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31  Help & Tutorials / Help / How do I add shaders? on: November 01, 2011, 08:25:13 PM
My custom model requires a shader, what do I do to edit them?
32  Help & Tutorials / Model Tutorials / Re: Rigging a Model in 3ds Max from Start to Finish on: October 25, 2011, 02:01:10 PM
Thanks for the guide! I'll try this when I can actually read it ;~;. Just had my eyes dialated and cannot read anything. Sorry if there are any typo's in this message.
33  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 24, 2011, 05:52:35 PM
The forum exploded with epicness overnight!

Just so everyone knows, you can open up models from other games and save them as v9. You shouldn't need any hexing programs. You can also open up v8 mdl0s, but the color groups aren't parsed because they were causing some problems. You should be able to convert v10 and v11 to v9 perfectly fine though.

In the meantime, I'll be working on writing tristrips to save even more space, and that real time psa editor. And of course, a few imports of my own.


Thanks again for all of your hard work and dedication.
34  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 24, 2011, 02:41:14 PM
Hey, question: Where do I add models into the character? I want to add Meta Knight's sword to either Marth/Ike/Link

Export characters models> Import all into 3DS> Rig whatever you want to bones > Import to brawlbox.
35  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 24, 2011, 02:09:27 PM
Do you think that this would work with Super Mario Galaxy models?

If you can see it in 3DS max, then yes. For further evidence, I'm already working on Rosalina.
 It would be mighty helpful for all of these tutorials to be posted in the OP as Kit said.
36  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 24, 2011, 01:40:28 PM
ive tried that tutorial so many times and it still dosent work for me

It's not that it's not working per-se, It's just not clear about what to do with the bones. When I add all of them to every individual object, it looks poor when moving the bones. I understand you're supposed to modify the weights etc, but it just doesn't seem correct. Whatever, I'll keep trying. If someone else could write a clearer tutorial, that would be awesome too.
37  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 24, 2011, 01:36:51 PM
Man, that model bone rigging tutorial is confusing. :/
I get the bones where I want them, then use the skin modifier to put those bones in, but the model does not move at all when rotate/move the bones. I either did something wrong or I missed a step.


Which tutorial are you following? I'm following this one: http://forums.kc-mm.com/index.php?topic=17547.msg617502#msg617502

It says to add all of your bones to the mesh... does that mean select all of the bones and apply them to for every single different object or does it mean to select the bones that you would think should be affecting the mesh?
38  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 24, 2011, 12:49:36 PM
Let the rigging begin! http://i.imgur.com/2Jjx1.png
39  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 23, 2011, 08:38:33 PM
Will continue progress on Rosalina tomorrow after school. For now, I sleep.
40  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 23, 2011, 08:00:27 PM
Sorry if this is a dumb question, or a bad time, is it possible for this to work with 3DS Max 9?
41  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 23, 2011, 07:46:00 PM
It begins. http://i.imgur.com/Bmvik.png
42  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 23, 2011, 05:09:42 PM
Thanks BJ!
43  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Release soon, get your models ready on: October 23, 2011, 12:49:11 PM
Also, -thisquestionisdirectedmoretowardsRTB-, how does one go about extracting the skeleton of a Brawl character and resizing it for rigging of a new model? I noticed the Brawl models are very small when imported from an exported .dae.
44  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Release soon, get your models ready on: October 23, 2011, 12:37:42 PM
There's like, a video tutorial I made on the OP.
There's also a rigging tutorial on the OP.
It's all on the OP. Im srs here

Oh alright, all of those are still uh... compatible with the new BrawlBox?
45  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Tons of epic progress n stuff on: October 23, 2011, 12:34:51 PM
im ready to start reading the tutorial Im srs here

Yeah, a tutorial would be nice, if you have the time BJ.
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