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91  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [FrozenHobo's Textures] on: June 03, 2010, 01:05:25 AM
updated OP with new stage project.
92  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Katakiri's Textures - May 19th - *NEW* Wartortle & Fully Equiped Toon Link on: May 20, 2010, 11:17:13 AM
looks good. still looking forward to the nidorina texture, though.
93  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10) on: April 29, 2010, 11:17:03 AM

I'll make it, but not for this release. If I get it into the first beta, it will take forever until I release the first beta I guess xD
fair enough. i know it'll be difficult/time consuming, and i really would like to test this out.
94  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10) on: April 28, 2010, 03:42:37 PM
don't forget the crane on the left thats actually moving the platform.
95  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / [FrozenHobo's Textures]: Ice Climbers Full Texture Pack Now Live!!! on: April 28, 2010, 03:06:46 PM
Hello, i'm FrozenHobo (similar name on SWF). In the past i've worked with the Smash Workshop Back Room designing stage mods for various brawl hacks (a list for my B+ work can be found here). This thread, however, is to showcase some of my casual/non-stage mod related work.

Stages:
------------------------------------------------------------------------------------------------
Bomberman Land



Credit to ds22 for importing the original model. This stage is pretty straight forward, flat with the fence acting as walls/partitions between the main battlefield and and area outside. I've removed the overhanging branches that existed in the original model as well as added in a custom background (created by my roommate, 4Leaf on SWF). I've also made custom collisions for the stage so that the wall can be stood on/act as an actual wall. This stage goes over WWR.


SSB64 Intro Stage



The stage seen being constructed by Master Hand at the beginning of SSB64. Now, you can enjoy the stage that never was. download is finally up! In case you can't remember where this stage is from, its about 0:20 into the intro of the original ssb (seen
here
). Goes over FD, but download is set up to go over Mario Bros.


Dreamland 64



The stage everybody knows and loves. Featured in both SSB64 and Melee, Dreamland 64 makes its return to Brawl. The final release will feature wind as well as a certain flying penguin in the background. Updates to come.



Metal Mario Stage



I know you people will ignore this, but i'm posting it anyway... Would like to congratulate Gamewatching on his original version of this stage (i actually used it as a starting point). The original release by GW was... well it was not of the quality i was expecting (really don't want to make you feel bad, but it wasn't that great...). Because of that i took it upon myself to fix up his stage and give it the quality that a stage like this deserves.

On top of new textures, i have remodeled the entire stage to reflect the original more accurately. New collisions, new layout, pretty much new everything. This stage plays as close to the 64 version as i can manage with brawl's physics.

I'm not done with this stage yet, however, gameplay-wise it won't change in future updates so i decided to release it now.

Note that this WILL de-sync over wifi with Gamewatching's version.



Characters:
------------------------------------------------------------------------------------------------
Plaid Climbers






The idea for this texture came from a combination of a lack of green IC textures and that i wanted a specialized texture to use in tourneys (i always wear a plaid flannel over shirt when i play). As you can see, Popo is sporting a green plaid parka similar in color to my own shirt. Nana, on the other hand is wearing a brown plaid parka due to how the two colors come together so well (and brown being my second favorite color). I personally find this to be a good IC texture as unlike most others available you can easily differentiate the two climbers (which if you play ICs can be a big deal at times).



Blue/Grey Climbers






The basic idea behind this texture was to keep the colors that made the standard blue costume for the ICs, but rework it so that it would be easier to distinguish between the two. Additionally, the blue is now a softer color, which is aesthetically pleasing on the eye. The original color for nana was more of a sepia tone, but when put next to my Plaid ICs texture it looked like a more washed out version of nana's brown color (which i felt didn't give the texture a unique enough feel). I've now swapped out the texture for my darker version.



Red and Sky






Newest red texture. Thanks to standardtoaster for talking me through color ideas. I'm really happy with how this looks (especially moreso than the last one), more refined. Reminds me a bit of the old orange texture from melee, but with a more fitting red color. Easy on the eyes as well as being able to differentiate between the two climber makes this a nice texture, as well as being team friendly.








Was watching a tourney match and confused animal parka ICs with Gold/Silver colored ones. I went to check and couldn't find any gold/silver textures for these guys, so I took it upon myself to make them one (and I think I did a pretty good job). Thats Popo in the Silver and Nana in the Gold. I may do a future release with the Heart Gold/Soul Silver emblems on their hammers Tongue



and now, a full pack, including CSS Portraits, regular and black color replacement and several cool extras is now available on my BrawlVault!!! Go get it now!



Stage Hack List:
Bomberman Land
SSB64 Intro
Metal Mario Stage
DreamLand 64
96  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: SuperGuzzi's Awesome Textures! New stage:Green Hills Destination on: April 10, 2010, 01:36:04 PM
you clearly like sonic... a lot...
97  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Katakiri's Textures - Long Live The Hiatus! on: April 06, 2010, 01:15:09 PM
well i understand how important school is, so i won't rush you to finsh.

however, i would ask that you post each of the pokes as you finish (or pics at the very least). i'm looking forward to the nidorina as i've been needing a blue ivy for a while, and warturtle sounds really cool, too.


~FrozenHobo
98  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Katakiri's Textures - Long Live The Hiatus! on: April 05, 2010, 08:04:22 PM
when do you expect to start/finish the pokemon trainer vertex hack?


~FrozenHobo
99  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Coolx23's Texture warehouse Update 9/15 : Ness' Pokéball Yo-yo on: March 17, 2010, 08:51:14 PM
i like the Gold and his pokes, but the download doesn't include the pac files. without those the textures won't stay when they switch, which is a pity given how well done they are.
100  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ChibiIceClimberz's Purst Tekschoors D: on: March 13, 2010, 12:14:41 AM
what should i name the black ice blocks?
101  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Check out my stage texture hacks. on: June 29, 2009, 04:40:00 PM
cool stuff. gonna DL now.
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