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31  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: September 18, 2010, 01:25:13 PM
That's why I said at most.  I'm still pushing for a rest attack like thing, but that would be pretty broken.  And by rest attack like thing, I mean the original Brawl rest attack that never actually KO'd.  Just that same sort of trajectory and damage, but fiery.

You mean like this?

(fast forward to 0:20)
<a href="http://www.youtube.com/watch?v=JydsWExYu4I" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=JydsWExYu4I</a>

You want that strong of an effect on Snake's cigarette hitbox? >_>

The only taunt has that currently has that kind of knockback is Luigi's down taunt, and that's only if he hits an opponent hanging on a ledge with it.

Hmm, maybe Snake's taunt could be similar? Only minor downward or horizontal knockback normally, unless it hits an opponent hanging off a ledge - then it could spike like Luigi's down taunt. That's the only way I would approve giving the cig that much power. Otherwise it would definitely be broken.

I'm loving the idea to use one of the food items.  That would be non-controversial, easy as hell to edit, and won't take anything away that will be missed.  But again, it all comes down to what will work...

Quote from: Eternal Yoshi
Putting the Cracker Launcher over the Smokeball caused it to load perfectly, but it doesn't respond to my size changes.

Replacing the food items is not a good idea. The game generates the food item randomly.
32  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: September 18, 2010, 11:35:39 AM
I think we need to stop pandering to the major mods, and do what we want to do.  That's why I suggested releasing the taunts individually so people can pick and choose.  There's no reason to confine ourselves or not go forward with ideas we like just because we don't think they'll be officially adopted.  That shouldn't be the goal.  The goal is making fun new taunts for Snake.  I play Brawl + exclusively, and I would love to have the cigarette taunt.  However, I'm not a pro.

I'm just trying to think ahead. We do want these taunts to see widespread use, right? Well, what better way to do that than to get the major Brawl mods to adopt them?

That said, we can just make two versions of the Smoking taunt for now: A basic, fixed-length version with no hitbox (pretty much what we have now)...

and a gimmick version, which can have a mobile hitbox, be of variable length, and damage Snake if he smokes for too long.

I have another suggestion for the packs' setup, tell me what you all think:

Basic Pack (suitable for all versions of Brawl) (nearly complete)
Up Taunt: Salute
Side Taunt: Smoking (basic, fixed-length version with no hitbox)
Down Taunt: Box (Snake's original up taunt)

Plus Pack (suitable for all versions except Vanilla Brawl and Balanced Brawl)
Up Taunt: Salute
Side Taunt: Smoking+ (mobile hitbox, fire damage ≤ 3%, variable length, damages Snake if he smokes too long) *
Down Taunt: Mobile Box (Snake can move around under the box, variable length) *

Stealth Pack (suitable for Brawl-, maybe Brawl+ and Project: Melee)
Up Taunt: Salute
Side Taunt: Cloaking Device (perfect invisibility except for player tag, lost if Snake shields, ledgegrabs, or is hit)
Down Taunt: Stealth Box (move around and silently drop C4 or grenades under box, variable length) *

* Yet to be confirmed as possible

All that said, there's no reason at all we couldn't have a balanced cigarette taunt.  It should damage Snake if held for too long, that way he can't "plan" for someone to run into him or else he'll end up hurting himself.  And the hitbox itself should be small, like the other sweetspot type moves, incur fire damage and a good amount of vertical knockback, but only do like 12% damage at most.  The best parallel I can think of right now is getting blasted by the spicy curry.

I agree with all that except for the damage bit. 12% damage is way too much - the box only does 2%, and Luigi's down taunt only does 1%. We need to keep it in line with those, since it is a taunt we're making here. I'm thinking 3% fire damage.

Of course, there's still this obstacle in the way of the Smoking+ taunt:

Second of all, we don't know what items can be replaced by the cigarette yet. That's a big factor - if only useful or well-loved items will work, it's not really worth sacrificing them just to give the Smoking taunt a texture and a hitbox.

Without a visible cigarette texture, we're stuck with the basic Smoking taunt.
33  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: September 17, 2010, 09:45:56 PM
Quote from: mariofan1138
Quote from: Bent 00
Another idea is for the taunt to be of variable length: Snake could continue smoking indefinitely until a certain button is pressed or a certain amount of time passes, at which point he tosses the cigarette. If Snake smokes for more than a second or two, he could begin to take 1% damage repeatedly until he stops, just like in MGS: tTS. If Snake's smoking is interrupted by an attack, the cigarette could either harmlessly disappear, or drop straight down, possibly hurting an advancing opponent (this would probably be cheap for a taunt - better to keep it harmless if hit).

