I have never been disconnected before from this. Of course, there will be MAJOR desync issues if both of you aren't using the same mods. If you're using the same mods, then yes - that wont cause any desync.
Hmmm, not bad for a first timer. Keep in mind that you lose all of your quality if you slam it down into "true" black. Try decreasing the black intensity and have it be a really dark gray instead.
Alright folks, I've been working for a long time now on getting Diddy kong to become furless. It requires vertex hacking each individual vertex of Diddy's fur, and scaling it down to nothing. I was almost done, when I ran into two errors: Vertex 20, and 23 wont go through Das Donkey's vertex box, because it gives me an error.
I'll put the first one up. I haven't seen the second one without glitching - so prove that it's not glitchy, and I'll consider plopping it up on the first. page.
I'm making tail-less diddy kong for my newest texture. removing the tail verticies makes me end up with a hole in his "pants"(part of texture). closing his hole in his "pants" looks great in brawlbox and whatnot.
HOWEVER, in-game, the tail and his pants are still affected by his tail bones and his tail gets out of his model (no matter how far in him i put the verticies) and his pants open back up.
this could probably be fixed if I deleted his tail bones, but, I'm not sure how to do that, or if that would mess up any part of his moveset (hitboxes and whatnot)
any help?
That's gonna cause some major repercussions. Diddy uses his tail in battle, and as a result, graphical glitches are much more likely to happen.