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Help & Tutorials / Help / Cant find code: No freefall after B> on Ike
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on: May 01, 2012, 11:44:05 PM
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I recall being able to use B> and then B^ at one point with a code. Anyone have this gecko code?
PS: Its not this one: +$No special fall after glide attack or end [standardtoaster] 04FB31E0 0000000F 04FB3240 0000000F
That one mods gliding with wings, like on pit and charizard.
Help!
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Super Smash Bros. Brawl Hacking / General Hacking Discussion / KC-MM BrawlVault: Homebrew App *6/13: See Page 4*
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on: April 29, 2012, 05:41:18 PM
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Community of Wonderful Brawlers,
We've been toying with the idea of developing a Homebrew App for BrawlVault, designed to let you browse and preview what's available, and then download it directly to your SD card.
But, of course, before we pull a Homebrew team together, we have to ask: "Would you use it?" -- If you would, feel free to suggest some ideas for it.
If there's a demand, we'll throw a team of geniuses together.
Keep in mind that this is still in the very early conceptual stages. We have no idea how capable the Wii is of doing the things we want to do. Our plan is to start ambitious and strike features if they end up impossible. ................... List of Basic Functionality - Browse hacks and see images - Upon downloading character, choose slot to replace - PAC and PCS are placed and named correctly - Upon downloading stage, it is placed and named correctly - Upon downloading brstm, choose stage, then track to replace
List of Advanced Functionality (future usage) - Upon choosing character, browse available CSPs - Upon choosing CSP, inject it into correct slot in common5 - Upon choosing stage, choose which stage to replace - Chosen stage hack is named and has the appropriate rel to replace target stage - Upon choosing stage, browse available SSPs and stage names - Chosen SSP and name are injected into common5 (in correct slot, especially important if targeted stage replacement is also implemented)
Leave these topics alone for now - Brawl+, Brawl-, etc. Implementation - SFX support - Items - After choosing brstm placement, offer option to change music title - Accept user text input for title and inject into info.pac and mu_menumain.pac
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Welcome / Rules / Feedback / Brawl Vault / KC-MM Needs $40 for .net an .org Renewal!
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on: December 09, 2011, 10:43:06 AM
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Loyal Followers of KC-MM, We've received a last minute renewal notice from our domain provider that states we are about to lose BrawlVault.net and BrawlVault.org. By heading to http://kc-mm.com, you can help by donating even the smallest amount. A few people would resolve this immediately. We only need $40, and (as per usual) your donations will be reflected on the donations page located beneath our PayPal button on the right hand column of the site. (drop me a note of the amount and your screen name if you donate so I can add your name to the contributions!) Our traffic has been incredible for over 2 years, an we solute you! -Jack H. http://kc-mm.com
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Super Smash Bros. Brawl Hacking / Music & SFX / Brawl Announcer: Project Mario
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on: June 29, 2011, 04:22:01 PM
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As much as I hate the word "project" in the title of threads, this is seriously going to end up being a project. But hey, before I waste my time, I should throw out a sample clip, right? Let me know if having the almighty Mario as an announcer voice would be funtastic or not. Sample Clip 1 - "Free For All, Mario, Luigi, Captain Falcon, Super Smash Brothers Brawl" Sample Clip 2 - All Character's Names Some Feedback first before we get officially underway would be much appreciated. ^_^ None of the voiceover is final by any means. This is just to get a rounded idea of what we're working with.
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Help & Tutorials / Help / KCMM HD Replay Request - *Official Thread*
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on: June 21, 2011, 05:50:32 AM
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Welcome to KCMM HD. This is where you'll post the files necessary for the KCMM Team to parse through in order for you to get your HD Video. If you're not certain what KCMM HD is yet, here's a recap of the blog post from the 22nd of June, 2011: What is this?:In a recent interview, regional president Reggie Fils-Aime of Nintendo of America
. To heck with that! We're going to get your replays in the resolution the wii games were originally developed are capable of; High Definition. KCMM HD is the ability for users to aquire High Definition videos of Replays. The illustration below shows a quick example of how to utilize KCMM HD: Downloading 'Savegame Manager' from the homebrew channel only has to be done once. Here's a download link for uTorrent 3.0. As for the forum link mentioned in step 4... you're here! Note: For obvious reasons, if your creation is a menu, or something of a 'non-replay' nature, please mention that in your forum submission request. Please acknoledge that you will be lower on the tier list of priority, since it will require much more human interaction. Tip #0: Please, please, PLEASE remember to have the replays stored ON THE WII instead of the SD card prior to extracting the gamesave. Otherwise, there wont be any replays for us to make your HD video out of! Tip #1: Quick heads-up for people about to attempt utilizing this sweet feature: The files that Savegame Manager should give you look like this (exception is the nocopy folder): Tip #2: Get the most out of your HD video by removing the Time Constraint from replay recordings:
Allow Replays Longer Than Three Minutes [brkirch] 040E5DE8 60000000 04953184 60000000 04953224 60000000
Infinite Replays 040EB804 60000000
Tags in replays [Y.S] 0404B140 38A00000
Tip #3: We design a fake SD Card file named SD.RAW in order to emulate the SD Card. When you submit your zipped/rarred file, please make sure the mods you want shown are in the same heirarchy of folders that you'd find on your SD card. (ie: /private/wii/app/rsbe/pf/fighter/) This means the archive you send us will have the files mentioned in tip #1, as well as a zip/rar file named 'private', with your mods inside.: Tip #4: A few users on YouTube have requested that links to BrawlVault be placed in the comments, so that users can directly get to the downloads of what is presented in the HD replays. It's a great idea, and a simple .txt file within your .zip/.rar file that has that information would be to your own advantage if included.