I think this idea sounds great, if the loop/everything else is possible to code. It gives the taunt a neat flair to have it damage Snake; yet it gives a non-damaging alternative to the taunt.

While it would make the taunt unique, it would not really be practical unless you're holding on to the cigarette for a reason... Such as waiting for just the right moment to flick it at a recovering opponent for a Cig KO. >.>

I would only be in favor of implementing this bit if the cigarette gets a hitbox, which probably isn't going to happen since vBrawlers want a plain, no-tricks Smoking taunt. If the cig doesn't have a hitbox, there's no advantage to holding on to the cig for any longer - it's only going to damage Snake.

Whether we give the cigarette a hitbox or not depends on a few things: Will players of Brawl+ and Project: Melee mind if we give the cig a hitbox? Or would they prefer a no-hitbox version like I'm sure the vBrawl and BB crowd will? Brawl- players would probably welcome the hitbox, if they have the cig at all - they may choose to replace it entirely with the Cloaking Device.

Second of all, we don't know what items can be replaced by the cigarette yet. That's a big factor - if only useful or well-loved items will work, it's not really worth sacrificing them just to give the Smoking taunt a texture and a hitbox.
34  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: September 17, 2010, 04:24:53 PM
Actually, I've been both an invisible player and fought against an invisible Snake, that's where I was getting my impressions from.


Oh, you've playtested it against human opponents? I'm sorry for my assumption that you had not. So does what you said earlier...

That said, I find the cloaking kind of pointless.  It's really easy to find Snake and punish him, pretty much as easy as if he were visible, although I guess that makes it not broken...?  There are probably only a handful of stages where the player tag doesn't follow you around, and those are so small as to make invisibility pretty worthless since you're just going to be constantly bumping into each other.  Unless you can find a way to temporarily get rid of the player tag, I'd say this one's as good as it's going to get and we should move on to the walking box taunt.


...sum up what you think of how the CD affects gameplay and balance?

So far, you're the only one who thinks it doesn't make much of a difference, and LC-DDM is the only one who thinks it's overpowered (correct me if I'm wrong, anyone).

Personally, I think it's pretty balanced.

Also... The smoking taunt coulduse some work.  Don't use any actual flame effects...  It looks like Snake is breathing fire, and then it just looks like his face and hand are on fire.  I suppose that's one way to illustrate the danger of cigarettes but it's not really what I had in mind.  The actual animation is terrific but the effects need work.  Just a quick flash implying its being lit and then a dull orange glow for the remainder of the taunt.


Have you tried version 0.5? It's much improved. Check this page for details and pics:

http://www.smashboards.com/showthread.php?p=11214150#post11214150

I'm thinking it would be cool if I made a Bullet Proof vest texture for my MGS:TTS Snake, the one he found in the Boiler Room in the Twin Snakes.
I got the vest textures and everything, I'm already working on it.


If it's as good as your MGS: tTS Snake, it aught to be excellent. That's the blue vest I was thinking of a while back... Looking forward to seeing in Brawl. Smiley

BTW, to everyone here, there have been lots of new posts over at the smashboards thread - too much for me to paraphrase for you! Just check out these two pages instead:

http://www.smashboards.com/showthread.php?t=285246&page=8

http://www.smashboards.com/showthread.php?t=285246&page=9
35  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: September 17, 2010, 03:55:38 PM
That said, I find the cloaking kind of pointless.  It's really easy to find Snake and punish him, pretty much as easy as if he were visible, although I guess that makes it not broken...?

Don't underestimate it. As LC-DDM said:

You can't predict what attack the opponent is going to do though, so it always leaves you with a window of doubt and the opponent with a window of opportunity.

That is balanced out by the fact that Snake becomes visible if he shields or ledgegrabs, which encourages the Snake player to keep his or her defenses open... I'd still say Snake has the upper hand with perfect invisibility, but we can only know how broken or balanced it is for sure by playtesting it against human opponents, which - as far as I know - no one has done yet. :/

There are probably only a handful of stages where the player tag doesn't follow you around, and those are so small as to make invisibility pretty worthless since you're just going to be constantly bumping into each other. Unless you can find a way to temporarily get rid of the player tag, I'd say this one's as good as it's going to get and we should move on to the walking box taunt.

