Thanks for the guide! I'll try this when I can actually read it ;~;. Just had my eyes dialated and cannot read anything. Sorry if there are any typo's in this message.
Just so everyone knows, you can open up models from other games and save them as v9. You shouldn't need any hexing programs. You can also open up v8 mdl0s, but the color groups aren't parsed because they were causing some problems. You should be able to convert v10 and v11 to v9 perfectly fine though.
In the meantime, I'll be working on writing tristrips to save even more space, and that real time psa editor. And of course, a few imports of my own.
Thanks again for all of your hard work and dedication.
Do you think that this would work with Super Mario Galaxy models?
If you can see it in 3DS max, then yes. For further evidence, I'm already working on Rosalina. It would be mighty helpful for all of these tutorials to be posted in the OP as Kit said.
ive tried that tutorial so many times and it still dosent work for me
It's not that it's not working per-se, It's just not clear about what to do with the bones. When I add all of them to every individual object, it looks poor when moving the bones. I understand you're supposed to modify the weights etc, but it just doesn't seem correct. Whatever, I'll keep trying. If someone else could write a clearer tutorial, that would be awesome too.
Man, that model bone rigging tutorial is confusing. :/ I get the bones where I want them, then use the skin modifier to put those bones in, but the model does not move at all when rotate/move the bones. I either did something wrong or I missed a step.
It says to add all of your bones to the mesh... does that mean select all of the bones and apply them to for every single different object or does it mean to select the bones that you would think should be affecting the mesh?
Also, -thisquestionisdirectedmoretowardsRTB-, how does one go about extracting the skeleton of a Brawl character and resizing it for rigging of a new model? I noticed the Brawl models are very small when imported from an exported .dae.