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211  Help & Tutorials / Help / Re: Stage crashing on: November 10, 2010, 07:24:48 PM
Did you change the texture format of any of the textures?
212  Help & Tutorials / Help / Run Error on: November 10, 2010, 07:23:35 PM
I added bones to a model and replaced another one (the animations were already made) and everything works fine, the only problem is when the character walks, they go inside of the ground and do not move. Does anyone know how to fix that?
Thanks in advance.
213  Help & Tutorials / General Tutorials / Re: Fixing Freezing Transforming Characters on: November 03, 2010, 02:51:49 PM
Thank you, this helped and worked for me.
214  Help & Tutorials / Help / Re: A Few Questions on: October 31, 2010, 11:02:32 AM
Okay, thank you.
Does anyone have any idea how to fix #3 and why it's still freezing when I have both the pac and the pcs?
215  Help & Tutorials / Help / Re: A Few Questions on: October 30, 2010, 10:24:31 PM
I had the .pac and the .pcs and it still froze.
Also, any additional info about the materials? I'm not 100% sure what to change in the materials.
216  Help & Tutorials / Help / Re: Announcer Offset on: October 30, 2010, 10:51:31 AM
I'm not good with hex, and I have a 64 bit computer. Sorry.
But I'm wondering, what doesn't work on BrawlBox with 64 bit?
It pisses me off how much stuff only works with 32 bit. >.>
217  Help & Tutorials / Help / Re: A Few Questions on: October 29, 2010, 11:30:59 PM
I don't really get what you're saying. Have the ZSS .pac for Samus and ZSS?
218  Help & Tutorials / Help / Re: Puccio's problem Thread on: October 29, 2010, 10:02:33 PM
For the certain teams freezing, I understand what you mean. It happens to me all the time. I believe it is just a problem with the characters that the creators make. I don't think it's your game. Unless the creator goes back and fixes it, I'm not sure it can be fixed.
(By the way, he means like "Team Marth" when a bunch of easy-to-kill Marths come out or any other character. Know what he means now?)
219  Help & Tutorials / Help / A Few Questions on: October 29, 2010, 09:52:46 PM
I have a few questions about textures.

1. Is there a way to make ZSS's paralyzer transparent?
2. Is there a way to make Marth's sword transparent?
3. I made transparent textures on Marth, but in-game the transparency is replaced with weird pixely textures.
4. How do I fix the freezing when Samus freezes the game while turning into ZSS?

Thanks, any help is appreciated.
220  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Nelliel Tu Odelschwanck Comes to the brawl with a stage!! on: October 10, 2010, 01:57:20 PM
Is this dead? T.T
221  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Hollow Ichigo Moveset Updates and Suggestions on: September 30, 2010, 02:52:51 PM
I completely agree with BlazingBarrager, except that I think the final smash is fine. But a balanced version would be really good.
222  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Hollow Ichigo Moveset Updates and Suggestions on: September 26, 2010, 05:04:50 PM
Well, you could definitely fix the distance between Ichigo and the Super Cero on the final smash, it's a bit far. Also, for some reason I just don't like the down-B. I realize it's supposed to be overpowered, but I have to agree with Quanno, I'll play around with it, but I probably won't keep it (Even though I love Bleach). The graphics are a bit odd on the up-B too.

On a side note, someone needs to make a good vertex'd model of Hollow Ichigo. They made one, but it's on Marth. For the time being, I'm using the Grimmjow model for this PSA.
223  Help & Tutorials / Help / Re: The True Shadow the hedgehog Ver 11 freezes when selecting stage, anyone else? on: August 25, 2010, 04:00:38 PM
I have the same problem, I select the stage and then it just freezes. Does anyone know how to fix it?
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