Having invisibility remove the player tag would definitely make the Cloaking Device broken. Plus, it would be hard for the Snake player to know where Snake is. >_>

As minor as the cloaking device may seem, there are always going to be those few situations that disrupt normal, fair gameplay. Personally I dislike PSAs with invisibility; however, if there is a way to give a slight translucent layer on top of Snake, that would be perfectly fine.
I think that's a very good idea. We could even make that translucent layer a cool green for the MGS:TTS Snake.

Unfortunately, I believe someone said earlier that only perfect invisibility is possible in Brawl.

I agree, it would have been a cool effect, but it would have knocked the Cloaking Device down from being useful to being a mere novelty.

(actually, there are codes for on-the-fly texture switching now (3P+ matches only) - I wonder if the Cloaking Device taunt could trigger a change to a mostly transparent Snake texture, with some kind of light green or clear distortion effect... It's most likely not feasible for now.)
36  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: September 16, 2010, 02:58:11 PM
You can't predict what attack the opponent is going to do though, so it always leaves you with a window of doubt and the opponent with a window of opportunity.

Fair enough - but has anyone actually playtested the Cloak against human opponents yet?
37  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: September 16, 2010, 12:26:04 AM
If you haven't played Brawl +, the differences between it an vBrawl are only the kind that a pro or somebody paying attention would notice.  In other words, balance is just as fragile as it is in BBrawl and vBrawl.  Everybody is just a little bit quicker is the best way I can put it, it feels like Melee with Brawl techniques.  So yes, the cloaking device might be sort of OP.

I play Brawl+ and Brawl- nearly exclusively now, actually.

I haven't tried the Cloaking Device against human opponents yet, or had it used against me, so I don't know how broken it may be... But it doesn't feel that overpowered IMO:

"After some playtesting, I suppose having it so that shielding reveals Snake does make sense - it balances out the advantage of perfect invisibilty by discouraging you from shielding, opening up your defenses. Same deal with ledge-grabbing making Snake visible: Risk versus reward."

Wait for Eternal Yoshi's next release and playtest it yourself. Smiley

The one EXTREMELY cheap implementation I thought of , camping and spamming Nikitas, doesn't work because the Nikita is still visible.

That, and remember that Snake can't hide in big levels, or even medium sized levels. The player tag almost always points out his location, unless the camera is zoomed in really close.

All in all I was kind of against this taunt because it's too much of a game changer for me, but it's still very cool, I just doubt any mods will adopt it officially because giving total invisibility to any character is game breaking, no matter how easy it is to make them visible again. It's not that hard to avoid getting hit as Snake.

Have you playtested the Cloak against human opponents yourself? It's really not as broken as you might think, IMO. Plus, we're still working on it.

Also, I realize this is a little bit more work on our end, but why not just release the individual taunts separately and have the downloader pick and choose? Or do they all have to be part of one file?

We could do that, but I think it's best to have two distinct packs (Basic and Stealth), and hopefully have each big Brawl mod/group (vBrawl, B+, B-, BB, & P: M) adopt one or the other, so the new taunts won't cause desynchronization because of players having different taunts on Snake.
38  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: September 16, 2010, 12:10:20 AM
From the smashboards thread:

Quote from: xxTerminatorxx
Yeah, I have already fixed that annoying texture glitch, it's due to some texture of Snake's gloves getting mixed in with his back. No worries, I just texture the purple parts to the texture of his suit color ^_^
I haven't released it yet but I will soon. It also textured Snake's pistol and holster (and more) with textures Friedslick send me.

Oh, and Bent 00, thanks for the pics bro.


Let us know when you release the new pack. You're welcome for the pics!

Quote from: xxTerminatorxx
As it would be funny, "Not even close" would be the easiest.


Agreed.

By the way, I've been trying to organize the best set of textures for Snake, with clear team colors and a variety of MGS representation in mind. Here's what I've picked so far:

00-Original --> MGS: tTS Snake
01-Red/Black --> MGS3 Russian Sneaking Suit Naked Snake with Zombie Facepaint (Red Team)
02-Green --> MGS3 Olive Drab Naked Snake with Splitter Facepaint (Green Team)
03-Blue --> Portable Ops Naked Snake (Blue Team)
04-White --> MGS4: GotP Old Snake (Pik's version)
05-Wild Feline --> MGS2: SoL Snake


If the Squares Camo turns out well, that might replace the MGS3 Russian Sneaking Suit, since it isn't very red.  And if the Iroquois Plisken model import goes well, that could replace either MGS3 Olive Drab or MGS2 Snake.

