I'm wondering if there's a way to stop the Bunny Hood from being able to be knocked off of a player, and if it's possible to change the time limit for it. I found Standardtoaster's code that edits the attributes of the Bunny Hood, but it can't change its duration or prevent it from being knocked off.
Quick question: Is there some way to make two different stages share a slot on the SSS?
I like the Lavaville stage from Brawl-, but I don't think it deserves its own spot. Is it possible to have it share Smashville's or Norfair's slot, and load randomly or by button combo? I know stages like Spear Pillar and Mushroomy Kingdom do this via multiple .pac files (_00.pac, _01.pac...). Can any stage do this? If so, must they both use the same .rel file?
One other small thing: Anyone have SSS icons/previews for the latest Brawl- version of Green Hill Zone, with the little platform in the middle?
Is there a version of this expansion pack rigged to work with the Project M 2.5b Wifi-Safe codeset? I tried copying the Expansion Pack files over a Wifi-Safe codeset, but I think it changed it to the Full Codeset.
Hey Kienamaru, I tried copying the last bunch of files you posted (right above this post) over a fresh Brawl- 2.X.6. The game would not load past the "Loading..." screen. Any idea why?
Kienamaru, do you have a text file version of that .GCT?
Some things I've noticed:
- The water in the Jungle Japes (Melee) stage has glitchy graphics. The water "spikes" every few seconds. Pretty annoying. - Final Destination (N64) has Final Destination (Melee)'s SSS icon. (fixed in Kienamaru's version) - Yoshi's Island (N64) has Yoshi's Story (Melee) SSS icon. (not fixed in Kienamaru's version)
I may have found a bug with the last CEP Ernie posted:
If you play a stage in Training mode, then try to play a stage in Versus mode, the game will freeze (BEEEEEEEE---). Also, in Training mode, if you play a level ftom the CEP, then exit and load a different level, the BGM from the previous level will play. Does this happen for anyone else?
Way to go, Kienamaru! Thanks for sharing that with us. Hopefully Ernie will fix the music.
On a different note, I was playing Brawl- with the CEP last night, and whenever I tried to load one of the stages added by the CEP, it would not load. I had to turn the power off and reset. Stages originally included in Brawl- 2.X.6 worked fine. Could have been a mistake on my end - I'll check the SD card.
List of stages that I've confirmed won't load: Midair Stadium Research Facility Smash Skiff The Canyon Final Destination (Melee) *
* There are 2 Final Destination (Melee) icons. Neither load.
Nevermind what I striked out above - it was a mistake on my end.
Eventually, might you make a classic expansion pack that can be used on both Project M and Brawl-? I'd like it if I had the same stages and music on both mods. Guess I should look up a guide on how to replace stages... Think I saw one here or on Smashboards...
Kienamaru, would you please share that .GCT file with me as well, once you've got it working? I'd like to have the same CSS on both Project M and Brawl-, or at least, the same (sub)characters available to select. Thanks!
I just got this expansion pack working on Brawl- 2.X.6. Looks great so far!
Just a few questions:
1.) Why are Hyrule N64 and Saffron City N64 listed twice? 2.) Can I replace the duplicates with different stages, like Trophy Tussle and SSB64 Intro? 3.) If so, how?
In Project M Demo 2.5b, you footstool by pressing up taunt instead of jump. Makes it easier to do footstools and keeps you from doing any by mistake. I'd like to know the code for it. It's in here somewhere: