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31  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [FrozenHobo's Textures]: Contest Announcement!!! on: July 22, 2010, 12:51:54 PM
a few issues with DL64:

1) collisions are wonky. now that i've moved it to the GGs pac (thanks chuy) the left platform's collision is stretched and connected to the right ledge. it looks fine in bbox, but acts odd in-game.

2) the tree won't move to the "blow" animation. it blinks and does its full idle animation but it never does any of its other animations, hence no wind. its odd that it would only do one animation and not any others.
32  Super Smash Bros. Brawl Hacking / Stages / Re: Chuy's Stuff Fixing freezing issue with Rooftop Rampage Dream land started! on: July 19, 2010, 04:02:00 PM
guess i should stop sitting around and actually finish mine, shouldn't i?
33  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [FrozenHobo's Textures] on: July 19, 2010, 01:06:14 AM
i'll look into that, thanks.

in non-stage related news, i'm not loving my current red IC texture. it doesn't feel on par with my first 2 and thats bothering me. so, at the end of this month i'm going to take it down and (hopefully) have a new one to put up in its place. however, i don't actually have any ideas for a red IC texture.

therefore, i'm going to pose a small contest: give me a theme/idea for my new red IC texture. winner gets a specialized version of the texture for their personal use on top of being credited in the brawlvault post (as well as the possibility of other, more prestigious prizes).

the contest will go through to the last friday of the month which is when i'll make my decision on the best idea. the winner will be announced saturday and the texture by that sunday (august 1). one idea per entrant. all submissions should be sent to my PM box. if i fail to get any entrants, then the current texture will still be taken down and i will come up with a new idea on my own at a later date. for those that do decide to enter, best of luck to you.
34  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: t1mmy's texture showcase (lots of Kirby) on: July 17, 2010, 07:45:46 PM
CSPs and you got a DL.
35  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [FrozenHobo's Textures] on: July 13, 2010, 01:14:25 PM
maybe. i haven't ported it over GGs yet so i don't know if the problem will still be there. if it is, i'll contact you.


also, can you link me to the vids?
36  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [FrozenHobo's Textures] on: July 10, 2010, 08:58:31 PM




[censored] just got real.
37  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [FrozenHobo's Textures] on: July 08, 2010, 10:31:21 PM
and the lord said.... LET THERE BE PROGRESS!!!

38  Super Smash Bros. Brawl Hacking / Stages / Re: Chuy's Stuff Voting closed working on Rooftop Rampage on: July 07, 2010, 11:03:55 PM
dreamland, huh? the race is on!


LET IT BEGIN!!!!
39  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [FrozenHobo's Textures] on: July 07, 2010, 11:02:46 PM
when i get around to D3, i'll be putting him in the background, per the original.

i am taking some liberties like using the GGs background/tree models. i haven't decided on anything else yet, but it should all fit in with the original style of the stage.
40  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Stage hacks and .rar files on: July 07, 2010, 10:25:13 AM
.rar is a compression format.... get winzip or 7zip, right click, and unpack the .rar to your desktop/where ever.
41  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [FrozenHobo's Textures] on: July 06, 2010, 11:16:53 PM
making diamonds is... hard... i'm going to hold off on MMS for a while and get DL64's models all set up. i may post an FD version first (no wind) before i do the GGs port.

anyway, i did manage to add edges to some of MMS's base so i'm hopeful that i can get the rest to match the 64 version (i figured out how to add a "shiny" effect in). we'll see which i feel like working on tomorrow... Tongue
42  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [FrozenHobo's Textures] on: July 04, 2010, 10:09:52 PM
so, who wants to see some cool stuff?


now, before i post these, i first want to commend gamewatching for his amazing work with the vertex edits on this stage and for attempting to construct this beast of a remake. all models in these pics are the originals in the brawlvault download (i actually removed one of the walkway platforms). the final release will include more "blocky" crystals among many other adjustments. in respect to gamewatching wishes (and due in part to my own slow progression with this project) i'm going to wait till the current version has had sufficient time to circulate to ensure that both sufficient credit is given to the original creator and so i don't feel rushed to get through the mind numbingly tedious work involved in adjusting certain models.

anyway, lets do a comparison between the two. Current version:


My WIP version:




I'm going to point out some differences in case they aren't immediately obvious. for one, the base walkway plats are using the original top/side textures for the 64 version. additionally, i've increased/edited the length to match the original more accurately. finally, the floating platform has been edited so that not only is the center smaller, but the grating now appears to be floating around it in-game. finally, i've updated the grating texture for the floating platform as well as the background pieces.

there are, of course, other minor edits, but they don't ultimately have the same impact on the visuals (yet) as these points. anyway, this is just a teaser; i'm still working on DL64 (got the original textures tonight Cheesy) so you can expect that to be released before this one. Happy Independence Day everybody!
43  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [2/07][Update :Congo Jungle 64] KTH Gallery on: July 02, 2010, 01:43:07 PM
you also need the circling platforms in the middle.
44  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [FrozenHobo's Textures] on: July 01, 2010, 11:38:24 AM
for now its over FD. final version will be over GGs.
45  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [FrozenHobo's Textures] on: July 01, 2010, 11:28:24 AM
Wow, that's coming along great! Still planning on doing the debug version?
yeah. i'll do it after i finish this one up so i can use the base.

how many MDL0 does it have ?
the base alone has about 16. thats not including all the extra stuff i still need to put in.

Will it have the wind effects?
the final version will, yes.
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