Here's some pictures:

Team colors:


^ I edited the red and blue bandannas to match team colors.

MGS: tTS, MGS2: SoL, and MGS4: GotP Snake:


PS1 MGS, MGS2: SoL, and MGS4: GotP Snake:


Lastly, here's another couple of reference pics for the Squares Camo:

http://junkerhq.net/MetalGear/MedicomSquares/Snake.jpg

http://junkerhq.net/MetalGear/MedicomSquares/CloseUp.jpg
39  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: September 15, 2010, 04:16:41 PM
Several new posts over at the smashboards thread:

---

I've been testing your taunt pack for the last few hours, Eternal Yoshi.

Note: Eternal Yoshi, I've highlighted some important bits in green, just so they will stand out from all the rest of the text.

The Salute

The Salute is pretty much perfect now. Snake's legs are still rather bent when he salutes, but that's fine. Excellent work on this one! I had hoped for it to be on down taunt, and the box to be on up taunt... But I'll get used to it. Smiley


The Cloaking Device

Wow, that was fun just to play around with. XD I agree with Snake becoming visible when he is hit or grabbed (obviously), but I think it's worth considering letting him stay invisible when he shields or grabs a ledge. I noticed a few things when testing out this taunt:

- Upon using the Cloaking Device taunt, Snake becomes completely invisible. I mean perfect invisibility. If the camera is not close up on Snake, you will see the P1/name tag floating above him, so Snake can not hide in big levels. However, it's going to be hard to predict what Snake's doing when you're fighting him up close, since you can't see him at all... Hopefully this won't be broken, though, since it only takes one successful hit or a grab to reveal Snake, and shielding currently makes him visible too.

- Grenades, the Cypher, the box, the mortar, and land mines are also invisible until Snake loses contact with them. The Nikita is the only exception - it appears to float in midair. o_o


- Unfortunately, no fancy Grenade techniques while you're invisible - if you drop a Grenade by shielding or grabbing, you instantly become visible. Sad I'd love a fix for this if possible, since I love using Grenade techs. I wonder if making it so that shielding doesn't make snake visible would work as a fix?

- Snake will also become visible if you try to roll or spot dodge, and you hold down the L, R, or Z button too long. You'll only stay invisible if you tap a direction and one of those buttons really fast. I'm guessing that this could also be fixed by making it so that shielding does not reveal Snake.


The only other thing I have to say about the Cloaking Device taunt for now is that it might benefit from having the last half of the animation (Snake bowing to the ground) cut, and having the first half (Snake crouching on one knee) lengthened a bit. While it looks cool (Snake seems to fade into the ground), I'm thinking it doesn't make sense for Snake to bow all the way down like that. Besides that, it's a carbon copy of Snake's entrance animation as is.


Oh, and it's kinda annoying how Snake will say "Kept you waiting, huh?" every few times he cloaks. I'd recommend removing that line from the taunt, or perhaps replacing it with "Not even close", one of his victory voice effects (#30 in Sound Test).

This is going to be an awesome taunt. Bionic knew it from the beginning, lol. Too bad it overshadows the Smoking taunt, though... Let's get some feedback and find out which one the majority wants as the new side taunt. I'm guessing the Cloaking Device, as long as it doesn't turn out to be broken (it doesn't feel broken to me, but I've yet to try it against a human opponent).

The Box

I see you've got the box back for down taunt, and isn't that the old up taunt box entry animation? Smiley The only odd thing I encountered testing this was this: Whenever you use the down taunt, if you don't input anything else, Snake will loop his box exit animation over and over until you do something.

Eternal Yoshi, you didn't mention a reason for putting the (moving) box on down taunt... I'm just curious about this.

---

Next up, Terminator:

Here's those pics I promised!



And about your MGS tTS Snake texture - Can you fix these few see-through spots? There are two around the straps in front, one on Snake's back near his right arm, and one where his neck meets his collar. Also, could you remove those blue triangles if they're not supposed to be there?



---

Quote from: Eternal Yoshi;11196998
I fixed the looping.


Same download link as last time, or do you have a new one?

