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16  Help & Tutorials / Help / Making a custom model. Maximum polycount? on: November 12, 2012, 06:55:23 PM
Hello. I'm simply wondering what the maximum amount of polygons (triangles) are for a character, to not lag the game. Pretty straight forward question. Thanks.
17  Help & Tutorials / A/A Tutorials / Re: Damage and Taunt Activated Multi-Moveset Making guide XD(Updated) on: October 03, 2012, 05:06:43 PM
Would this also work for changing movesets with something like Down-B?
18  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: October 01, 2012, 06:19:52 AM
If I take a file (let's say for example FitPeac00.pac) and all other associated files (movest, animations, sounds, whatever else that may entail) and put it into another character's folder, would I be able to have 2 of the same character, but selected with different portraits/css?

I want to make a totally new character with custom model, bones, and animations. Basically, I'm wondering if I make my custom pacs and pcses etc, can I rename them to any character so much as it is placed in the proper characters folders etc?
19  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67 To Be Released Soon on: July 05, 2012, 07:14:21 PM
BlackJax, do you intend on releasing an animation converter to convert those .chr0 files into a more Maya/3DS Max friendly file format? I would love you forever for that, honestly.
20  Help & Tutorials / Help / Where do I place my modified trophy file on my SD card? on: November 19, 2011, 10:10:52 AM
As the title states, where do I place my modified trophy file on my SD card?
21  Super Smash Bros. Brawl Hacking / Model Imports / Re: "Y,R,P. In position.... It's showtime girls.".. well, almost showtime that is. on: November 17, 2011, 05:43:55 PM
How'd you attach the weapon to the character model?

I know FFX characters have a joint that's used like a HaveN, how to attach the weapon to it?

I pre posed the hand and fingers and rigged the weapons to one of the finger bones on each hands, I figure that way I'll be able to rotate and move the weapons freely when I go to make a moveset/animations Smiley.
22  Super Smash Bros. Brawl Hacking / Model Imports / "Y,R,P. In position.... It's showtime girls."Rikku released! No moveset (yet!) on: November 16, 2011, 09:14:48 PM
Your friendly neighborhood Gullwings are here to join the Brawl!
What this is about:
X_funtaztic_X (Tao kaka) and I are combining modding forces to bring YRP (Yuna, Rikku, and Paine) into the Smash Bros world. I am currently working on Rikku, X_funtaztic_X (Tao kaka) is working on Paine and then onto Yuna.

The planned bonesets:
Rikku is currently using Zero Suit Samus' bones. For the most part, she's fully rigged. Paine will be using Ike's bones, and Yuna will be using Zelda's bones.

Other plans:
 Personally, I intend to add both of Rikku's daggers (model courtesy of Zac268) and release a fully custom animation set and moveset.X_funtaztic_X (Tao kaka)'s plans are posted below this post. Go look at it  Im srs here

I intend to update this OP with as much information as possible. Screenshots, etc.

Previews

RELEASES

Rikku (X-2) -No Blades, just a model for Zero Suit Samus
Download!
Potential Color Pack in progress Wink
Red Team, CHECK!
Green Team, CHECK!
 
23  Super Smash Bros. Brawl Hacking / Programming / Re: Mewtwo2000's Tools - New stage roster tool (expand your sss) (11/11/11) on: November 11, 2011, 12:40:47 PM
Great tool as always, Mewtwo. I see myself using this in the future Wink.
24  Super Smash Bros. Brawl Hacking / Model Imports / Re: Zidane released !!..updated megaman x(fixed shader), whos next? cloud over link? on: November 04, 2011, 06:29:47 PM
better rig?? whats wong with mine??...nvm that...but wont seperate blades make the blades invisible?? such as the example the...sora over pit vertex??

Not if they're rigged correctly. Notice how Pit has like, 4 blades on in Brawlbox but in game, only a few are displayed at a time? It's how the moveset and animations work. For example, during his AAA, the Bow blade is invisible because the Bow is rigged to a bone and the game tells it to not be displayed I think. If this is not the case, the moveset tells the polygons to appear and disappear, which would be problematic for me.
25  Super Smash Bros. Brawl Hacking / Model Imports / Re: Zidane released !!..updated megaman x(fixed shader), whos next? cloud over link? on: November 04, 2011, 06:21:25 PM
it wasnt orginally my shader lol...its Mr.lol's....he just gave i to me..but i do have a question....your making zidane over pit right??? wouldnt it be the exact same hack then??

I am making mine over Pit. The only differences is that mine will feature the blades as separate entities (meaning, he'll equip and unequip them as pit does) and with a better rig (No offense intended to you.) So it's not exactly the same, but basically yeah. I'd also like to have my models for my project be made by people on my team so I don't have to go about crediting >9000 other people.
26  Super Smash Bros. Brawl Hacking / Model Imports / Re: Zidane released !!..updated megaman x(fixed shader), whos next? cloud over link? on: November 04, 2011, 06:09:36 PM
xxxgbcxx, I do have to compliment you on your wonderful shader, how did you do it? Would you mind if I used it and gave you credit?
27  Super Smash Bros. Brawl Hacking / Model Imports / Re: Zidane released !!..updated megaman x(fixed shader), whos next? cloud over link? on: November 04, 2011, 03:03:58 PM
Thanks, I'll be making my own.
28  Super Smash Bros. Brawl Hacking / Model Imports / Re: Zidane released !!..updated megaman x(fixed shader), whos next? cloud over link? on: November 04, 2011, 03:01:16 PM
its cause its pending....just check the main brawl vault kc-mm page

So you can't post a few screenshots anyway?
29  Super Smash Bros. Brawl Hacking / Model Imports / Re: Zidane released !!..updated megaman x(fixed shader), whos next? cloud over link? on: November 04, 2011, 02:48:53 PM
its already released Im srs here

I dont see it in your brawlvault.
30  Super Smash Bros. Brawl Hacking / Model Imports / Re: Zidane released !!..updated megaman x(fixed shader), whos next? cloud over link? on: November 04, 2011, 02:30:13 PM
Can you post some screenshots of your Zidane rig? I need to see if I should still do my own or not.
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