I love that the collisions move with the bone they're attached to in the previewer, that's pretty awesome. How about instead of a color change, maybe add some sort of toggle-able snap feature that automatically snaps a bone to a floor collision?
The problem is that the stage's shadows don't match up with some of the vertex edits I did. The shadows still show up as if there was a giant rock in the middle of the stage (it basically shows shadows floating in midair) The second screenshot I posted shows the current, now inaccurate shadow system. Is there any way to edit the existing shadow system to properly match up with the current version of the stage?
Ohhhhhhhhh ok, gotcha, the shadows are their own object, you'll need to vertex edit the shadow object as well to match up to your ground and delete whatever else may be floating in the air if there were platforms you removed or something.
Is there any way to modify the stage's existing shadow system so this doesn't occur?
Wait, what? I think you're misunderstanding what the shadow system is or something, or I'm misunderstanding what you're asking for. If a stage already has shadows implemented (as in, something that comes from Brawl), you don't need to do anything, it will already have shadows. They have nothing to do with models appearing and disappearing or anything.
Yaaaaaay, I'm glad it turned out alright. I was a bit worried, that's the first time I've ever messed with draw priority and I wasn't sure it was going to work out.
So, I'm having trouble with shadows for one of my stages. I have no idea as to how to get them to work correctly. Anyone mind giving me a few pointers? I'm working with both a flat and a rough surface.
I think keeping the clouds similar to vBrawl Summit would be good. I don't remember them being too obstructive, but maybe that's because everything else about that stage was so obstructive that it didn't seem as bad as, like, the fish.
I love Smashville but I don't think every stage needs to be just like it. Besides, the main platform itself is a bit narrow, so I think some cloud coverage would give more room to breathe, I think.
Anyway, I flattened it a bit more, as it did stick out a bit too much before, there shouldn't be any clipping issues now. I'm going to go ahead and export it and redo the materials, then I'll PM it to you. If there's anything you need me to add to the model, let me know now while Max is still open. :1