---

Quote from: TommyDerMeister;11197814
For those of us who frequent tourneys/play mostly play VBrawl (no gameplay changing hacks, except maybe no tripping if I'm not at a tourney) will it be possible to get the cloaking device taunt, without Snake staying invisible after the taunt? If he stays invisible it compromises having no gameplay changing hacks at tournies.


That's most likely possible, but it defeats the purpose of the Cloaking Device taunt. See my next comment below...

Quote from: TommyDerMeister;11197814
I think it's fine that he does go invisible for a short while during the taunt animation, but I think it would good if there was a version that didn't stay invisible for the vBrawlers. If this isn't possible I could try the possibilty of waiting for the cig taunt and replace the cloaking taunt with that.


Yeah, I'd just wait for the cigarette taunt to be released, and use that instead, if you want to keep Snake as vanilla as possible. While the Cloaking Device is fun, players of vBrawl and even Balanced Brawl might not want to use it for the same reason you gave.

Quote from: TommyDerMeister;11197814
Also, if the cig taunt finally does happen, there should be a vBrawl version of that too. I remember reading the idea of adding a hitbox onto it when he would discard it, that would also compromise the no gamplay changing thing for me.


Speaking of that, I don't think you have to worry about the cigarette having a hitbox like the box does. As it stands, we can't give Snake a visible cigarette without sacrificing one of his other articles (like the box). That means the best we can do is have Snake smoke an invisible cigarette, but still have the orange glow and smoke/dust visual effects show up. As SHeLL said, you wouldn't be able to see the cigarette unless you zoomed in, anyway.

That said, you can't really give an invisible cigarette a hitbox or trajectory. Well, you can, but not being able to see the actual cigarette pretty much ruins that idea IMO. So much for "Cig KOs". :/

The best plan for animating the Smoking taunt that I know of now is simply having Snake pull out the invisible cigarette from an ammo pouch, smoke it for a second (cue orange glow and smoke/dust), and then either make a "putting the cigarette back into the ammo pouch" animation or a "discarding/flicking away" animation. No hitbox or trajectory included.

Quote from: TommyDerMeister;11197814
And I noticed that with these new taunts that some of Snake's weaponry (mortar, cypher, landmine, grenade launcher) were textured, and was wondering how to change them back. I have some experience with BrawlBox.


I noticed that too. I don't know if Eternal Yoshi intended for those to be in there or not, lol.

But yeah, we'll certainly have a taunt pack with none of the specially colored equipment.

Quote from: TommyDerMeister;11197814
I'm sorry if I've sounded picky about these taunts myself, but I think should be vanilla versions so they can be more widely, so people don't have to worry about problems arising at tourney, or for people who just would want to play mostly vanilla brawl. You guys have done some great work in here, keep it up. <3


No problem at all, I appreciate your feedback. You made me realize that there is still going to be demand for the Smoking taunt over the Cloaking Device. Perhaps we can make two versions of the Snake Taunts pack:

Basic Pack (ideal for players of Vanilla Brawl and Balanced Brawl)
- "Salute" as up taunt
- "Smoking" as side taunt (invisible cigarette, no hitbox or trajectory)
- "Box" as down taunt (not the moving box we hope to make, just the standard one)

Stealth Pack (hopefully adopted by Brawl-, maybe Brawl+ players)
- "Salute" as up taunt
- "Cloaking Device" as side taunt (Snake becomes visible when hit or grabbed, possibly more triggers)
- "Moving Box" as down taunt (Hopefully, Snake will be able to move around in the box and even drop C4 or grenades silently)

Only the Salute and vanilla Box taunts are currently finished.

Any Brawl+ players here tried the Cloaking Device taunt yet? We could use your feedback regarding whether or not you think it's broken, or a good fit for Brawl+. If someone could test it out against human opponents, that would give us an idea how balanced or broken it is.
40  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: September 14, 2010, 03:21:45 PM
If we're aiming for these new taunts to be adopted by the likes of Brawl+, then we should not sacrifice any of the items for a tiny cigarette - it would be better to just have an invisible cigarette, and just animate the visual effects (orange glow & smoke/dust). As SHeLL mentioned earlier, you wouldn't be able to see it unless you zoomed in anyway:

Quote from: SHeLL;11080846
A cigarette would be too small to see unless you're zoomed in. It's really about the silhouette, which would be just fine with or without a cigarette. Add a red glow and some smoke (read: dust) GFX and it would look pretty good, imo.

