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1  Help & Tutorials / Help / Re: Mod was taken down on: October 16, 2017, 05:38:55 PM
Well, now the problem is is that the company in question (Remove Your Media, LLC) now has my account DMCA'ed claiming I'm infringing on Viz Entertainment's rights and have several links posted to illegal downloads to pictures and movies and such (to which, I have no such media or links). Also, if I want to file a complaint, I'm supposed to enter a pin number on a page (claims its mediafire) but I can't enter anything on said page. I know mods (well, specifically mods that do use copywriten material such as Brawl mods which sometimes use model rips) are a legal grey area; but by the sounds of things based on what I have read online about this company, they are "legit" but not necessarily "professional" as seen here: https://anime.frikafrax.com/2015/10-3255/remove-your-media-llc-uses-inaccurate-evidence.html?doing_wp_cron=1508196493.1171309947967529296875 and here: https://www.reddit.com/r/youtube/comments/615nng/copyright_trolls_remove_your_media_llc/. I'm not the only person being affected by these trolls. More examples: https://www.techdirt.com/articles/20160731/22593035125/dmca-takedown-company-thinks-making-point-with-transparency-report-really-just-looks-like-jackasses.shtml and here: https://torrentfreak.com/anti-piracy-group-reveals-personal-details-of-counter-notice-senders-160730/?utm_source=dlvr.it&utm_medium=twitter.   
2  Help & Tutorials / Help / Mod was taken down on: October 15, 2017, 02:04:07 PM
One of my mods (my Megaman Zero 3 recolor mod: http://www.mediafire.com/error.php?errno=378&quickkey=2p44d51x0swg51x&origin=download) was recently taken down by Remove Your Media , LLC on Mediafire for supposedly violating the Terms of Service  Shocked  Cry. My other 2 mods are perfectly fine (Mew Zakuro: http://www.mediafire.com/file/50gi62xte7z72wi/fitzerosuitmewzakuro.zip, and PS1 era Millia Rage: http://www.mediafire.com/file/1qorm19kk35z5e8/FitSZerosuit00MilliaPSX.zip  Kirby Dance). I'm curious if this is a valid case of copyright infringement  Police or if this company is just some annoying trolls  Evil. I have not received any sort of email in regards to the take down, and this is the first time this has happened to me. Has anyone else here had this problem? Otherwise, I'm taking all my mods down permanently, as I certainly don't wanna pay any legal fines, but would try to if I had to!
3  Help & Tutorials / Model Tutorials / Re: perfect auto-rig guide on: April 10, 2014, 05:02:00 PM
I managed to rig my model but I think there seems to be a problem. I seem to be having trouble with the whole "index is out of range" error when importing to BrawlBox. The problem seems to not be the fingers nor the legs, so I personally think its either the TopN or Throw. Any suggestions on fixing this?
4  Help & Tutorials / Model Tutorials / Re: perfect auto-rig guide on: April 02, 2014, 12:02:09 PM
2.- Doesn't really matter since heads are usually all rigged about the same. But the default one should have eyes open and mouth closed in most models.
3.- I don't think there is one on the forums, I may be wrong, but look for UV mapping tutorials. And why would you need to remap them? I've imported PMDs and the only thing I had to do was separate objects according to textures. And yeah this has not much to do with the tutorial.

-  I finally got it! Grin Luckily I didn't have to re-map the textures (although, her little "eye corner/eyelashes" thing is not colored in BrawlBox [it doesn't have a texture to begin with, but is black in 3DS]). The model is "finished" but when importing to BrawlBox I get the "Index is out of range" error; I take it it could be the fingers in the hands? See, this is where my issue is. I have had major issues with the manual way rigging and weighting the bones to the model. I tried the tutorial that toonlink444 had; and here is where my problem began. I would rig a part (say the foot) but as I tried rigging more parts, it seemed to me that my other "rigged" parts would become unrigged!
5  Help & Tutorials / Model Tutorials / Re: perfect auto-rig guide on: March 28, 2014, 01:46:23 PM
1- eyes are single binded to the Head bone
2- there is no easy way because of how stupidly named brawl objects are, just select a face, move it and undo the move, if it was the wrong one hide selected.
3- that has indeed nothing to do with this tutorial Tongue

1) I figured as much. Just double checking.
2) I would take it that the default face is the one with the eyes open?
3) Yeah, I know, I gotta check the correct tutorial page.
6  Help & Tutorials / Model Tutorials / Re: perfect auto-rig guide on: March 28, 2014, 11:12:10 AM
This.

Things like Ike and Marth's sword fall under this.

- Good to know, since my next rig was going to be over Marth.

