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16  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [FrozenHobo's Textures]: You don't care... on: August 18, 2010, 10:37:41 PM
no such luck. even building the stage over GGs seems to force the stage to just use a single animation. i may have another idea, but i'm not sure it will work either.
17  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [FrozenHobo's Textures]: You don't care... on: August 18, 2010, 02:13:04 PM
how 'bout an update?

18  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Soulcalibur Link REVAMP (VERSION 2) on: August 17, 2010, 06:22:47 PM
looks cool.
19  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [FrozenHobo's Textures]: You don't care... on: August 16, 2010, 02:16:32 AM
new IC texture
20  Super Smash Bros. Brawl Hacking / Stages / Re: Chuy's Stuff Rooftop Rampage Released! on: August 14, 2010, 06:46:02 PM
alright. looks good, man.
21  Super Smash Bros. Brawl Hacking / Stages / Re: Chuy's Stuff Rooftop Rampage Released! on: August 14, 2010, 04:54:24 PM
again, why is it purple?
22  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [FrozenHobo's Textures]: You don't care... on: August 09, 2010, 03:43:26 PM
yeah, i'll take a look at it. thanks.
23  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [FrozenHobo's Textures]: You don't care... on: August 09, 2010, 02:45:06 PM
thats interesting... i'm still going to do mine, but i probably won't get to it for a while. i'm mostly going to attempt it because the one in the vault right now (2D over FD) just gave me the inspiration.


edit @ GW: =U
24  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [FrozenHobo's Textures]: You don't care... on: August 09, 2010, 02:28:05 PM
updated the OP with a list of stage hacks in order of intended release
25  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [FrozenHobo's Textures]: You don't care... on: August 08, 2010, 04:33:19 PM
Just want you to know I at least always check your thread, your stuff is quality. If it starts looking like dl64 is gonna take a long time would you mind releasing the non-wind version in the meantime? Oh, and good luck on Peach's Castle, it'll be great to finally see one finished.
yeah, i may wind up just doing that. i know i can get him to at least blink, which is at least something. also going to have D3 floating the background (since thats actually an easy thing to add Tongue). glad you like my stuff, though. always nice to hear it...

Indeed, I'm not the only one with PC64 listed, mastaklo published a picture of an almost done version of his.

Of course, I will still make mine too, as you said, there's nothing wrong with multiple versions Tongue
mastaklo, that was it. i was really excited about his, too. do you know what ever came of it, or did he just disappear?
26  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [FrozenHobo's Textures]: You don't care... on: August 08, 2010, 03:42:27 PM
i know mewtwo has it listed, but its been up there for a long time with no progress. i remember someone else also saying they were doing it, but i haven't seen them in over a month at least (plus i can't remember where it was Tongue)

either way, there's nothing wrong with multiple versions...
27  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [FrozenHobo's Textures]: Metal Mario Stage v1.0 Release on: August 08, 2010, 12:34:35 PM
gonna try to get an update on DL64 ready soon. wind won't work and i'm not sure why...

also, i'm re-scaling gamewatching's YI64 (just a bit too big), not sure if i'll release it, though.

finally, my next project will be Peach's Castle 64. i know nobody here cares about anything i do, but i don't really give a [censored]. this topic is mostly for my own reference.
28  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)] on: August 04, 2010, 10:47:01 PM




ah, yes, i'm well familiar with this failure. same thing happened to my SSB64 Intro stage before mewtwo shoed me what was what. image the entire thing textured with the green pipe... [censored] was trippy.

actual stage, however, is looking excellent.
29  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Photoshop CS4 Here for everyone on: July 25, 2010, 03:07:34 PM
30  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [FrozenHobo's Textures]: Contest Announcement!!! on: July 23, 2010, 08:21:16 PM
Metal Mario Stage



I know you people will ignore this, but i'm posting it anyway... Would like to congratulate Gamewatching on his original version of this stage (i actually used it as a starting point). The original release by GW was... well it was not of the quality i was expecting (really don't want to make you feel bad, but it wasn't that great...). Because of that i took it upon myself to fix up his stage and give it the quality that a stage like this deserves.

On top of new textures, i have remodeled the entire stage to reflect the original more accurately. New collisions, new layout, pretty much new everything. This stage plays as close to the 64 version as i can manage with brawl's physics.

I'm not done with this stage yet, however, gameplay-wise it won't change in future updates so i decided to release it now.

Note that this WILL de-sync over wifi with Gamewatching's version.

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