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1  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 06, 2014, 02:57:27 AM
So with boss slots now being available to use is it now possible for a complete 100 slot roster?
If you include all the transformation character slots(Including the Trainer himself) we're at least very close. My set has 85 slots, which is a modified version of Nebulon's(Nebulon's CSS doesn't include the Pokemon or Sheik slots), and Nebulon's had most of the boss slots filled. Even with the Boss slots there's still unoccupied slots and unfinished slots in the game that are apparently workable.

At the end of this we should be roughly around 94 individual characters being possible, if my lack of sleep brain math is right. So for a 100 slot CSS shouldn't be far off since the Pokemon Trainer takes up four slots and Zelda and Sheik take up two each. Watch us finally reach the 100 maximum and PW shows up with a new version that allows for 200.

Edit: Actually, the Random Slot would also take up a slot, so wouldn't a 100 slot CSS still be impossible since we're limited to Hex 63 as the last character slot?
2  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 01, 2014, 03:01:37 PM
What Metal Sonic do you use?

I use this one http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30296

Partly because it's the first Metal Sonic PSA I found, but mostly because almost every part of his movelist is based on attacks he had in the games or OVA. My only issues are that his aerial back attack is a bit too slow, and his neutral B is something I don't recognize as well as overly spammable. I think his GFX glitches happen when you use his Black Shield(Down B), his neutral B, and possibly when he jumps.

I'm pretty sure the moveset uses custom bones, because it's incompatible with almost all the Sonic mods on the Vault. It works with all the included costumes, Top Hat and Monocle Metal Sonic, and Puppet Tails.
3  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 01, 2014, 02:13:38 PM
The only Kingdom Hearts Character I'm adding is Sora, while the only Sonic characters I'm adding are Shadow, Knuckles, and possibly Tails.
Metal Sonic seriously doesn't get enough love. I honestly think my modset is the only one that has him, and I've got no idea how to fix the gfx glitches.
4  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 01, 2014, 12:44:57 PM
That's the plan. Smiley BUT... I discovered an issue earlier today, I've used Knuckle Joe tons of times before I fixed his GFX, and after doing so none of his B moves work. So I'm gonna re edit him in PSA and see if it makes a difference.

I see. Maybe I'll buy a new disc.

Considering that blue light came on, you might wanna make sure there's not a problem with your disc drive before you drop the money on a new disc. I had a Wii from the original release, and eventually using mods(I think through Riivolution is what did it), my disc drive eventually stopped reading Dual Layer DVDs altogether. It wouldn't even read normal Wii games if you tried after a Dual Layer.

Long story, I guess. But I'd say try to find a way to test if your drive is burning out. I was testing it by switching between Brawl or Other M and an older game.
5  Welcome / Rules / Feedback / Brawl Vault / Re: The Vault Staff is looking for Volunteers again! (4/29/14) on: April 29, 2014, 07:53:30 PM
I'm willing to help out with anything if possible. I've been noticing a number of broken links and stuff still on the vault, and considering I'm lurking around here most of my free time, I'd like to be able to help fix any problems.
6  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 25, 2014, 06:40:06 AM
Um I have a problem. When I added a new character to the roster(63) it worked fine. The CSS and all that works perfectly even the in match icons work. But the result screen doesn't work. What do I do???

This is usually caused by not having the proper Results Portraits.
7  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 24, 2014, 09:01:55 PM
Yes, I followed the tutorial as closely as possible and still can't get it to work.

EDIT: Does having a 4gb SDHC affect usage with BrawlEX? I think that maybe that is what is making it not work.

Yes. When using an SDHC you need to use the SDHC Expansion code.

It doesn't work with Gecko from what I understand, but it does work with the Project M Launcher.
8  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 23, 2014, 05:05:33 PM
That really depends on if you play with smash balls on or not.

Project M Pokemon work fine for Project M because the general rule of Project M is to make the game as perfect for the old Melee Tourney rules to apply to the entire game. One of the rules happens to be "No Items", which would include Final Smashes. Personally, I like all my characters to have complete movesets, including the Final Smash. Everything's up to choice, which is why I don't personally use Alloys or Alloy Movesets.
9  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 22, 2014, 09:53:46 PM
Dolphin 4x or Dolphin 3?
3.5 it says.
10  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 22, 2014, 09:39:41 PM
Okay, I just decided to shift over to Dolphin for testing BrawlEx related things faster, and for some reason, even though it doesn't happen on the Wii, in Dolphin I'm freezing when I move onto the character select icons.

I remember a while back that there were issues with the new CSS when you weren't playing with all the characters unlocked, so I was wondering if that could be it. And Dolphin won't even let me CREATE a save file.
11  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 22, 2014, 07:18:52 PM
Hey Nebulon, for the Mickey PSA that used SSBZ, you should upgrade that with the new one MarioDk released

New SMBZ Mario moveset isn't compatible with King Mickey or any of the costumes that used the MotionEtc Hammer.
12  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 21, 2014, 06:30:25 PM
Does porting stages over them with rels fix the issue? If you replaced Pokemon Stadium using a FD stage and a PokeStadium rel, would it work since the stage is essentially a FD one? Curious to know, since I replaced both of those already.

Yeah, that would fix the issue, as the actual stage loads the character name, not the stage slot.
13  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 21, 2014, 06:11:35 PM
Wolf's a little funky overall with multiple clones. I added Raptor to my pack recently and now My first Wolf clone, Lloyd, has most of his animations screwed up (even after exiting the CSS and returning). Worked fine before.

I suppose it might be possible that Lloyd could be an issue, since he's the one I have in slot 50
14  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 21, 2014, 05:54:50 PM
So, I just got a weird issue. I just added 5D as a slot to the characters, and now 5D AND 50 give me the soft freeze when entering a stage. In other words, I can still open the home menu and reset the system. Anyone got a guess as to what this issue is?

Both 5D and 50 are Wolf Clone Slots for me.
15  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: April 20, 2014, 04:04:41 PM
You're right. There isn't one, but you can add one. I don't remember how I did this one since it was about a year ago, but if I recall correctly, you can simply replace the background model that is already there for a proper 2D model, and make an animation so it rotates if you want.

It is also possible to grab your old CSS and make it BrawlEX compatible, which is what I've done to mine (I've made this CSS long before BrawlEX came out). But should be easy either way.


Okay. So, I know there's a particular part of the CSS file that needs to be changed to make it BrawlEx compatible, I just don't know which one. It would be helpful to have one of the custom CSSes get put up on the Vault that's just plain compatible with BrawlEx.

As a side note, would anyone happen to have an old copy of the SMBZ moveset? Since it just got updated I've lost access to the one that allowed for the Paper Mario model to work with it.
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