- I finally figured it out! Took me a hwhile, but it's starting to look pretty good. Two/three more question remains though. 1) If I delete the eyes off of the Brawl model, how do I rig the eyes of the model I am rigging? 2) How do I easily find the "extra" faces so I only have the normal face? And 3) I know this really has nothing to do with THIS tutorial but how would I re-map the textures of this .PMD?
7  Help & Tutorials / Model Tutorials / Re: perfect auto-rig guide on: March 27, 2014, 01:14:14 PM
When we say object we mean whole object. Not a single element using edit mesh. You should detach it by textures by the way or brawlbox will give you trouble  with materials. I believe the PMD script just imports everything as a single object.
- Okay, here is again what I am doing. I have both models in the scene, both are T-posed,  I have them both aligned. So I am to highlight ONLY the Zakuro model (the model I am trying to rig), and apply the skin wrap. Then press "H" and select all the "objects". I then add them to the skin and like I said, get some error about "object 23 has no instance to skin" or something. It seems to be Zero Suits bangs. Do I delete these sort of problematic "objects"?
8  Help & Tutorials / Model Tutorials / Re: perfect auto-rig guide on: March 26, 2014, 11:13:36 AM
-Get bot models aligned
-Apply skin wrap to the object you want to rig
-Add the objects you want it to follow
-Check weight all points and click convert to skin
-Repeat for every object
-now delete brawl original model's object, keep bones
-Export
...
-Profit?

- See, what I am meaning by "help" is some visuals. I guess I need to better explain what exactly I am trying to import...

- I am trying to import a .pmd model from MikuMikudance of Mew Zakuro over Zero Suit Samus. I opened the Zero Suit model. I used the .pmd import script to import the Zakuro.pmd file (only its model, no bones, no physics, JUST the model). It imports as a single object. ( Do/should I use the detach script?) I have both in one scene, have both aligned. ( Am I to select the [Zakuro] model then give it the edit mesh? Then select what I want to rig [say the arm]?) I selected the [Zakuro] model then added the edit mesh and the skin wrap. I then pressed "H" and added the polygons. Then added them to the skin (it gives me an error that "object 23 has no instance to skin or something", it seems to be the bangs of Zero Suit, do I delete them as well as the "extra" faces? And how do I easily find all the "extra" faces so I may only have the defult?) then deleted the Zero Suit polys. When I tried to export the model to BrawlBox, the Zakuro model was missing quite a bit ( her head, ears, and hair, tail, garter on her leg, and I do believe wrist bands). It also had some not rigged polygons.

- Each time I see "select the object you want to rig" I think you're all meaning "select the 'part' you want to rig ( I.E an arm), or do you mean the whole model? Cause like I said, the .pmd (without the detach script) comes up as one whole object/polygon. So can someone please better explain what it is I am doing wrong and help explain what I NEED to do in detail ( like I said, preferably with visuals)?
9  Help & Tutorials / Model Tutorials / Re: perfect auto-rig guide on: March 24, 2014, 06:24:49 PM
Ok, here is my issue:

I had both models in one scene (one is a PMD file so I have to use the PMD import script and I only import the model), had to try to T-pose the PMD. Then I had highlighted the whole (.PMD) model. I gave it an edit mesh then the skin wrap. Pressed "Add" then "H" and selected the objects and "weight all points" then "convert to skin". However, if I deleted the skin wrap modifier afterwards, it deleted the whole thing! So let me get this straight...

- What I seem to have the basic idea is is that I need the skeleton of the Brawl model, then have it alined with the model I want to rig. I then add a skin wrap modifier to an object I want to rig (lets say an arm) and then I add the polygons in the add menu and hit "weight to all points" and convert that to skin. Then move to the next object. Is this correct? Also, like I mentioned I am trying to import a .PMD file from MikuMikuDance. I just import the model itself without its rig and stuff. I know for a fact that I will most likely have to re-map the textures too (anyone have some sort of "easy" tutorial on that?). But I did all the stuff from the first post (I highlighted my brawl model which had a "skin" or something  that just happened to be my  PMD model, so I deleted the polygons of the original Brawl model) and ended up missing several pieces of the PMD (including the head and there were so rigged vertices too) when I imported to BrawlBox. Can someone please "n00b" this down for me so I may hopefully understand this better?
10  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Millia Rage over Reaver Ind.'s Alys on: December 29, 2011, 02:17:38 AM
She's finally here! Millia Rage from the Guilty Gear series joins Brawl in her PS1 look, my first texture hack for Brawl! Shes all set; the image is at my Deviantart: http://ginokami428.deviantart.com/#/d4f43xa and the download is in my 4shared: http://www.4shared.com/zip/cu260WM9/FitSZerosuit00MilliaPSX.html! My fav. game girl finally gets her chance to kick ass in Brawl! Credit to Reaver Ind. for Alys, credit to  Aafyre for the anime styled eyes and DMN666 and Ike Lawliet for the Morrigan vertex.
11  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Texture for 2011 Cheetara over Sheik on: September 12, 2011, 02:44:10 PM
Since I made a vertex request, here is a texture request to go with said model. Here is an image for reference:http://images3.wikia.nocookie.net/__cb20110802185346/thundercats/images/1/13/Cheetara_concept_art.jpg
12  Super Smash Bros. Brawl Hacking / Music & SFX / Re: What level would fit this song on: October 13, 2010, 05:00:22 PM
As both New Age Hacker and Pin0yB0i said, I too say that it would work best in the Pikmin 2 stage.
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