\/ Useless Rant Warning \/ Well after getting back into brawl hacking recently, I figured I'd give a shot at making Brstms again. This time, I didn't suck at it, and seeing as I can't make anything else that's good now, I thought I'd make a thread and start making Brstms for everyone who makes the things that nearly fill my SD card . So, getting back into this, I've noticed quite a few touhou hacks and fans roaming the boards. As happy as I was, I noticed there was only a small amount of actual hack based upon touhou. I thought "I should contribute something," seeing as how much fun I'd had with all the hacks other people contributed. Music, along with a fitting stage can create an amazing fighting atmosphere, so music is important to have. Thats another reason I'm working on music. /\ Useless Rant Warning /\
Now that that rant is over, lets's get to the music hacks. Most of the music hacks will be touhou for now, as I am currently interested in that. It might change as time goes on as I transition in and out of different interests. My main goal right now is to get at least one of every touhou song into a Brstm file. I will rarly be using originals, but remixes I find fitting to fight to. The looping will be done to the best of my abilities and done by ear (which recently has been working out great). Due to the fact that they are remixes, not all the loops will not be 100% fluent, some songs may even be unloopable without cutting a majority of the song out (which I will not do). Updates will vary on free time and interests. I take requests, but for now, only touhou remix requests. Please report any broken youtube preview or download links. I will also be using a system I call loop points, depending on how well I think it has been looped. from zero being no loop at all, to ten being extremely fluent as if the song never stopped.
Update 1: Just starting off the thread so I only have a few Brstms right now, but the list will grow.
Stage 2 Theme - Song of the Night Sparrow ~ Night Bird
Arrangment 1
Song Information -------------------- Circle - Knights of Round Artist - Hiramatsu Toshinori Album - Knights of Round 3
BRSTM Information -------------------- Length - 04:00:83 Looped - Yes Loop Score - 8.5 Notes - Took a long time to get this loop right, but I finally got it. But then I forgot to save as a Brstm and it got deleted . Well anyways, here's the version that I had to redo. The original would have gotten a loop score of 9.5
Stage 6B Boss - Kaguya Houraisan's theme - Flight of the Bamboo Cutter ~ Lunatic Princess
Arrangment 1
Song Information -------------------- Circle - SoundChaos Artist - MAJI Album - SoundChaos preview BRSTM Information -------------------- Length - 02:37:66 Looped - No Loop Score - 0.0 Notes - The reason I picked this remix first despite the unloopableness was that I just liked the version of the song so much. Now, the reason it was unloopable was that the start of the song is made to sound 8-bit, as the end ends with a sort of techno feel. So, with that being said, I decided not to loop it and just make it run start to end. And the reason I just didn't cut out the start was because I feel that is an important part of the song.
Song Information -------------------- Circle - AQUAELIE × Unlucky Morpheus Artist - Xi & Yukimura Hirano (Hirano Yukimura) Album - Unbeatable Accomplice BRSTM Information -------------------- Length - 03:40:37 Looped - Yes Loop Score - 8.0 Notes - 8.0 Because it sounds a little jumpy at the looping point. Might redo it sometime.
Extra Stage Boss - Suwako Moriya's theme - Native Faith
Arrangment 1
Request By Mewzard64
Song Information -------------------- Circle - N/A Artist - Meramipop-san/Silver Forest Album - 東方蒼天歌 BRSTM Information -------------------- Length - 03:01:64 Looped - No, Plays from start to finish then starts over. Loop Score - 0 Notes - KERO KERO.
Song Information -------------------- Circle - SoundChaos Artist - MAJI Album - TEC BOX Ex.2 ~ "Triple Time Party!!" BRSTM Information -------------------- Length - 09:32:11 Looped - Yes Loop Score - 9.5 Notes - Would have made the loop score 10, but something seemed just the tiniest bit....off. Well anyways, this is a very long song. It was so easy to loop, and such a wonderful melody, I just couldn't pass it up!
Stage 6 boss - Utsuho Reiuji's theme - Sun Worship of Gnosis ~ Nuclear Fusion
Arrangment 1
Song Information -------------------- Circle - 惰音ライフ Artist - N/A Album - Planning CD "sauce to Antajia Fu" BRSTM Information -------------------- Length - 04:36:77 Looped - Yes Loop Score - 9.0 Notes - Very hardcore remix of Nuclear Fusion.
Song Information -------------------- Circle - Demetori Artist - Demetori Album - 曼衍珠汝華 ~ Nada Upasana Pundarika BRSTM Information -------------------- Length - 04:11:01 Looped - Yes Loop Score - 9.5 Notes - I know I already did this song and I'm trying to cover the most verity of songs but this was just such an awesome remix. Not too hard, not too light.
Extra Stage Boss - Nue Houjuu's Theme - Heian Alien
Arrangment 1
Song Information -------------------- Circle - Frontier Create Artist - Takumi Inohaya Album - -TRINITY- Metal Side BRSTM Information -------------------- Length - 04:13:08 Looped - Yes Loop Score - 8.7 Notes - Loop score judgment may vary.
------------------------------ I hope I made you all so far. Any "format of organizing suggestions" would be appreciated. I'm not to fond of using so any spoiler tabs. Downloads all moved to the Brawl Vault, link in my sig.
Can the SD loader code read mu_menumain.pac? I put it both in pf/menu2 and pfmenu2 to be sure and its not loading the files in it. I just put the stage select screen edits in there with Brawlbox.
Okay, I've been wondering if there is a significant difference between using the SD loader method, or burning the ISO to a disk. What I mean is I know that SD loader has a limit to what files can be loaded, as the ISO method does not, but what other hackable files can not be loaded through SD, but only with the ISO method. Sorry, I'm not good at explaining things
Okay, I've tried everything I can think of and their still not showing up.
I'm using the SD loader method and I'm trying to edit the Luigi CSPs. I've used cupash, and Brawlbox v0.62b method. In Brawlbox, I replace "sc_selcharacter_en/char_bust_tex_lz77/MiscData[8]" In common5_en.pac, The replacing files have the exact same dimensions & the same values as the original file, and it's al named correctly in my SD card (G:\private\wii\app\RSBE\pf\system). Trying it with cupash still doesn't work. Also The naming of the files are correct. Usually when I can't get something to work, it ends up being something really obvious that I overlooked so if it is, don't get mad or anything please.
Well, I've downloaded so much from all the people here, and I thought I'll try to give something useful in return. Well since I'm now very good at making textures, attacks, and about whatever else there is right now, so, I thought I'd make a nice graph It is a Microsoft Excel 2007 file which lists each song with, name, stage, and song ID, and leavs extra slots for replacement song, preview, and more! It keeps everything organized.