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91  Help & Tutorials / Help / How to get BrawlBox Working in Ubuntu / OSX on: April 26, 2010, 03:09:19 PM
After some tinkering and guesswork, I've managed to get BrawlBox (.63d) in a perfectly working state within Ubuntu 10.04 Lucid Lynx. The images and menu are somewhat skewed, but besides that - everything works as it should.

Because the instructions are followable in OSX as well (not these instructions exactly, but OSX has WINE and Winetricks, which is required for this to work), I have reason to believe that this will allow users to run BrawlBox in OSX too.

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Here's the simple tutorial I've whipped up.

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Getting BrawlBox working within Ubuntu (+ other Linux Distros / Mac OSX (unconfirmed))

Components Required
WINE v1.1.42 (or higher)
Winetricks
• allfonts (instead of corefonts, tahoma, and liberation)?[or separately]: corefonts, tahoma, liberation
• d3dx9 (helps)
• ie6 (helps)
• dotnet20 (install as windows version 2000)
• dotnet30 (install as windows version xp)

Step One:
Install WINE:
Wine v1.1.42 (or higher)
Installation:

Download and Install the wine installation that matches your Linux Distro (Ubuntu, Debian, etc) from here: http://www.winehq.org/site/download

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Step Two:
Install Winetricks:
Installation:

Enter this into terminal:
wget http://www.kegel.com/wine/winetricks

Follow instructions, and Install.

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Step Three:
Run Winetricks / Install Needed Components
Install "allfonts"
• Alt + F2 to open "Run Application" dialogue.
• Type "sh winetricks" without the quotes.
• Select allfonts (or corefonts, tahoma, and liberation separately)
• Click ok, and Install.

Continue to install these one at a time in the order listed above. Refer to the images below for what settings WINE should have when installing dotnet20 and dotnet30.

To change the Default Windows installation environment in Wine by going to Applications >> Wine >> Configure Wine


(Settings for when installing dotnet20)


(Settings for when installing dotnet30)


Results:



Do not bother Kryal with Ubuntu / OSX related issues. Direct them to Jack H.

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Known Issues Minor Annoyances with Ubuntu/OSX Workaround:

  • Checkmarks Missing from Boxes (FUNCTIONAL, graphic is merely missing)
  • Menu is an 'X' (FUNCTIONAL, only text is missing)
  • Error Poppup Upon Opening (FUNCTIONAL)
  • Error Poppup Upon Export (FUNCTIONAL. Just hit OK)
  • Rare/Random Error boxes (None that have hindered functionality however.)
92  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Cloud Strife Project - Cloud Strife V2.0a2 Released - 3/14 - Glitches Fixed on: March 31, 2010, 10:03:12 AM
Cloud's most recent release is now available in BrawlVault.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3684&Moderated=All
93  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed / Vertex Edited PAC Files - Customize Your Characters. **3/1** on: March 25, 2010, 12:09:26 AM
I have a vertex hack for this thread.
Sorcerer Link. It has Link's tunic being extended, so that it looks somewhat like a robe, a different shape for the sword, and a slightly deformed arm protection.



http://www.mediafire.com/?mwngmgzyr5m


Really digg'n this.

Also, everyone after page 37 or so of this thread. (lol) - Go ahead and launch your hacks into BrawlVault. It'll take you 5 seconds. Cheesy
94  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Cloud Strife Project - Cloud Strife V2.0a2 Released - 3/14 - Glitches Fixed on: March 16, 2010, 06:16:35 PM
Updated the first post with the new release that was placed onto the blog post. Should fix most animation issues. Check the blog comments for a time frame of when to expect the next few updates.
95  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Textures ;D ****NEW PREVIEW**** on: March 14, 2010, 11:44:21 AM
Hey, your latest SSJ Toon Link Kicks arse, and just landed in my Roster.
96  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Beren's Texture Shoppe: First Texture is up! on: March 14, 2010, 11:36:20 AM
Hmm, not a bad idea. Nice result. Good job for giving credit.

Your Chun-Li probably shouldn't even be made though - Marc is already working on it, and it'll basically be unmatched. Wink
97  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Cloud Strife Project - Cloud Strife V2.0a Released - 3/13 - Report Glitches Here on: March 14, 2010, 11:20:39 AM
I have a glitch to report, however reading the previous posts, im assuming you already know.

- NTSC
- Wii, the latest one. (the one before glitchy 4.0)
- i havent truely tested this one like i should have, but since i played with fox against him.
- from what ive seen, everytime he goes into his collapsed animation (ie someone hits him, he falls, hits ground, then stays there in a collapsed look..) when he tries to get back up, the game still plays music, but everyone is frozen. i assume that is a soft freeze you mentioned earlier?

-This is the 'Stand-up' Glitch, I have already fixed this and it works now.  Awesome Face

as for some input about the moveset, to me, it seems it doesnt blend well.. the smashes give him a sense that he is heavy like Ike, but for his up B and such, he feels soo much lighter as it happens really quickly.

