His scarf and hands are messed up. I think it's a format issue, I'm not sure. I'm a bit rusty lmao. They're set as CMPR in my file. The other texture glitches are due to not applying transparency shaders on 'em yet.
So here!
MUAHAHAHAHAHAHAHA!
With Kirby
EDIT: More progress! I fixed his scarf, and I know how to fix the hand mat. Turns out the scarf had the wrong UV Wrap mode on. It was on Repeat, and I needed Clamp to make it work.
Now I just gotta finish the "fire body" and arm rings. Outside looks great but it still flickers with camera movement and shrinks even on some stages. I posted a help thread in Model Imports to get help on how to fix the shader. I also set the crystal on his crown to EnvCamera to make it pseudo-shine.
I'm not starting animation OR PSA until his mats are PERFECT.
Thanks, guys! To be honest I wasn't expecting much of a welcome back, since I had a history of leaving, coming back, leaving again, etc.
But here! To prove I'm not bull[censored]ting, I'm almost done rigging this guy here! So while I wait for King Cold, consider this dude my current WIP.
I need to finish his hands, and setting up his Materials. Which is proving annoying. His arm "bracelets" keep turning black when I try to add transparency to them, and for some reason. Shines make body parts really bright and won't work.
Ok, now the reason I put that set of eyes as default is because he's over Luigi, and he doesn't have default PAT animations. I will be adding them on Magolor, but this is for non-editable animations like "thrownxx", etc. There will also be "cape" animations with PAT0 as well to make an animated "fire" effect.
So thanks to Seg I got the filesystem back. In other news I have Lord Fredrik perfectly converted to NUD/NUT/VBN with nothing visibly messed up (geometry and bone-wise, haven't tested textures yet) and I'm ready to patch him over Ike and start ingame testing! After which, it's animation and cosmetic time! Moveset itself I'll wait till a bit later. I want to first get my hands dirty and make animations. I'll have to get Maya back, I think...
Also GOOD NEWS. After Lord Fredrik, KING K. ROOL will also be coming to Smash Wii U! I've gotten back the model I was going to use for him in Feud (it was an edited, improved DK64 model with more polys). But I'm focusing on Fredrik for now.
K. Rool might be put over Dark Pit if I can manage it.
HOLY [censored], I COMPLETELY FORGOT ABOUT THIS SITE
Hi, Tabuu here. Decided to change my handle due to.... personal issues.
I've been keeping myself very busy with my projects (my indie game, and the Smash Bros. fangame I recently cancelled)
But I still want to make a Lord Fredrik mod for Sm4sh. Him and King Cold. So I will take some time to restore my modding setup and get back up and running. Fredrik is completely ready to be converted to NUD/NUT/VBN.
Man, this place completely escaped me, I was so distracted... No longer. I'll restore his rig, my setup and get to putting Fred into the game.
No, I didn't cancel K. Rool. I actually have an idea for a new model to use in the project!
I started the rig on Fredrik 2 days ago. Working on the hands ATM. Saving upperbody, mouth and eyes last. Helmet, chains, big/small horn, kilt, cape, legs and stache are all fully rigged. When it's all done, I'll try and learn how to make a metal.nud.
My PSAs, like for SSBB, will feature the whole package: CSP/BP, nameplates, SFX, the works. Except with one major difference. I will NOT start and do 20 projects all at once. Fredrik and Fredrik only for now.
Eventually I will set up my first 3 characters' bones and rigs for when we can insert new fighters. Well, one is already all rigged up since he was planned to be a playable character in my canned Smash fangame SSB Feud, but the other 2 need to as well.
I have the character script files from RTB on my drive in case they come in handy. I imagine we'll do like Brawl and replace before we can insert new.