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106  Help & Tutorials / Help / Re: quick question, (mods in wifi) on: March 02, 2010, 10:58:40 PM
I have never been disconnected before from this. Of course, there will be MAJOR desync issues if both of you aren't using the same mods. If you're using the same mods, then yes - that wont cause any desync.
107  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: First Texture Hack on: February 28, 2010, 10:54:04 AM
Keep it up.
108  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Cloud Strife Project - Progress Report - 2/21 on: February 28, 2010, 02:23:50 AM
Any idea when this will be done?

PM Fade about it. He claims to be nearing completion! Cheesy
109  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Thy Fair and Valiant Textures on: February 27, 2010, 05:03:41 PM
You've got to love night-time stages

Yes. I do actually.
110  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: My First texture :D on: February 26, 2010, 09:38:29 AM
Hmmm, not bad for a first timer. Keep in mind that you lose all of your quality if you slam it down into "true" black. Try decreasing the black intensity and have it be a really dark gray instead.

Nice job.
111  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Cloud Strife Project - Progress Report - 2/21 on: February 26, 2010, 09:37:14 AM
Wow...Did the excitement for this die down or what? o_o'

Model Hacking > this

Model hacking isn't really possible yet.

^ wtf? lol

Correction: Stage Model Importing > this

Character Model Importing blows chunks (have you seen a finished product before? Yeah.). Cool idea, terrible incorporation atm.
112  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed PAC Files - Use These for Complete Customization of Your Characters. on: February 26, 2010, 09:33:35 AM
Alright folks, I've been working for a long time now on getting Diddy kong to become furless. It requires vertex hacking each individual vertex of Diddy's fur, and scaling it down to nothing. I was almost done, when I ran into two errors: Vertex 20, and 23 wont go through Das Donkey's vertex box, because it gives me an error.

Anyone else up for the challenge? heh
113  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: OmegaPaste's texture hack UPDATE: [THE FOREST TEMPLE FROM LOZ OOT] on: February 24, 2010, 12:15:05 PM
Really enjoying that new Forest Temple stage. I don't think I have anything on that stage atm. o. o  I'll probably download this I suppose. heh
114  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Cloud Strife Project - Progress Report - 2/21 on: February 24, 2010, 12:10:37 PM
I don't think the excitement for this died, only that everyone is waiting patiently for the next release.

By the way that's what I do XD

That's accurate. After looking at the stats in the admin boards, this is still, by far, the most viewed thread per day.
115  Help & Tutorials / Help / Re: Help with Midgar Stage hack on: February 23, 2010, 10:46:21 PM
What version of brawlbox are you using?
116  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed PAC Files - Use These for Complete Customization of Your Characters. on: February 22, 2010, 10:26:51 PM
Alright. Here you go Jack. I'm not sure what you want to call what I removed, I'm just calling it the back belt. >.>

No Back Belt, Tiara, Cape, Breastplate by LookItsLink


And if you don't mind.. well if Shadow and Pik don't mind, I combined two of their Link .PACs

Extrudeless Shield, No Straps and Belt Pouches combined by LookItsLink
Thanks to Pik and Shadow for original PACs



I'll put the first one up. I haven't seen the second one without glitching - so prove that it's not glitchy, and I'll consider plopping it up on the first. page.
117  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed PAC Files - Use These for Complete Customization of Your Characters. on: February 22, 2010, 04:42:45 PM

Just made this, don't have time to upload yet though, gotta go to class.


Glitchless in-game I presume? Let me know and I'll put it in the first post.

Sorry if it's been asked, but it's sort of hard to read 42 pages.

Is it possible to remove Meta Knight's mask? Does it create a head-window like with some other things?


Yes, his mask is very removable. Why not follow
the youtube tutorial
and try it for yourself? Smiley It'd be a simple task to achieve if you've never done it before.
118  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: (Vertices Edit, WIP) Young Link on: February 21, 2010, 11:55:53 AM
for future refrence is it possible to "Flatten out" Links Tunic, to match the size of his arms, and make a Shirtless Link?

Yes, that's feasible.
119  Super Smash Bros. Brawl Hacking / Stages / Re: LordNOaH's textures UPDATED 2/20/10!!! snowy bridge of eldin! on: February 21, 2010, 02:08:27 AM
Love the snow. Keep up the great work.
120  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed PAC Files - Use These for Complete Customization of Your Characters. on: February 20, 2010, 11:01:18 AM
I'm making tail-less diddy kong for my newest texture. removing the tail verticies makes me end up with a hole in his "pants"(part of texture). closing his hole in his "pants" looks great in brawlbox and whatnot.

HOWEVER, in-game, the tail and his pants are still affected by his tail bones and his tail gets out of his model (no matter how far in him i put the verticies) and his pants open back up.

this could probably be fixed if I deleted his tail bones, but, I'm not sure how to do that, or if that would mess up any part of his moveset (hitboxes and whatnot)

any help?

That's gonna cause some major repercussions. Diddy uses his tail in battle, and as a result, graphical glitches are much more likely to happen.
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