'll put up a note on the OP, and ask Jack for a fix.

EDIT: I waited a bit on the results screen to see if he would randomly graphically glitch. I believe he starts acting up when an aerial is performed.
177  Help & Tutorials / Help / Re: battle portraits using brawl box? on: January 09, 2010, 08:59:53 PM
After being unsuccessful in creating CSPs using Gimp/ cupash, I've decided to try Brawl box. I was surprised on how  easy it was to add and edit CSPs.

 But before I continue investing my time creating CSPs for my whole roster, I was wondering if there was a way to create battle and .bress portraits using brawlbox. If it is, anyone mind telling me how?




It's possible, but it sucks since you need to edit one brres for one Battle Portrait. I still use CUPASH for that, and the Victory Screen portraits.

Victory screen portraits aren't that bad since they have all the CSPs of one character in one brres.

EDIT: To save time creating Victory screen portraits, extract the brres of one character in the common5_en.pac, and rename it to MenSelchrFaceB###.brres (more info on naming here http://forums.kc-mm.com/index.php?topic=25.0 ).
178  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed PAC Files - Use These for Complete Customization of Your Characters. on: January 09, 2010, 05:05:07 PM
Can you guys do a sphereless sonic, It gets annoying Sad

Is it for the preview in BrawlBox? Uncheck the last polygon in the preview.

Also, if the ball was managed to be hexed off, there's a great chance graphical glitches will occur in-game.
Monsieurs y madames, I have more news regarding zee Legless Kirby! I simply wanted it to be me (Luigi) versus three boos, yet the errors would not allow it. I can do it with one boo, so I did the investigating. Do not yell at me for the noobosity, but they cannot work together?  No brotherly love with legless Kirbies?

For zee record, the two armless bob-ombs work with smoothness, as before with the meta knight.

No clue, you'll have to wait for Ness for a fix.
179  Welcome / Rules / Feedback / Brawl Vault / Re: Sorry for the downtime, but good news! [UPDATED] on: January 09, 2010, 04:12:02 PM
I HAVE A REQUEST FOR A PREHEXED PAC FILE. PLEASE MAKE BLADELESS PIT!!!

Then request it in the Pre-hexed PAC files thread, and don't post about it in this board.
180  Help & Tutorials / Help / Re: How to do item textures? on: January 09, 2010, 11:42:17 AM
BrawlBox.
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