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31  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Mario Galaxy Released.. Battlefield/Gaur Plains? - 03/17 on: March 18, 2015, 01:50:07 PM
Dude i have a problem with your mario galaxy stage, the part blue on the house looks strange, its only me or there is a way to fix it? im using the regular brawl
32  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Mario Galaxy Released.. Battlefield/Gaur Plains? - 03/17 on: March 17, 2015, 10:18:01 PM
Comes with Regular and Omega version. Enjoy the combo with it .rel ported over Mushroomy Kingdom!

No Brstm???? C-C-C-C-C--C-C--C-C--COMBO BREAKERRRR!!!!!!!!
33  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Coliseum Omega Released and Mario Galaxy soon.. - 03/02 on: March 16, 2015, 02:26:38 AM
u want link? alrighty then...
here's ur link!
every stage files ripped
Hahahah nice one.
34  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Coliseum Omega Released and Mario Galaxy soon.. - 03/02 on: March 10, 2015, 04:10:22 PM
Wow. i believe that willys castle dont need nothing more, looks fantastic like that!
35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Xenomorph in Progress on: February 19, 2015, 07:57:15 PM
Wow dude, i havent no idea that you was working in the xeno psa, i was seeing the animations and looks awesome, specially the tail i love it, there is a lot of movenents by the game Aliens Colonial marines that you can use for the grabs

https://www.youtube.com/watch?v=_iW9uAHRboo 

and other thing dude, i need codes to make it work your solo charizard PSA?

Thks!!
36  Help & Tutorials / Help / BrawlEx question?? on: February 19, 2015, 03:00:12 PM
Its possible to make a clone WITHOUT sound?? im using the brawl ex tool for XP. and there is a option name "sound bank" since i my clone characters are woman over ike and marth, its strange that screams..specially ike haha, thks
37  Help & Tutorials / Model Tutorials / Re: Unknown Flag: the way to keep your model's shape and dont affect the bonethree on: February 19, 2015, 02:57:40 PM
Wow, i dont know that you can do it with PSA...!
38  Help & Tutorials / Model Tutorials / Re: Your models appears TOTALLY BLACK in game? on: February 13, 2015, 10:14:22 PM
I also had this prob...anyways..WHAT DO YOU DID TO ASHLEY??!!!

She is a punk rokerrr noooooooowwwww
39  Help & Tutorials / Model Tutorials / Your models appears TOTALLY BLACK in game? on: February 13, 2015, 04:18:05 PM
Some people here have problems with the news version of brawlbox with optimizer, ive read in others threads that their models appears fully black in game, brawlbox show it good, but in game is like this:



i guess that this is becouse brawlbox needs the dae with the materials created for 3DMAX with a .mtl archive, creating this archive i was got fix the model, here i will show you how to export your rigged model to object without loosing your RIG (sorry for the english but this tutorial will have a pictures and you can understand me Wink

First Your Model on 3d Max totally texturized and look wich object dont work on game, for this example the dress:





Now we go to export the dress as a .obj, cliking file--export---export selected and save it in a easy folder!






And now we have the magic .mtl file in our folder






Now go to Skin modifier in ADvanced parameters and press SAVE, and name it as the same name of you polygon in the same folder:







Now we have 3 files,  .obj for polygon, mtl for texture and .env for Rig






Now we back to the "create box" and press SUPR to delete the polygon











Now we go to File----Import   and import the Dress.obj ( your obj file)







And we have our dress again!!!:






Now we go to the modify box again and add "edit mesh" in the modifier:





Then we add tthe Skin modifier:






now we go to add all the bones again







Now go to ADvanced parameters in skin modifier and pres LOAD, and here we open the .ENV here
and press OK







Now we check the bones in here and see that it works fine, now we get the Skin again:








Now we do this to all objects that dont work, then we export as a .dae (model must be in T stance before export it )




Now in brawl box:


Open the PAC and replace the model ( i will use Brawl box 0.73B becouse this works on 32 bits)

im using this parameters becouse like this i can add the moving eyes:







if you have problems with any you can change the settings, this gave me Demonslayer and works fine too:




Now we go to the Shader 0 ANd put True on Material Ref0



Then save it as a PCS and test in game and thats all, your model MUST be work fine on game, i have no images of the model on game i will upload this night, but i personally test it and works good ( from 11:00pm to 4:00am hahaha)

So for users more familiarized with all this just we do :  texture it , export as a object, export the skin env, delete the polygon, import new object, add skin and import the env.
i hope this help !!!
40  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: February 12, 2015, 05:39:23 PM
It doesn't seem like a material issue actually, it does seem like an issue with culling. It's like the head outline is culled one way and the rest is culled the other. I'm not talking about material culling, I'm talking about the actual object's facepoint order per face.

