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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Link's Rapid Jabs on: December 24, 2009, 08:35:02 PM
From Smash 64 and Melee, Link has regained his rapid jabs!



It works like Pit's jab. Mash the button for rapid jabs, hold or press slower for the normal combo. Each stab is 2% damage close to Link, 1% further outward.

Here is the FitLink.pac, and here is the FitLinkMotionEtc.pac. (There's also a minor animation edit to b-air to make it a little more Melee-esque)

Have fun stabbing people to death.
2  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Camelot's Stuff (Dec. 8, v1 Subspace custom stage DOWNLOAD) on: December 04, 2009, 09:36:11 PM
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Version 1 download of the Subspace custom stage, with the animated background, is here.

Version 1, because, it is still not finished. I have not given textures to structures, moving platforms, wheels, springs, ladders, or PokeTrainer's platform. Because of that, those objects take on the texture of whatever piece you placed down last, which is kind of weird. Also, conveyor belts just have their default texture right now.

I tried to make a wide variety of blocks. With the blocks below, you can switch between 2 textures by switching their direction.




Platforms: Subspace platform, grid platform
Blocks: Subspace block, shatter block
Fall blocks: Fall block, explosion block
Ice blocks: Ice, amber
Spikes: Ice, amber

Download: http://www.mediafire.com/?mizmzzeedyj

Have fun?


Also, this music track works great here:
<a href="http://www.youtube.com/watch?v=IbLARMGeVqk" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=IbLARMGeVqk</a>
(Smash 64's Final Destination)
Download that here: http://www.mediafire.com/?yndtzd5ytmy

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Old pics:

3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Frame speed changes! *READ* on: August 27, 2009, 10:04:07 PM
I found an event in PSA that changes frame speeds. Definitely something useful.

It's event 04070100. Set parameter 0 to "scalar", and put in the number you want to multiply the speed of the move by.

Of course, you can change the speeds of moves at any frame you want. For example, on the Roy .pac, I changed his f-smash so it starts at 0.75x speed, then changes back to 1x speed after 11 frames.
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