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16  Help & Tutorials / Help / So I found a special kind of pac on: September 27, 2009, 06:16:22 PM
This pac will not work through ASH or STASH... I don't want to give away where I found it. But I will upload it. Can anyone get the texture out of this pac. If so, can you please tell me how?

http://www.mediafire.com/?t4dwmxw2z4y

Thanks. The original file name was C00.PAC
17  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: CSS Organizer (Phantom Wings does it again) on: September 24, 2009, 10:07:23 PM
Hey... how do I compress a pac in smash box? Thanks.


Theres an option in the root of the file. It should say:

Compressed: False

Set it to true. Save.


Thanks. I have another question though. I put the "sc_selcharacter.pac" (3.78 MB) in "X:\private\wii\APP\RSBE\pf\menu2". I loaded brawl through gecko os via gecko os 1.9.2. with a file replacement code that supports brstms. I also used this code
Code:
CSS Fix:
046A0C68 C2000000
0469DC18 40820030
0469DC40 2C030000
04689E88 60000000

But when I went to a character selection screen. The game froze. Any idea what I did wrong?



Try using File Replacement v2.1a for custom CSS.  You can also use custom portraits with your custom CSS, but there still is a limit to the number of portraits that you can use.

P.S.: CSS Fix is an optional code.



Thanks. It worked.
18  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: CSS Organizer (Phantom Wings does it again) on: September 24, 2009, 08:01:08 PM
Hey... how do I compress a pac in smash box? Thanks.

Theres an option in the root of the file. It should say:

Compressed: False

Set it to true. Save.

Thanks. I have another question though. I put the "sc_selcharacter.pac" (3.78 MB) in "X:\private\wii\APP\RSBE\pf\menu2". I loaded brawl through gecko os via gecko os 1.9.2. with a file replacement code that supports brstms. I also used this code
Code:
CSS Fix:
046A0C68 C2000000
0469DC18 40820030
0469DC40 2C030000
04689E88 60000000

But when I went to a character selection screen. The game froze. Any idea what I did wrong?
19  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: CSS Organizer (Phantom Wings does it again) on: September 24, 2009, 07:49:23 PM
Hey... how do I compress a pac in smash box? Thanks.
20  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Flamethrower FLUDD on: August 31, 2009, 04:47:09 PM
You should add a charge ability and just replace his water shots with some kind of fire gfx

I couldn't find where the water was located in the pac. Maybe it was in the "other" tab.
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Making "Prime Samus" on: August 31, 2009, 04:45:46 PM
This will be my biggest one yet. I hope. But I have idea. I haven't started working on her just yet... but I will be.
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Flamethrower FLUDD on: August 27, 2009, 05:01:32 PM
That's a pretty clever Moveset.


maybe you should ask phantom wings for permission, but you should change phoenix mario's down or side b to flamethrower fludd.

if not, then how bout a moveset for samus. havent any ideas yet

I don't think that's Phoenix Mario.

It was only supposed to be one new move. Not phoenix Mario with a new move.
23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: removing/adding parts of a model found :o on: August 26, 2009, 08:50:36 PM
I seriously do not know.

They organized it horribly.


Paramter 2 is create destroy.
I can NOW confirm it.

YES!!!!!!!
MADE MARIO HAVE HAIR BUT NO HAT Cheesy

03 = Hair
02 = Hat and Hair
01 = Face

Ness
02 = Bat
01 = Face (destroying it turns it black)


For your hat-less Mario... what did you set for both parameters? Oh, and you ever find a way to make Mario completely invisible but still be able to see the fireballs he shoots and tell me how to do it. I would love you forever.
24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Flamethrower FLUDD on: August 26, 2009, 06:52:14 PM
It's a small thing I made. I made it because I haven't uploaded a video to youtube in about a week Shocked I need to make and finish rendering the video first. All it is, is FLUDD shooting out fire with a texture. Nothing amazing.

I am opening a poll in my video on which PSA character I'll make next. The PSA characters were suggested by my subscribers.

Here's the video, it may not be done processing:

<a href="http://www.youtube.com/watch?v=mo3xEVY_ZTo" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=mo3xEVY_ZTo</a>


The download for Flamethrower FLUDD is in the video description.
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: removing/adding parts of a model found :o on: August 26, 2009, 04:58:27 PM
Noones found the model number for his arms.
If they are found, yes.
Well I'm kinda confused about the 2nd parameter. I changed it to 3 as a test and my game froze. Any clue what happens when it's at 0, 1, or 2?
26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: removing/adding parts of a model found :o on: August 26, 2009, 04:11:03 PM
WOOT

Found out how to remove/add the item forever.

0B010200

Same parameters.

With this... could I say remove Mario's arms. But still have his body, legs, and everything else?
27  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Hurricane Ike! on: August 25, 2009, 10:35:19 PM
bump
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Working on Hurricane Ike on: August 15, 2009, 12:11:51 PM
I tried 3000E, someone on SWF told me about it. It didn't work :/ about the spinning move... uhh. well I don't exactly have one. Maybe next release.
29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Working on Hurricane Ike on: August 15, 2009, 10:16:24 AM
I actually tried to make him as balanced as possible :/ Some of his move came out too powerful I think D: well the video is coming soon.
30  Super Smash Bros. Brawl Hacking / Music & SFX / Re: I made A LOT of brstms! (over 715 MB) (downloads here) on: August 15, 2009, 07:10:24 AM
Now with 715 megabytes Cheesy
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