I tried to vertex hack Lucario's body. Everything went fine, DasDonkey read the ddf fine and the OBJs fine and created an MDL0, like it should.
Let's cut to the point:
Top is before importing, bottom is after importing.
Trying to view the model crashes BrawlBox with the usual "An exception has occurred in the program" error.
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at BrawlLib.SSBB.ResourceNodes.MDL0GroupNode.OnInitialize() at BrawlLib.SSBB.ResourceNodes.ResourceNode.Initialize(ResourceNode parent, DataSource origSource, DataSource uncompSource) at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnPopulate() at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Children() at BrawlLib.SSBB.ResourceNodes.ResourceNode.FindChild(String path, Boolean searchChildren) at BrawlLib.SSBB.ResourceNodes.MDL0Node.ApplyCHR(CHR0Node node, Int32 index) at BrawlLib.SSBB.ResourceNodes.MDL0Node.Attach(GLContext context) at System.Windows.Forms.ModelPanel.AddTarget(IRenderedObject target) at System.Windows.Forms.ModelEditControl.ModelChanged(MDL0Node model) at System.Windows.Forms.ModelEditControl.set_TargetModel(MDL0Node value) at BrawlBox.ModelForm.OnShown(EventArgs e) at System.Windows.Forms.Form.CallShownEvent() at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
I have no idea what went wrong. Any ideas?
Files: lucario.obj (original) edit_lucario.obj (edit) vertex.ddf (copied from BrawlBox) .ddf (after my 2nd attempt at importing the OBJ, it made this instead of...) FitLucario00_BodyM1.ddf (only appeared on the first attempt)