I added bones to a model and replaced another one (the animations were already made) and everything works fine, the only problem is when the character walks, they go inside of the ground and do not move. Does anyone know how to fix that? Thanks in advance.
I'm not good with hex, and I have a 64 bit computer. Sorry. But I'm wondering, what doesn't work on BrawlBox with 64 bit? It pisses me off how much stuff only works with 32 bit. >.>
For the certain teams freezing, I understand what you mean. It happens to me all the time. I believe it is just a problem with the characters that the creators make. I don't think it's your game. Unless the creator goes back and fixes it, I'm not sure it can be fixed. (By the way, he means like "Team Marth" when a bunch of easy-to-kill Marths come out or any other character. Know what he means now?)
1. Is there a way to make ZSS's paralyzer transparent? 2. Is there a way to make Marth's sword transparent? 3. I made transparent textures on Marth, but in-game the transparency is replaced with weird pixely textures. 4. How do I fix the freezing when Samus freezes the game while turning into ZSS?
Well, you could definitely fix the distance between Ichigo and the Super Cero on the final smash, it's a bit far. Also, for some reason I just don't like the down-B. I realize it's supposed to be overpowered, but I have to agree with Quanno, I'll play around with it, but I probably won't keep it (Even though I love Bleach). The graphics are a bit odd on the up-B too.
On a side note, someone needs to make a good vertex'd model of Hollow Ichigo. They made one, but it's on Marth. For the time being, I'm using the Grimmjow model for this PSA.