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16  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: September 29, 2014, 11:33:24 AM
I managed to kind of merge a bunch of them together. Most of the barrels surrounding the stage are merged into bigger models, however, while that definitely helped reducing the filesize, the main bone of the model I set up doesn't seem to move all the models at once, which bothers me. I'm probably doing it the wrong way. At least it's working to reduce filesize.
Anyway, I'm glad you appreciate it!

Mmm, then the model must have a bunch of bones with the same name... You should rename one of the bones and make all the objects to be attached to that differently named bone. After that, you could delete all the bones except that one, and then you'd have one bone that moves all the objects at once.
17  Help & Tutorials / Help / Re: Adding New Stages to S.S.S. on: September 28, 2014, 09:13:43 AM
Well, there's a code modifying the stages loaded in the SSS, which is the 'custom SSS' code.

If you insert that code in your vBrawl gct, you can get my Stage Expansion Tool and edit it without actually having the stage expansion code in. You'd just change which stages are loaded, and which order they get in the SSS.

After that, you'd need some PAT0 edit in the common5.pac file in order to get working icons and portraits.
18  Help & Tutorials / Help / Re: Wii stops reading SD? on: September 28, 2014, 09:10:09 AM
I'd say the card. I've been told of problems like this before, but we didn't manage to get an accurate answer, cause the person just put the hacks in the iso and stopped using an sd card. That's fine if you're just playing, but that's not ok when you're a hacker...

Dunno, try another card if you can do so...
19  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: September 26, 2014, 04:18:34 PM
Use cBliss Tool, and uncheck all the characters except the one you want to give the 10 slots. Update the gct and you're done.
20  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Getting back real soon] - (21/09/14) on: September 25, 2014, 10:02:02 AM
Hi everyone!

I'm now organizing and fixing stuff in my vault. Too many broken previews, donwloads, and outdated stuff, and this can't be like this from now on.

I'm gonna get into stages once again, and I hope to be finishing and releasing some stages soon. I'll also focus on revamping some stages and will make videos of some of those stages I made long ago and people that are new here may not know.

Hope you all are doing well.
21  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: September 25, 2014, 07:25:55 AM
I'm not even sure I'll keep the people on the final version, they're only there for the accuracy of this screenshot xD

But if I do, that's most likely how I will do it. I just gotta make sure the stage stays within the filesize limit, I've got past the filesize a couple of times already Cheesy

Brawlbox allows you to fuse models into one, you could save some filesize by doing that if needed. Also, that would give you less trouble when you are reaching the limit of models in a single modeldata.

Awesome work, by the way.
22  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: August 10, 2014, 09:08:14 AM
Sure, if I find why happens, I'll tell you how to make it happen again.
23  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: August 10, 2014, 07:04:40 AM
Send me your gct and I'll try to find it out. Mediafire, dropbox or whatever.
24  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: August 09, 2014, 06:29:44 PM
Do you mean you're scrolling through the costumes, and the number of different csp's has not changed? Or is it freezing when trying to select the new ones?

In case you can't because of freezes, you'd be lacking the needed textures in the common5.pac. But, if the costumes in the css have not been increased in number and they're selectable from random, I don't get what's going on.
25  Super Smash Bros. Brawl Hacking / Programming / Re: Project M Codes on: August 09, 2014, 12:19:14 PM
That's not the codes, that's because of your new picture. I think it's obvious.

The menu files are nearly on the limit, and a small change like that is probably going to freeze the game all the time.
26  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: August 09, 2014, 05:36:56 AM
Ignore the first post, cBliss is glitchy, and doesn't work well with Project M. Use cBliss Tool instead, which automatically adds the needed codes even in Project M codesets with no issues and no effort.

If using the cBliss Tool with your latest working gct doesn't work, you can send me the file for me to look at it.
27  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Summer vacation time] - (04/07/14) on: July 18, 2014, 10:04:05 AM
Hi everyone. I've not said it here, so I'm doing it now. I'm on vacation right now and I can barely answer to the PMs, so if you need my help and you get no response, know that this is the reason. I'll be back in like 3 weeks.
28  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: July 18, 2014, 09:59:26 AM
I'd try with the original common5 to get the original charizard with the cBliss'd gct. If that works, then you have to rebuild the common5. Maybe it's just some bad property in the folder for charizard in there, maybe you removed the compression or something.
29  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14) on: June 25, 2014, 06:35:29 PM
Maybe what happens to you with PM is just that you've not removed the st_norfair.rel file, which turns Norfair into a Final Destination clone.
30  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Slowly working on stages] - (17/06/14) on: June 25, 2014, 06:23:07 AM
Well, I got a WIP stage using static Norfair lava. When I get back to work on it, I'll give a closer look to all the editable stuff, but for the moment what I've done is modifying the bone structure of the lava model. That way, the stage forces the main bone to be moved, but it's unlinked to the rest of the model, and burning collisions are attached to certain bones at a lower level. So, it's a matter of having 2 main bones, being the first of them completely unlinked to the rest.

Maybe there's STDT stuff that can make it not move at all, that's what I still need to test. Once tested I'll post my findings if any. But for the moment you can just do the bones thing.
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