Besides that, SHeLL told me that giving Snake an actual cigarette item would require sacrificing one of Snake's articles, like the box - not just any regular item. We don't want to do that.

Quote from: SHeLL;11081672
Vertex a cigarette onto his hand just for the duration of the taunt? No.

Where would that come from? You can adjust bone translations and rotations mid animation but you cannot do a single animation vertex change as the model is loaded once when you select the CSS icon. If you want a cigarette you have to sacrifice one of his other articles to do so.

The only other thing we could do for a visible cigarette is have it vertexed into Snake's mouth, but then it would be visible at all times... And there wouldn't be much for Snake to do during the actual Smoking taunt, since he couldn't remove it from his mouth... Yeah, never mind that. >_>

The best animation I can think of for Smoking at the moment is Snake quickly pulling out an invisible cigarette from an ammo pouch, smoking it for a second (with the orange glow & smoke/dust visual effects), and then either making a "putting the cigarette back into the pouch" motion or a "discarding" motion.

Quote from: xxTerminatorxx;11189779
Ok, we won't be sacrificing items!  We are just adding a model! Well, as you can see, check my updated post. It's not an item - It could be replaced by somthing that we don't need with my new model.

All we could do is port the model I made (After vertexing, of course) into FitSnakeMotionEtc, I dunno, but somone vertex it first and resize it, THEN import it into FitMotion.

Is that possible? SHeLL said that we would have to replace one of Snake's articles in order to give him a visible cigarette. However, I don't know what articles Snake has that can be replaced, besides the box... Does anyone else here know?

I thought that you couldn't just add animate-able items in places they don't already exist, only replace existing ones.

If we can theoretically get rid of the boxes for indivdual directions of the taunt, do you think maybe we can port over them for individual directions too?  In this case we should replace the box with the cigarette.  And I'm sure there's better geometry to vertex than the cracker launcher, I'll look around the ISO files for something tube like.  Remember we've got hundreds of trophies too. 

Also, if you CAN port over individual directions for the box, then people who want to keep the box could theoretically have three different kinds of boxes.  That would be pretty cool too.

I'm not certain, but I'd guess that the three box taunts each draw their box article from the same place, meaning you can only have one box at a time.
41  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: September 13, 2010, 05:16:30 PM
I just got finished testing Eternal Yoshi's salute animation. First of all, I just want to say how much I appreciate the help of everyone here. It's so great to see this project start to come to fruition! Cheesy




...Er, yeah. Eternal Yoshi, GREAT job on the salute. There's only a few tiny quirks you might want to address:

- Snake's left leg twitches just a bit during the turn to salute.
- Snake's right leg might benefit from being slowed down slightly, so his foot lands in time with his salute.
- Snake's right elbow and wrist become a bit distorted as he salutes (but you only notice if you look from above or behind)



- Snake's knees might be bent a bit much during the salute.


Lastly, after playing a few matches and taunting often, I think that it would be better if the last part of the taunt (turning back to facing sideways) was a bit faster. Or perhaps you could make it cancelable in the last stage(s). I often found myself jamming the control stick to move, waiting for the taunt to finish.

IMO, the speed of the first half of the taunt feels right - it's the second half that seems to drag slightly.

Quote from: Rikami;11182825
I could make a pretty good salute animation 1 2 3.
If you want I'll start on it tonight.

And maybe a smoking one too.
Or whatever.


Eternal Yoshi's salute is looking really good, but it's up to you.

The smoking and moving box taunts are going to be harder. It would be great if you could attempt animating either of those. Smiley

EDIT: Aww, all of the brawlsnapshots.com pics turned into spam... Sad
42  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: September 12, 2010, 09:31:47 PM
^ I think you can find it in this archive:

http://www.mediafire.com/?sharekey=bf68243dc4c908b28d78a0e5552916095d6170349cac00195be6ba49b5870170

Here's the direct link:

http://www.mediafire.com/?mjz4jf3ln2m

Anyhow... I just downloaded the Salute taunt files, and read your READMENAO:

Quote
Eternal Yoshi here.

Put the Salute_Taunt.chr0 into FitSnakeMotionEtc.pac over AppealHi.
I added proper SE for it.
The FitSnake.pac file is made so that the box is gone.
Nothing else about his moveset was altered.

Over.


