I test the zss longhair well there is glitch it changes the gameplay i cant play a rp with zss normal air and zss has a short glide toss with the long zair i ve also seen a weird down b glitch
The glide toss shouldn't be short. It's only the hair that's been made longer in the animation. I'll look into this, and the other two you mentioned.
EDIT: With testing from MRSTARTJ. This doesn't happen on NTSC Brawl. Once again, NTSC files hate PAL Brawl. -_-
I'll make a Long Haired ZSS for PAL. Expect it by tomorrow.
Apparently I'm not having this problem. MRSTARTJ is NTSC, and these glitches happen to him.
What are you running? Brawl+? What are the codes you have on? Do you have a ZSS PSA by any chance?
MRSTARTJ also reports that Down Smash does a strange animation, are you having a strange animation with this too?
Export char_bust_tex_lz77 from common5. Open it in a separate BrawlBox window, and uncompress the file by setting the compression to false. Now export your .brres files. You're going to rename them to MenSelchrFaceB###.brres
Refer to here for the numbering (Only the XX part, not the Y).
Sweet ZSS Shadow! I've been looking forward to this for a long time now, and it's finally here . Is it all right for me to use your model for my next SEGA textures? Please?
Your Wii might be having trouble reading your SD card. Do you have any problems reading it on your computer? What version of Gecko are you using?
No.
Even though it's loading off the card, it can't be the card.
Why? Hell, people have taken out their SD cards when codes have been on, and they still work with, or without the SD card inside. They can't "turn off."