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121  Help & Tutorials / Help / Re: Can someone link me a GCT Editor? on: June 26, 2014, 09:20:20 AM
Thats because this thread is almost four years old. Don't post in dead threads.

Locked.
122  Help & Tutorials / Help / Re: Rosalina & Luma help![Again...] + previews! + Poll added! on: June 25, 2014, 08:03:01 PM
This board is for asking questions, if you want to showcase your work, make a thread in the A/A board.
123  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 25, 2014, 07:50:31 PM
This isn't a request thread.

124  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 24, 2014, 02:52:07 PM
If a symmetry modifier was used it should automatically weld the vertices along the seam if you check the box and set an appropriate threshold.
125  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: June 24, 2014, 02:01:20 PM
Google Drive works for me, Dropbox link does not.
126  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73 on: June 23, 2014, 03:43:52 PM
I love that the collisions move with the bone they're attached to in the previewer, that's pretty awesome. How about instead of a color change, maybe add some sort of toggle-able snap feature that automatically snaps a bone to a floor collision?
127  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: June 19, 2014, 08:15:42 PM
You might be able to edit the cloud spawn frequency by modifying values in the STDT file. Not sure which ones though.

As for the height, I think it could stand to be a little bit higher.
128  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: June 19, 2014, 06:34:44 PM
Unless I can give the stage a new shadow system

You can. I linked you to a tutorial that tells you how to do so. Any further questions should be directed to a help topic, this is a showcase thread.
129  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: June 19, 2014, 06:15:22 PM
The shadows should match the topology of whatever it is you're standing on. If the dirt is sloppy then the shadows will look sloppy.
130  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: June 19, 2014, 05:27:06 PM
The problem is that the stage's shadows don't match up with some of the vertex edits I did. The shadows still show up as if there was a giant rock in the middle of the stage (it basically shows shadows floating in midair) The second screenshot I posted shows the current, now inaccurate shadow system. Is there any way to edit the existing shadow system to properly match up with the current version of the stage?

Ohhhhhhhhh ok, gotcha, the shadows are their own object, you'll need to vertex edit the shadow object as well to match up to your ground and delete whatever else may be floating in the air if there were platforms you removed or something.
131  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 19, 2014, 05:12:34 PM
He looks like Birdo.

His mouth should start off wide, then cut in close, not just jut in straight like that.



Where the texture goes from light brown to dark is probably where it should taper down. It could do with being a bit less wide, in general.
132  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: June 19, 2014, 05:06:12 PM
Is there any way to modify the stage's existing shadow system so this doesn't occur?


Wait, what? I think you're misunderstanding what the shadow system is or something, or I'm misunderstanding what you're asking for. If a stage already has shadows implemented (as in, something that comes from Brawl), you don't need to do anything, it will already have shadows. They have nothing to do with models appearing and disappearing or anything.



Yaaaaaay, I'm glad it turned out alright. I was a bit worried, that's the first time I've ever messed with draw priority and I wasn't sure it was going to work out.
133  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: June 19, 2014, 04:22:54 PM
So, I'm having trouble with shadows for one of my stages. I have no idea as to how to get them to work correctly. Anyone mind giving me a few pointers? I'm working with both a flat and a rough surface.


Check out this tutorial, it's pretty easy stuff.
134  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: June 19, 2014, 03:27:28 PM
I think keeping the clouds similar to vBrawl Summit would be good. I don't remember them being too obstructive, but maybe that's because everything else about that stage was so obstructive that it didn't seem as bad as, like, the fish.

I love Smashville but I don't think every stage needs to be just like it. Besides, the main platform itself is a bit narrow, so I think some cloud coverage would give more room to breathe, I think.

Anyway, I flattened it a bit more, as it did stick out a bit too much before, there shouldn't be any clipping issues now. I'm going to go ahead and export it and redo the materials, then I'll PM it to you. If there's anything you need me to add to the model, let me know now while Max is still open. :1
135  Help & Tutorials / Help / Re: Animated textures? on: June 19, 2014, 02:49:41 PM
http://forums.kc-mm.com/index.php?topic=45632.0
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