The weird part is that a problem like that would display in BrawlBox. You're gonna have to test it by making a copy of the outline material PER object. Don't assign all the objects to one material. Then try changing the culling on each separate material. Another thing you can try to do is reoptimize the object and check "Force CCW".

Also, you don't need UVs, colors or normals on any of those outline objects, nor a texture. Set the outline material's Light Channel 1 material color to black, change the material color source to register, and remove the texture reference. I think Brawlbox allows you to delete the UV and color references from the object. If not, I'll see if I can make sure it's working for the next release. I'll also add support for deleting the normal reference.

I took a look at the model but I didn't see anything wrong right off the bat and I don't have time to test any changes atm, so it's up to you or somebody else to fix it.


ITS strange, but on every model that i import on the newest version of brawl box i get a totally black model in game(any model witouth outline), even if i replace the shader, maybe i dont have settings good, or i m texturizing on 3dmax bad, but im apliyng the same textures.

this are mmy settings





_________________________________________________ ____________________________________________


I ve fix it Smiley  http://forums.kc-mm.com/index.php?topic=73105.0
41  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: February 12, 2015, 03:50:01 PM
test set it as cull_inside since it can be one of those polygons that is already modeled inverted so if you invert the invert you will get it as normal o:

no dude, always that i use the brawlbox versions with optimize mode i get a black model like that, if i turn the cull mode then the outline on head will not work, becouse is the same material for all outline polygons, idk what can be
42  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: February 12, 2015, 03:36:18 PM
Dimenssions are ok, all 256 x 256, i ve made 2 models, one without outline using BBx 67b and works good on game, this one was made with outline on bb 73b but looks like that in game, the material for the outline are on "cull outside" thats the reason just the head looks good, if i made this on 67b goods looks on game, but there is a lot of lag, and i want to optimize it with this version, here is the pcs if anyone can see it, but i ve see all and all seems in order. http://www.mediafire.com/download/1uzumw6lzgdvx9g/FitLucas03.pcs

Post Merge: February 12, 2015, 03:39:28 PM
It's not texture size or culling, it's definitely a material/shader issue. Are the material and shader the BrawlBox defaults? Which Brawlbox version did you import it with?


on brawlbox 0.73b, yeah i not replace any material and just in shader 0 i put the textureref0 on True
43  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: February 12, 2015, 02:18:50 PM
i need help with this:






in game:


how i can fix it?
44  Help & Tutorials / Help / Re: Can I make characters not 2D on stages put over Flat Zone 2 + Hannenbow? on: February 12, 2015, 12:42:43 PM
Maybe .rel porting a stage to it? :-


Nop dude, i have rel port on this 2 stages and my characters still viewing in 2D, you need one code on you gct to get 3d characters on this stage

Hanenbow Killa
* C298D528 00000003
* 2C060031 40820008
* 38C00005 60000000
* 90DD08C0 00000000
* C26DCEE0 00000003
* A37A0022 2C1B0025
* 40820008 3B600037
* 60000000 00000000

i never ve tested this code, but i guess this work for you btw here is the gct working:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17171

Post Merge: February 12, 2015, 12:45:46 PM
Ahhhhh. this just work for Hannenbow dude!
45  Help & Tutorials / Help / BB .73b problem on: February 10, 2015, 07:39:06 PM
Anyone knows how to fix this?  ive imported on brawl box 0.73b with the proper assets, in bbx looks fine but not in game

bbx:





in game:


what is wrong? this is my first time using this brawlbox i want to optimize the model becouse i ve added the outline, all works except the images ( i ve puted the shader 0 texture ref 0 to Enabled)

Thkns!
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