So I'm working on a brawl+ title screen to use with the SD loader and aside from my own lack of any artistic talent, its coming along decently. I'm able to edit the pictures for the characters all staring over the cliff as well as some others. However, there's one hindrance.
The seperate textures for every single letter in the words Super Smash Brothers don't cooperate. They're all indexed, and extracting them with brawlbox as either a png or a tga distorts the way they look. This happens with a few other textures as well, but brawlbox is able to preview them normally, whereas exporting and replacing any of those specific textures, without editing them at all, messes them up altogether.
Is there any way around this? I doubt the title screen is ASHable(not that ASH works on my PC) and I don't have the oppurtunity to test whether or not brawlbox is just previewing things incorrectly.
The edited title screen before those textures works like a charm though.
You're playing either brawl+ or balanced brawl. This is known and nothing can be done about it currently. Appearantly, the throw modifier code does it.
So on my 2nd try, I got my simple recolor of the word brawl, and that check line to work. My assumption for why your's didn't work? If you were using smash/brawlbox, you need to save it as a pcs, and then manually rename it as a pac file. Saving it as a pac file even if you don't change a single thing will nearly double the file size. I can't take any pictures of my recolor, but inject your textures again and save it as a pcs. Upload it and I'll try it if you can't.
Brawl+ 4.1 used a seperate code to turn sandbag into a dollar bill. Since I can't post links, I can't tell you where it is, but check brawlplus.net. Look in the txt file for 4.1's codeset and take the code.
A simple answer is to just not play on wifi room with computers, really. They suicide on Port Town and act stupid on custom stages too. Meh.
Extra questions. Does Dither matter? I still get the quality reduction when copying my personal indexed image and pasting it over the image I exported in photoshop.
Alright. Thanks again. Finally, I know I need to edit something else in order to get the result screen pictures to appear. That's the sc_selcharacter.pac file, right? If I want to do battle portraits, that's something completely unrelated to that file?
^Thanks! I'm gonna tackle kirby's grayscale csp again and see if I can fix it. Is there a reference list for the maximum colors you're allowed to use for each character's portrait?
Odd. Although thank you for explaining why my CSPs had such crap quality in game. I would attempt to index the texture after I'd already replaced the original with it, but only to see that the picture was already in the indexed color format...
To be honest, I don't really get indexing. Local perceptual, but I'm not sure how many colors I'm allowed to put. Only that Game & Watch doesn't allow a lot and I don't use textures for him anyway.
If using smashbox/brawlbox, do I have to index anything at all? When I extract the original picture and then edit it in photoshop, the edited picture seems to take on the properties of the original anyway. For example, kirby's 06 texture is colored in grayscale. When replacing it with this, it becomes all black and white as well. (If there's a way around this, please let me know)
However, I had a problem a while back where I would use a picture of strikers Luigi as a csp and the game would freeze on me. So basically, do I need to index anything?