Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 5 6 7 [8]
106  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Look at reply #3528 right now! on: September 06, 2011, 04:48:32 PM
I don't have models to send you, use google, apply yourself. It's not too hard to do Tongue

This should help you: http://www.facepunch.com/threads/913469-GMO-SMD-OBJ-Converter-Tutorial%28PSP-Model-Ripping%29
107  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Look at reply #3528 right now! on: September 06, 2011, 04:46:25 PM
I'm not quite sure it's 100% legal for me to post a link with a direct rip of a model, however, there are methods of taking the .GMO files and extracting the model. I'm not sure how, but it's been done before.
108  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Look at reply #3528 right now! on: September 06, 2011, 04:03:18 PM
Tokoyami... you are aware that there are T Posed Dissidia models... right? They probably are already rigged with bones too.
109  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Look at reply #3493 right now! on: September 04, 2011, 10:39:10 PM
I'm going to ejaculate many times in quick succession. Final Fantasy Brawl will soon be a reality <3
110  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 03, 2011, 06:24:10 PM
Alright, thanks for all your help.
111  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 03, 2011, 06:20:27 PM
So is there any ETA as to when models will be fully functioning in game?
112  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 03, 2011, 05:16:47 PM
Awesome. So, I'd hate to be the guy who hasn't read every page (Not going to read 200 something pages, sorry.) and ask this question, but I have to. What's the problem -in technical terms- with getting these models from DAE > Brawlbox > Smash Bros ?
113  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 03, 2011, 03:21:36 PM
Can anyone answer if you can simply rig the bones from a pre existing character (ex: marth) on a custom model and then import?
114  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 03, 2011, 01:19:01 PM
Alright, I'll make a text/video tutorial when I come back in an hour. Cheesy

Thank you sir c:
115  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 03, 2011, 12:53:55 PM
Meh, I guess I could make one on how to import a dae maybe on Monday, if my mic works. Otherwise I can make one right now without myself talking if you want. I can always just put text at the bottom of the screen explaining what I'm doing.

Nobody will know for sure until we get a model into the game first "Wherever Vyse goes, cool follows."

Text at the bottom of the screen would be perfect actually, I'm capable of reading :p, and I'm sure others are too.
116  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Brawlbox v0.64d & Source Code Released on: September 03, 2011, 10:30:58 AM
Is it possible to rig a custom model to another characters bones? So for example, say I have Rikku's model and I  have Marth's bones, is it possible to scale, rig, then import? Also, is there a tutorial (picture or video preferred) on how to import a DAE model yet?
117  Help & Tutorials / Help / Editing files with Brawl ISO only? on: July 17, 2011, 11:08:15 AM
I need to edit files without using the SD loader method, and instead going back to the old days of editing the iso. My Wii broke, so I am restricted to emulator play and require an iso editing tutorial. If someone knows where I could find one, please point me in that direction.
118  Help & Tutorials / Help / I require some nintendo 64 model rips. on: July 15, 2011, 06:52:49 PM
I need Peach (She's in Super Mario 64), Mario (Preferably from Smash Bros), Kirby (Preferably from Smash Bros), and Captain Falcon (Also Smash Bros). PMing them would be fine as well.

The reason I need these is because I want to replace the Alloy team with vertexes of said characters to look like their N64 counterparts and call it the Classic Team
Pages:  1 ... 5 6 7 [8]