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Help & Tutorials / Help / How to get BrawlBox Working in Ubuntu / OSX
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on: April 26, 2010, 03:09:19 PM
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After some tinkering and guesswork, I've managed to get BrawlBox (.63d) in a perfectly working state within Ubuntu 10.04 Lucid Lynx. The images and menu are somewhat skewed, but besides that - everything works as it should. Because the instructions are followable in OSX as well (not these instructions exactly, but OSX has WINE and Winetricks, which is required for this to work), I have reason to believe that this will allow users to run BrawlBox in OSX too.--------- Here's the simple tutorial I've whipped up. -------------- Getting BrawlBox working within Ubuntu (+ other Linux Distros / Mac OSX (unconfirmed))Components RequiredWINE v1.1.42 (or higher) Winetricks • allfonts (instead of corefonts, tahoma, and liberation)?[or separately]: corefonts, tahoma, liberation • d3dx9 (helps) • ie6 (helps) • dotnet20 (install as windows version 2000) • dotnet30 (install as windows version xp) Step One: Install WINE: Wine v1.1.42 (or higher) Installation: Download and Install the wine installation that matches your Linux Distro (Ubuntu, Debian, etc) from here: http://www.winehq.org/site/download---------------------------------------------------------- Step Two:Install Winetricks: Installation: Enter this into terminal: wget http://www.kegel.com/wine/winetricksFollow instructions, and Install. ---------------------------------------------------------- Step Three:Run Winetricks / Install Needed Components Install "allfonts" • Alt + F2 to open "Run Application" dialogue. • Type "sh winetricks" without the quotes. • Select allfonts (or corefonts, tahoma, and liberation separately) • Click ok, and Install. Continue to install these one at a time in the order listed above. Refer to the images below for what settings WINE should have when installing dotnet20 and dotnet30. To change the Default Windows installation environment in Wine by going to Applications >> Wine >> Configure Wine (Settings for when installing dotnet20)(Settings for when installing dotnet30)Results:Do not bother Kryal with Ubuntu / OSX related issues. Direct them to Jack H.---------------- Known Issues Minor Annoyances with Ubuntu/OSX Workaround:- Checkmarks Missing from Boxes (FUNCTIONAL, graphic is merely missing)
- Menu is an 'X' (FUNCTIONAL, only text is missing)
- Error Poppup Upon Opening (FUNCTIONAL)
- Error Poppup Upon Export (FUNCTIONAL. Just hit OK)
- Rare/Random Error boxes (None that have hindered functionality however.)
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Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Cloud Strife Project - Cloud Strife V2.0a2 Released - 3/14 - Glitches Fixed
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on: February 06, 2010, 09:51:08 PM
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Cloud Strife Current Release: V2.0a2 [fixed] - [ download] Other Releases: V2.0a2 - [ download] V2.0a - [ download] Known Psa Glitches-Glow in middle of sword during specials is Ike-sized sword ~ All Scenarios Expect a re-released fixed file soon (V2.0a2) with the following fixes:Fixed Psa Glitches4 Player Clouds Peach's Final Hog Collision (Bridge of Eldin) Stand-up glitch .: Moveset Analysis :.Cloud’s Special’s: (B)Neutral-Special: Fire/Fira/Firaga (Chargeable attack) (<-B->)Side-Special: ClimHazzard (B^)Up-Special: Finishing Touch (Bv)Down-Special: Beam Blade Final: Omni-Slash (B)[AIR] = Rising Fang (<-B->)[AIR] = Braver (B^)[AIR] = Finishing Touch (Bv)[AIR] = Meteor Rain I Found a Glitch!Post about it in detail here on this thread so we can add it to the small handful of known glitches. We’ll attempt to reproduce all known issues, and fix them for 2.0b. - PAL or NTSC? - Version of File Replacement Code? (if on Wii) / Dolphin version (if on emulator) - Other characters playing? - Length of fight / When the freeze happened - etc.