-Wolf is considered Heavy and he has fast moves (Like side spam smash, though he does fall like a rock  Tongue )


i guess after playing him with ikes moveset for so long, it made the changes seem more apparent.
not to mention, the down b on the ground goes WAY too far, idk if this is reflectable/absorbable like a projectile, but it DEFINATELY should be, otherwize that thing is way too strong.

-I agree with the whole absorb/reflect, though we CAN nerf it's damage and knockback. But I say keep the range.

and with the exception of his side smash, everything else makes it seem like his range is very limited (with the exception of fira)

-He's a sword character after all, so yes he will be limited to some close-range fighting.


just my two sense, but please do, enjoy your juice and lawn chairs XD

-*Sips Juice*  Laugh


My Response is in Green


Oh Yes and let me reiterate the Fix-List

Fixes:
Stand-up glitch
Sleeping glitch (Peach's Final)
Bridge of Eldin Glitch
4 Player Cloud


^^Read that before you post any further glitches  Smiley



The download is UP on the post now. Go update your Clouds, and then continue to report bugs here. Bugs from version 2.0a will be ignored from here on out. Our goal is to make sure he doesn't freeze your game. We'll talk about making him balanced after that. Wink
98  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Cloud Strife Project - Cloud Strife V2.0a Released - 3/13 - Report Glitches Here on: March 13, 2010, 08:52:29 PM
Wait, homebrew works on Dolphin now?
Man, I need to get a new laptop.

Aside from emulators, I have my two cents to point out now. I know you're asking for glitches, but not many casual hackers are good at finding them, so i'll focus on gameplay. The only 'glitch' I found, per say, was that his winning-waiting animations are completely frozen. Not that it freezes the game, but rather the animation is frozen.

MASSIVE GAMEPLAY REVIEW TEXT WALL. DO NOT READ IF IRRELEVANT.

All in all, Cloud has no obvious weakness to be exploited. His worst point is getting back on stage, and it's mediocre at worst. His Side-B and Up-B are fine for recovery. His Up-B moves are also bad at hitting people.

You want to really beat Cloud? Get a character with projectiles.

There's no way to approach him without them, and when you do, it can only get worse.

From above? His Uair will juggle you, no matter how long the dodge is. For variation, try Nair instead and laugh when opponents can't get away from it's huge hitbox.

From below? Expect a Dair, Toon Link style and less lag. Or a Down-B. Slower, but great for off-stage spiking.

From the side? Cloud has two projectiles (Neutral-B and Down B) that can be predicted and dodged, but off-stage they become scary edge-guarders. His Foward Smash is fine for dealing with people that are good at spacing.

His F-tilt is mediocre, his D-tilt is better than Ike's, and his U-Tilt is magical. Compare the Utilt to Sheik's Ftilt.

Is Cloud on the ledge? His Side-Aerial move will hit anyone waiting for him, with it's massive reach.

It's so satisfying to land a full Aerial Neutral B on someone.  Happy Face

And there's my gameplay review on Cloud. Balanced? Nope. Legit? Yes. It's Cloud Strife, he's supposed to kick everyone's a**.

Thanks. This kind of input is also appreciated. We'll be sitting in our lawn chairs slurping juice - but we'll be on our netbooks on the front lawn read'n the subtle suggestions. You wont go unheard.
99  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Cloud Strife Project - Progress Report - 2/21 on: March 13, 2010, 06:07:42 PM
Another reported glitch: More than one Cloud at a time causes a soft-freeze (however, not the buzz of death). Most likely due to the incredibly massive FitMotionEtc file-size.
100  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Young Link V1.2 [UPDATE 2/12: In-game screenshots added] on: March 12, 2010, 08:41:29 PM
Excellent work on this. You need/want any help? We should probably use bone modification to adjust is overall size. We'll worry about getting him onto the ground instead of hovering after the size editing later.

101  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Cloud Strife Project - Progress Report - 2/21 on: March 12, 2010, 08:38:31 PM
Yup, tomorrow. And get ready. It's being released similar to the way Gmail was: Pretty much done, but we're slapping a "beta" name under it cause we want feedback on how it can be subtly improved.
102  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Wii's Textures! (Aeon Vertex hack preview) new 3-12 on: March 12, 2010, 08:36:38 PM
Preview Aeon vertex hack
Not done yet, im still working on the hair and the body. i sucks at vertex hacking. Sad




who do you want to see next?


And magically, this went from "prolly gonna download" to "insta-win".
103  Help & Tutorials / Help / Re: CSP Gallery on: March 07, 2010, 01:57:31 PM
A good idea. We're currently in the process of re-making the gallery into a form that users can submit. Should make everything a little easier. eh?
104  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed / Vertex Edited PAC Files - Customize Your Characters. **3/1** on: March 05, 2010, 05:50:55 PM
The mustacheless Mario link is fixed. It was wrong. >_>
105  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: New Vertice Hacks (Female Angel(Pit) on: March 04, 2010, 01:06:34 AM
Oh, what the... this magically ended up on the front page as a feature?  Awesome Face
Wink I want to see more like this.
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