I find it amusing how you think that second sentence serves any purpose other than to prove you're a fanboy. It's like you're saying Brawl, Brawl+, and Brawl- are not fun at all.
It's not ludicrous, for several reasons.
1) They are making the physics a CARBON COPY of Melee's, or as close as they can get.
2) They are changing the animations of the characters who were in Melee back to, or to be closer to their Melee incarnations.
3) They are making the movesets practically carbon copies of their versions in Melee (for the ones who were present in Melee), with only minor changes.
4) The only characters with "new" moves are the ones who weren't in Melee. Namely Sonic, Ike, Toon Link, Lucario, Pit, Snake, and whoever else I missed. With the exceptions being moves on the characters that the people on the project just can't stand seeing or don't want to see.
So basically: They are using the new characters, and the stuff Brawl has in order to hide a single fact:
They are nigh-literally turning Brawl into a Melee 2.0. Just because they think that's how Brawl should've been.
Like ThE DarkYoshi, I don't really see it as necessary.
-but if SDo0M wants to help make it, I'll support his decision, but you will not be hearing me talking about wanting to play it.
Cause if I wanted to play Melee: I would rather play the real thing than a mere copy.
No matter how much you try to hide behind the Project:M moniker, that M says it all.
Melee
1) Yes.
2) So the top-tier characters don't feel different in terms of game-play. They ARE buffing and possibly changing lower-tiers to balance the game.
3) Look at two.
4) Two again.
The first statement) No one ever said they weren't fun.
Also sequels are mostly like that.