Well, wackalpaca made a video showing how gettin models, importing from one stage to another, and making collisions for them. They were not stage builder blocks, but it's the same.
Anyway, the only thing you need to know is that you need moving the models using a single animation for all the models in a modeldata folder, and that you need each block having a different name for its main bone.
And you can see the result in the collision editor. When I started Fourside, there was not a collision editor, I had to make them without see, using simple coordinates for placing the blocks, as well as for placing the collisions by hexing the miscdata[2] file.
Look where the jigglypuff in the image is. Sometimes, making down in that very place makes you go down the building. It's not working all the time, anyway
Same thing to go out, the route is a little more to the right, but it's only available some times
1- Moving the stage model, using an animation. It should be done by moving it in the X axis, increasing the X translation value for it. But I'm not sure the rest of the stage would still be working fine this way, you could get flying characters or something like that. Just try.
2- The same as above, but with the stgposition file. You decrease the X translation value for the main bone of the stgposition at modeldata[100], using a new character animation inside that modeldata. It would keep the stage as is, but would change where's the gameplay
In both cases you should edit the spawning points anyway
They're good ideas, but vertical lazers are just random, I can't make deoxys throw them.
But having deoxys flying everywhere or something like that is in my mind from the beginning. I have to see what I'm able to do, and then I'll do it. For now, I'm pausing the stage to finish up the fourside beta to be released soon. After this, I will continue rayquaza's and will see what to do with it.
Hi Again Mewtwo2000!!!!! I have a Problem with Battlefield64 and Big Blue Tunnel I put Battlefield64 (Regular Version) on Battlefield = Game Freeze when select Battlefield and I put the Big Blue Tunnel in The Big Blue = The Game Freeze too!!!!! What can I do? Note: The Stages Don't Need a .Rel File Right? Reply PLS !!!!!!!
No, they don't need a thing O.o
Did you try the brawl sized version? What does it do? When did you download the stage? When I first uploaded it, it had a mistake in it, I replaced it but 3 people or so had it already downloaded. That wrong version didn't work for battlefield, only for final destination and wifi.
And big blue tunnel... It should be working, that's strange, nobody told me a thing about it being freezing... Are you PAL or NTSC?
That's okay, I did not know that because I did mine (the one without the grass-death thingy) and I did not look for newer edits anymore. I'm testing it now.
I can replace mine with yours in the vault giving credit, or even uploading it yourself and I delete mine, you decide
EDIT: It works fine, and CPUs work correctly, as expected
ghostofherooftime made a request, and I've successfully ported Venom to Corneria, so they are both now useable as the same stage with dantarion's stage code
I've made a little trick too so the camera appears to be not tresspassing the ship now. I've tested it a little, by playing 2 matches or so in there. Anyway, I would like someone testing it and telling me if it's okay this way. So if anyone have the final destination version and can play both versions a little to see, I would gain some time. Thanks to anyone testing it
Ah, I've made shadows appear on the wings too, it looks nicer now. I've not done it in an accurate way, though, but it's enough for matches.
The last thing, this version still works as final destination or wifi room. Well, I've not tested it as wifi room, but it should work with no problems O.o