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Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Pre-Hexed / Vertex Edited PAC Files - Customize Your Characters. **3/1**
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on: December 17, 2009, 11:57:13 AM
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pre-hexed PAC files is long overdue. I've seen a few here and there, and wont be adding them here until the creators want them here. Due to multiple people not reading the FAQ at the bottom of the post, it has been moved to the top. Seriously guys, READ IT.FAQThere's a lot of pages in this thread. Let's answer a few of the questions that appear often: - Q: Can you get rid of Link/Toon Link's Hat? How about Mario, Luigi etc.
- A: No. It leaves a gaping hole in the back of his head. As for Mario, and the others, their hat goes inside their heads for some odd reason. Removing Donkey Kong's tie leaves a hole in his neck. - Q: How about <insertcharacterhere>?
- A: It depends. In Brawlbox, we preview the removal of a polygon before actually hexing it off to see what it removes. If it leaves holes, we'll most likely not do it, unless they're not too noticeable. Also, some polygons can be removed by texture transparency, so you might want to try that before you make a request. For more information, visit Mnsg's topic about texture formats. http://forums.kc-mm.com/index.php?topic=3329.0 BrawlBox tells you what image is which format, so check, and compare in Mnsg's topic to see if it supports transparency, and to actually attempt to make it transparent. - Q: I got a .mdl0 file instead of a .pac file. How do I use it?
- A: Simple, just like any texture in Brawlbox, you replace a characters .mdl0 file with it. Here's an example (picture provided by Shadow). - Q: Can PARTS of polygons be removed? I saw that Ann got rid of the mustaches from Mario, Luigi, and Wario, but when I try it, it gets rid of their arms too.
- A: Yes and No. The best way to remove anything is by forcing vertices to the ground, not by removing polygons. Major polygon removal will result in massive glitching. Verticy methods work with solid polygon pieces, and not so well with cloth (unless you're getting rid of all of it). For example, captain falcon's scarf can only be removed with partial polygon removal, not with verticy moving. - Q: I'm having trouble getting it to work, what are your settings you're using?
- A: A very small handful of people have had trouble with some of the pre-hexed PAC files. I can assure you, I make sure they work using multiple characters, and multiple levels before release. Many hangups are caused by an overload of reading from the SD card. If you're running brawl+, you're more susceptible to running into graphical hangups. My settings are as follows: Wii: 3.2u | File Replacement Code: 3.5.1 | Method of Game Loading: USB Harddrive | Song replaced on test stage: Yes | Textured Stage: Yes | Other Codes used: No tripping, unrestricted camera, infinite replays. | Region: NTSCGood Luck, and have fun. Please use these to update/create your characters as needed.Just remember to credit where you got the PAC from. How to use:New Texture:1) Open the PAC inside brawlbox 2) Apply your textures 3) File >> Save As >> yourfile.PCS <-- Save as PCS to show up in game. 4) Place on SD card in the appropriate space. (And remember that characters who transform in-game require both the PAC and PCS.) Updating an Old Texture:1) Open the PAC inside brawl box. 2) Find the mdl0 file inside the first modeldata folder (located inside the first brres folder normally) 3) Right click on the mdl0 file, and click "extract". Save it somehwhere you will remember. 4) Open up your own character's PAC in brawlbox. Find the same mdl0 file, and right click >> "replace". Replace with the new mdl0 file you just extracted. (go to step 3 in the above instructions now) Character PACsCaptain Falcon No Shoulder Armor by Jack H. No Shoulder Pad, and Triangle Eyes (By Syrus) by Shadow No triangle eyes by Syrus63 No triangle eyes, visor or shoulderpad by Syrus63 Note: Captain Falcon only has one eye. Diddy Capless Diddy by Jack H. FalcoNo headgear by Syrus63 Ice ClimbersHammerless Ice Climbers by Ann Harvest Ike Capeless, Scarfless, Headband-Tailess Ike by Jack H. - Graphical glitches occur when used with other modded characters. Working on a fix. No shoulderpad and no chestplate by Syrus63 Swordless Ike by Ann Harvest Swordless, Chestplateless, Shoulderpadless Ike by Ann Harvest (Thanks to Syrus63 for the chestplate & shoulderpad) IvysaurIvysaur without leaves and flower by Vishkugeta King DededeNo Hammer, and Jet Hammer