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106  Help & Tutorials / Help / Re: Bone Add problem on: July 11, 2014, 09:06:54 AM
... You aren't using Fortwaffles' bone adder, are you?
107  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: July 08, 2014, 07:01:48 PM
personal opinion.

Prepare for crucifixion

your personal opinion has flaws

damn im too late
108  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 08, 2014, 03:29:58 PM
Talking about Pokemon...



I could finally improve this beauty, can't wait to finish it



Yes yes yes yes yessssssssssssssss

What all have you changed?
109  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: July 08, 2014, 12:52:03 PM
But having the ability to add characters to our own personal builds would be nice.
110  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: July 03, 2014, 06:26:51 PM
Need I even bother-

Oh god please no
111  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: July 03, 2014, 03:33:41 PM
Fox and Falco sitting alone in Top Tier

Shocker
112  Help & Tutorials / Help / Re: DDBV 'Errorjava.io.EOFException' Oh joy! on: July 02, 2014, 05:04:17 PM
Open your model up in BrawlBox, click "Vertices", select a dot and drag it around. Just make sure no animations are loaded and the model is in its bind pose.
113  Help & Tutorials / Help / Re: DDBV 'Errorjava.io.EOFException' Oh joy! on: July 02, 2014, 04:48:25 PM
You are aware BrawlBox can edit vertices, yes?
114  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: June 29, 2014, 01:20:49 PM
Oh man, there's this one dude in the group of people I play Smash with who hates Ivysaur. He's a Marth player, so he hates dealing with projectile spam.

Which is why he hates my Link, hueheuheuheuheuehueheu
115  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: June 29, 2014, 10:59:34 AM
That won't happen simply because of Zero Suit's standard costume being blue.

Unless they completely disabled transforming mid-match, maybe? Then they'd be totally separate characters and you could mix and match costumes as you please.... I think.
116  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: June 29, 2014, 09:15:23 AM
Well Star and I recently released a Dark Suit import. That's, like, a half-official P:M alt, right?

I remembered your guys' import last night and ended up adding that, haha. She looks neato, by the way.


That reminds me though, I really hope they make her default color her red team color and do away with that dumb pink one. I figure that'd be easily done through codes, but I just swapped them manually and put Nano's PED Samus over the default and that's just as good I guess.
117  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: June 28, 2014, 06:18:01 PM
<a href="http://youtu.be/CdirmdgIpCI" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/CdirmdgIpCI</a>


Hnghh, I can't wait for more Samus alts. I feel like Dark Suit and Fusion Suit would be the most logical choices since they're the only ones I can think of that couldn't be properly implemented through a texture alteration, but we'll see what they've got cookin'.
118  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.02 patch on: June 28, 2014, 01:44:58 PM
Love the alts, though I do believe that Light Suit Samus is a tad bit too bright. Could just be my eyes.
119  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: June 28, 2014, 07:19:44 AM
Interesting layouts. I like the donut platforms on the sides, and I really want the magic carpets to be implemented somehow, but I'm thinking I like the tilting platform in the middle better. As much as I'd like most if not all of the original elements to be incorporated somehow, I feel it'd start getting cluttered pretty quick.

Also, have you considered using the swinging platform as well? A natural place to put it would be in the middle of the stage, in place of the tilting platform. Just a thought.
120  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Red93's Textures on: June 26, 2014, 12:23:59 PM
Welcome sorta back
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