Um, I've actually never used BrawlBox or Tabuu before, so I don't know how to place that Salute_Taunt.chr0 file. :/

I did try the FitSnake.pac file, though - it removed the box from all three of Snake's taunts and made them end very quickly, like you said. I could hear the salute sound effect from the up taunt...

Speaking of which, we had planned on making the salute the side taunt, since the up version of the box happens to be the the fastest form of the box taunt. Was there a reason why you made the salute taunt over up taunt instead of side taunt?

Lastly, is it "all-or-nothing" when it comes to removing the box? We want to keep the box over one taunt, and hopefully modify it so Snake can move while under it, and possibly drop C4 or grenades.

Sorry I'm unfamiliar with BrawlBox and Tabuu. If you would give a brief explanation on how to place that Salute_Taunt.chr0 file, I could try (assuming my PC can run one of those two programs). Or you could go ahead and place the file into the FitSnakeMotionEtc file - I can use those. Smiley

P.S.: Once we've got the Salute, Smoking (or Cloaking Device), and (moving/C4/grenade) Box taunts ready to go, let's make Brawl+ and Brawl- (and Balanced Brawl too, why not) "FitSnake.pac"s and "FitSnakeCustomEtc.pac"s ready to drop in the Snake folder.
43  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: September 12, 2010, 08:21:38 PM
Wow, I didn't know you could animate, Eternal Yoshi. o.o

I'm going to go try that new taunt out ASAP. Cheesy
44  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: September 12, 2010, 04:51:19 PM
^ don't forget the salute. Smiley

Quote
All right! That's great news. Thanks, Eternal Yoshi! Cheesy

What about being able to:

- Move around while under the box
- Stay under the box indefinitely / until a certain button is pressed
- Drop C4 or grenades while under the box

Are those possible to implement as well?

Anyhow, now we just need to find an animator. Anyone know where to look?
45  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: September 08, 2010, 10:08:03 PM
Hey guys, I got a reply from Shanus. Take a look:

Quote from: shanus
Quote from: Bent 00
Hi Shanus. I've got a question for you, regarding the replacement of Snake's taunts. I've started a thread over in Customized Content with the purpose of giving Snake two new taunts, since all he has is the box for all three now. Take a look at the thread if you like:

http://www.smashboards.com/showthread.php?p=11067821#post11067821

Anyhow, the reason I'm messaging you is because of something SheLL said: "Snake has a lot of strange, hard-coded stuff going on in his taunts which probably makes replacement prohibitive. Shanus knows more about it than I, so I would talk to him before you guys get to excited about all of this."

So, my question is, [COLOR="RoyalBlue"]is there anything hard-coded in Snake's taunts that make them impossible to replace?[/COLOR] I'm really hoping there's not, since I've gotten a good many people interested now. Smiley

The most popular taunt replacement ideas are, in order from most wanted to least wanted:

1.) Smoking (but this requires article hacks, which haven't been figured out enough yet, so I'm told)
2.) Salute (this should be the easiest to animate)
3.) Cloaking Device (people are worried this will be broken, but I believe it can be balanced. Currently, it and Salute are the only options we have, since Smoking and "!" can't be done without article hacks)
4.) "!" (this one isn't really popular, but it's worth a mention)

* We also want to edit the Box up taunt so Snake can move around and maybe even silently drop C4 or Grenades while he's under there. It's a fun idea.

You can read how all of the proposed new taunts work in the thread I linked to above. Thanks much for taking the time to consider this! Project M is looking great, by the way. I'm looking forward to the day it's released. Smiley


Alright, sorry for slow reply. I have had 2 weeks in a row of insane amounts of work at my job (read: 90 hr workweeks)

Off the top of my head, I believe Snake's last 2 special actions are parts 2 and 3 of his  box taunt. So, for example. Taunt action goes into part 1, then it automatically funnels in action 133, and then funnels into 134. The trickiest part for you to figure out is how to get his action to not automatically funnel into 133 and 134. You could try and make the unique taunt, then at the end of that taunt, change action directly into wait. Toy around with things and let me know. If you want him able to move during a specific taunt, you could do it I think during action 33 and check which taunt he is in using IC-Basic 20000 (current subaction, set to scalar). So for example, if you were at subaction 100, If IC-Basic 20000 = Scalar 256 (hex 100).


I've got to get to sleep for now, so I'll let you guys ponder it. I guarantee you know more about the technical aspects of it than I do, anyway. ~_~
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