by Shadow Note: Thanks to Portakalo for the pics. KirbyBall Kirby by Ness Note: Graphical glitches occur when used with Metaknight. Ask the creator for a fix. Legless Kirby by Ness Note: Graphical glitches occur when used with Metaknight. Ask the creator for a fix. LinkExtrude-less Shield (shield on his back is unaffected) by Pik Note: Useful for new shield designs. No Straps (By Pik), and Belt Pouches by Shadow Note: Thanks to SqLeon for the pics. No Straps (By Pik), Belt Pouches, Shield, Sheath, Second Shield & Second Sword by Shadow Note: The Graphical Error you see is by Pik. No Straps (By Pik), Sheath, Belt Pouches, and Second Sword by Shadow Note: The Graphical Error you see is by Pik. Shieldless Link by Ann Harvest Shieldless Sheathless Link by OizenX Strapless Link by Pik True Strapless, No Belt Pouches, Extrudeless Shield (No more graphical errors) by LookItsLink (thanks to Pik for Extrudeless shield) LucarioNo spikes by Syrus63 No Spikes or Dreadlocks (.PAC here) by Syrus63 Luigi No Buttons Luigi by Jack H. Mustacheless Luigi by Ann Harvest Mario No Buttons Mario by Jack H. Mustacheless Mario by Ann Harvest Marth Tiarraless Marth by Jack H. Capeless & Tiarraless Marth by Jack H. Capeless, Tiarraless, and Sheathless Marth by Jack H. No Cape by Shadow No Cape, Armor, Tiara, Sheath and Belt Buckle by Shadow No Cape, Armor, Tiara, Sheath, and Sword by Shadow No Cape, Armor, Tiara, Sheath, Sword, and Belt BuckleNote: Thanks to Shadowsquid for the pics. No Cape, Jewel, Tiara, and Sheath by Shadow Note: Thanks to TheGreenAlloy for the pics. No Tiara, Breastplate, and Cape by LookItsLink No Backbelt by dingoberriz No Backbelt, Tiara, Cape, Breastplate by LookItsLink NessNo backpack and no hat brim. by Syrus63 Note: there are very slight graphical error with this. Ness with cap facing toward by Segab Note: You might need to edit a bit the base cap texture or else it'll look a bit distorted. Olimar Helmetless Olimar by sqLeon Peach No Amulet Peach[/url] by Jack H. (Under Construction) No Amulet or Earrings Peach by Jack H. No Amulet, Earrings, OR CROWN by Jack H. Sheik No Dagger by Jack H. No Dagger or Hair by Jack H. No Dagger or Ripped Clothes by Vishkugeta No Ripped Clothes only by LookItsLink Snake No HeadBand Tail, no AmmoPacks by Jack H. (Credit to Syrus for original model edit of AmmoPacks) No ammunition packs by Syrus63 Sonic No Shoe Buckle by Jack H. Toon LinkBuckleless Toon Link by Ann Harvest No Sheath, Shield, Second Shield, and Second Sword by Shadow Shieldless Buckleless Toon Link by Ness Shieldless Sheathless Toon Link by OizenX Pit No Laurel, Wings, Jewelry, or ArmRings by Jack H. No Laurel, Wings, Jewelry, ArmRings, or Skirt by Jack H. Note: Graphical glitches occur when playing with R.O.B. and certain other model tweaks. Samus Zero Shoulder Samus by Jack H. FIXED Zero Shoulder Samus by Jack H. Wario Mustacheless Biker Wario by Ann Harvest Mustacheless Wario Man by Ann Harvest Wolf No Scouter Wolf by Jack H. Yoshi No Saddle Yoshi by Jack H. Note: Graphical glitches occur when brawling Captain Falcon, or Wolf (And probably others) on NTSC Brawl. Zelda Jewel-less Zelda by Jack H. - Note: Make the ref tga transparent on your own. No amulet, and lower jewels by Shadow Zero Suit Samus Gunless Zero Suit Samus by Ann Harvest *Special Character Notes*Diddy: Unlike Peach's crown, there is zero lag when taunting with the missing cap. Irrelevant. Peach's Crown is now removable. Ike: You'll notice that with the removal of the scarf, if you are behind Ike, and have a very high angle look down his neck, you can see through to the floor. It's EXTREMELY un-noticable during gameplay, and well worth using the scarf removal. Marth: You'll have to deal with the stripes on his shirt. Color them with the shirt or something. The problem is... if you get rid of them... his legs get removed. Syrus removed them, and an update will be/is up now. Marth (Sheathless): Forgot to remove the sheath on the 2nd rendition of Marth (thanks for poniting that out Oizen) --- One teeny tiny side effect, as you can see in image 1, is that when he taunts, the sword will "disappear" into the sheath that is no longer there. Not noticeable in-game. Totally worth it if you're aiming for a perfectly stripped down texture using Marth. Peach: The "holder" of the amulet on her chest can be made transparent via normal methods within the tga file. Peach: Her Crown CAN be removed, however, when she uses her crown attack (air >A), the game slows down significantly for 4 seconds, and then everybody disapears. Once the 4 seconds are over, the game plays at 8x speed for about 1 second to compensate for the lost