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46  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 11, 2014, 04:14:04 PM
Try using Brawl Peach's eyes and editing them so they match the shape of the Melee ones.
47  Help & Tutorials / Help / Re: Help me give Diddy a buckethat on: September 11, 2014, 01:28:53 PM
3DS Max is considered to be the... "standard," I guess you could say. Everything about model importing was tailored to work with 3DS Max (though other Autodesk products like Maya work as well). I don't know anything about Cinema 4D but if it's anything like Blender, the DAE exporter might be just slightly off, which might lead to weird things like sticking into the ground.
48  Help & Tutorials / Help / Re: Help me give Diddy a buckethat on: September 11, 2014, 01:06:42 PM
I can't say for certain but I think Cinema 4D may be the issue here. The textures and eyes and stuff can be fixed by editing materials and such, but you might want to give 3DS Max a shot.
49  Help & Tutorials / Help / Re: Help me give Diddy a buckethat on: September 11, 2014, 04:42:50 AM
Try reimporting them as CMPR
50  Help & Tutorials / Help / Re: Help me give Diddy a buckethat on: September 10, 2014, 05:49:52 PM
Ew, that's not good. What format are the screwed up textures? As in, CMPR, CI8, etc
51  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 10, 2014, 05:25:52 PM
I think I figured out exactly why his face looks off to me. It looks too flat.

Also I think it would have been a good idea to move Marth's cape bones and rig his coat tail to them instead of just rigging to the legs. It would look more natural.
52  Help & Tutorials / Help / Re: Help me give Diddy a buckethat on: September 10, 2014, 12:49:46 PM
Try this

If this doesn't fix it post a picture of what's going wrong.
53  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Turbo Mode Contest and Alt Costume Tuesdays! on: September 09, 2014, 04:28:15 PM
ヽ༼ຈل͜ຈ༽ノ ART has been givenヽ༼ຈل͜ຈ༽ノ

I like how Pika's ears are down and don't just stick up through the hat. It looks kinda odd but I think it works.
54  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Turbo Mode Contest and Alt Costume Tuesdays! on: September 09, 2014, 01:00:02 PM
Noooo Gamma not you too!



Heheheheheh

I went onto the subreddit in hopes of seeing some new art and saw that thread instead. That doesn't really happen every Tuesday, does it?
55  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Turbo Mode Contest and Alt Costume Tuesdays! on: September 09, 2014, 11:33:15 AM
That is a really good request I think you should do it

Also

It's Tuesday

༼つ◕_◕༽つ Give ART ༼つ◕_◕༽つ
56  Help & Tutorials / Help / Re: What is the difference between all the modding types? on: September 08, 2014, 06:01:11 PM
PSA mods will not work with PM, in general.
57  Help & Tutorials / Help / Re: Opening a .dat file. on: September 01, 2014, 10:06:45 AM
Try Notepad
58  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: pac-man progress (wii u samus released) on: August 30, 2014, 07:07:36 PM
I tried

Nonono, I'm not saying it's bad, I'm just saying the model itself looks really good. If that makes sense.

The render itself is top-notch quality, you can clearly see that in the reflective detail added to it. That's waaaaaaay above and beyond what most people would settle for these days.
59  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: pac-man progress (wii u samus released) on: August 30, 2014, 03:06:22 PM
I'll say it

The renders don't do it justice. That looks really damn good in-game.

First thing I'll be downloading from the vault in... Ages.
60  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 24, 2014, 02:44:33 PM
I think the main issue is that his eyes are really small, and there are no shadows to add depth to them on the texture.

This and a couple of other things. Namely,

-The eyebrows are a bit too thin and a bit too arched
-The hair kind of looks like it's melting on the left side, it should fan out a bit more
-The nose looks like it might be a bit too wide, hard to judge
-His eyes aren't exactly crossed, but they do look to be a bit too close together
-The mouth doesn't seem wide enough
-His head generally seems a bit small compared to the rest of his body

That's all I can really tell right now. It's hard to put this stuff to words. :|

Though I think you got the general shape of his face correct. As you said, it'll probably look better with transparency added to the hair.
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