time. Hardly playable. For now, you'll have to use codes for this. -__- *new* After some more research into the hexing code, I've removed the crown. Pit (skirtless): There is a very minor hole on his right side due to his skirt creeping up past his belt. Not noticeable during gameplay. Stage PACsBattlefieldFinal Battlefield by Jack H. & Stickman Frigrate Orpheon Parasiteless Frigrate Orpheon by OizenX Bridge of EldinNo Castle - Bridge of Eldin by Oizen *Special Stage Notes*Frigrate Orpheon: This stage becomes bugged when you use Pokemon Trainer. All other .pac using characters work fine. Character RequestsI'll add them here as I see doable suggestions submitted within the tread. Strapless Link Tieless DK Helmetless OlimarScarfless Captain Falcon Triangle Eyeless Captain FalconTriangle Eyeless & Visorless Captain FalconScarfless Shoulderless Captain Falcon Scouterless FoxShieldless LinkBuckleless Toon LinkMustacheless LuigiMustacheless WarioMustacheless MarioSwordless IkeNoseless Olimar Noseless/Helmetless Olimar No Shield / Sheath LinkGunless Zero Suit SamusStage RequestsField-less Battlefield Mountain-less Yoshi's Island (Brawl) Frigate Orpheon w/o Parasite Queen[/list]
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Help & Tutorials / Help / Altering the Background Color in Lylat Cruise.
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on: November 23, 2009, 05:47:22 PM
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Working on a project. I'm at a as to how to change the background color for Lylat Cruise. There is not texture depicting complete blackness. I've modified all corresponding textures that have some sort of black in the background, but to no avail. It must be located in a lighting setting within another portion of one of it's many PAC files (most likely the SPACE.pac one) Any ideas?
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Super Smash Bros. Brawl Hacking / General Hacking Discussion / The Next Revolutionary Step in the Texture Hacking Community
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on: July 07, 2009, 12:34:49 AM
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Dear fellow brawl hacker/user,We hereby invite you to join and participate in the next revolutionary step in the hacking community. This step is key for brawl hackers and users alike, and will well accomplish what we have all meagerly attempted to get done within forums and/or extremely long and unorganized roster pages. We present to you, the BrawlHacks Wiki. We can assure you that many, many hours (even weeks) went into the preparation and creation of this Wiki, and is very ready for your input. We didn't want to clutter up this post with more than 1 image, so you'll have to click the link above and become familiar with the navigation and purpose of the BrawlHacks Wiki. [While currently incomplete, we need your input and help to finish it!] While the main page does state "MeowMix Wiki" - it was required that we name it that in order to give Wikia.com information about our roots. This Wiki is, however, NOT AT ALL exclusive to MeowMix textures. In fact, it is quite the opposite. We intend for every texture hacker, whether on a team or not, to participate freely in updating the database of textures within the Wiki. By using the BrawlHacks Wiki, users will be able to copy and paste a simple template, edit it, and have their texture freely downloadable among other users. Many popular forums have attempted, and done fairly well at making sure giant "indexes" of textures were well organized and easily usable. Where the forums fail, however, is where the BrawlHacks Wiki picks up the slack. No admins will have to help each and every individual user. There will be house-cleaning every once in a while, but with the templates provided - the addition and updating of textures is as easy as 1-2-3. If you are on a texture hacking team, we admonish you to let your visitors know via an update, as well as participate yourself. The faster this Wiki grows, the more central the site will be for people to come and enjoy everybody's creations. Don't think for a second that just because you may be on a team that this will transfer the focus of texture creations from your site to this one. That is not the intention of the BrawlHacks Wiki. The purpose is to create a central location where users can view, submit, and download each texture easily. We appreciate all that you have done to participate in the Brawl Hacking Community, and hope to continue to see more artisans in the near future. -The BrawlHacks Wiki Team -a.k.a. Team MeowMix
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